As someone who loves creating realistic zoos, one thing that bugs me is that to make a suitable habitat for the animals temperature wise, I have to use a completely unrealistic degree (no pun intended) of climate control for the whole habitat. In reality, outdoor climate control is simply impossible (or if it is possible, I'm sure it's way more expensive than most zoos (if any) can afford), so they have indoor habitats where animals are kept during seasons that do not have suitable temperatures for them.
So I have a two-part suggestion.
1. Make heaters and coolers have a much more realistic level of efficacy outdoors. The game already has a mechanism of detecting "areas in shelter" that will be at a less extreme temperature than other areas; I myself would be totally fine with the game simply reusing that mechanism to determine which areas are indoors/outdoors for this system.
2. Implement a habitat system where the player can choose to set all the animals in a particular habitat to be automatically moved to another designated adjacent habitat (or maybe habitat section) depending on the season (and maybe can also set the two transition dates, since different animals have different thresholds for what's too hot or cold), and it is up to the player to make one of the habitats (or habitat sections) indoors with an appropriately climate-controlled environment. EDIT: See my second post in this thread to see modifications for this system after @Roxxsmom pointed some things out to me.
Of course, this whole system would be an option, probably turned off by default, since otherwise it would probably break the functionality of existing zoos and maybe even make following the particular goals/constraints of a career/franchise zoo impossible (although I pretty much only play in sandbox, so I wouldn't know).
So I have a two-part suggestion.
1. Make heaters and coolers have a much more realistic level of efficacy outdoors. The game already has a mechanism of detecting "areas in shelter" that will be at a less extreme temperature than other areas; I myself would be totally fine with the game simply reusing that mechanism to determine which areas are indoors/outdoors for this system.
2. Implement a habitat system where the player can choose to set all the animals in a particular habitat to be automatically moved to another designated adjacent habitat (or maybe habitat section) depending on the season (and maybe can also set the two transition dates, since different animals have different thresholds for what's too hot or cold), and it is up to the player to make one of the habitats (or habitat sections) indoors with an appropriately climate-controlled environment. EDIT: See my second post in this thread to see modifications for this system after @Roxxsmom pointed some things out to me.
Of course, this whole system would be an option, probably turned off by default, since otherwise it would probably break the functionality of existing zoos and maybe even make following the particular goals/constraints of a career/franchise zoo impossible (although I pretty much only play in sandbox, so I wouldn't know).
Last edited: