More recognition needed

Spent a few hours in an extraction zone attempting to complete twenty wing missions, which I should point out often included helping the cries for help from local authority vessels. Yet a single (fraction of a second) shot at the hull of an authority vessel which crossed my path was enough to spoiled it all.

I have to ask why after all these years we still don’t have some kind of “leeway” recognition mechanism in place that offsets accidental damage to ‘friendly’ vessels which is offset by the amount of time we have spent in an instance killing wanted NPC’s. It seems so stupid a player can work with authority vessels in an instance for hours only for a single miss-aligned shot to instantly have the player seen as the most wanted player in the universe!

SOMETHING NEEDS TO CHANGE!

And yes, I know I’m dragging up an old and well covered topic. Fact is the forum would eventually die if players didn’t. Well, that is my excuse to vent my frustration:)
 
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There is leeway now when you hit them, so you probably hit one more than you imagine.

And did you not just get out when they all go for you? You can just go pay off the crime and return, it won't invalidate the missions.

Sometimes it happens randomly too - you just have to be prepared for any eventuality in the game, and then you're good. It sounds like you might be min-maxing though, what are you flying and is it engineered?

I'm not trying to be critical btw, just to try and make you more prepared for any outcome, else your butt gonna get bit.
 
There is leeway now when you hit them, so you probably hit one more than you imagine.
This, though it depends on the weapon you're using. It's based on damage inflicted, so a close range overcharged frag hit will be enough but a single MC hit unlikely. Being aware of this is part of the skill in my opinion.

There is leeway though. You broke it. Only two fixes, your awareness or fdev making it more lenient. I'd say where we are now is it's the former.
 
It seems so stupid a player can work with authority vessels in an instance for hours

in general: if you team up with murederhobos it may not have a nice ending ... not even if they carry a badge.

i particular: stop the drama, you weren't there to help, you were there with 20 stacked missions to exploit the newest cash cow, and failed at it. suck it up?

oh, and i love to make new friends! 🥰
 
There is leeway now when you hit them, so you probably hit one more than you imagine.

And did you not just get out when they all go for you? You can just go pay off the crime and return, it won't invalidate the missions.

Sometimes it happens randomly too - you just have to be prepared for any eventuality in the game, and then you're good. It sounds like you might be min-maxing though, what are you flying and is it engineered?

I'm not trying to be critical btw, just to try and make you more prepared for any outcome, else your butt gonna get bit.
I agree the system is much better than it used to be, but I ‘m sure there is a lot more work to be done.

My Corvette is fully engineered and as such has a decent DPS, which is most likely the reason I am being flagged so quickly for what was a fraction of a second infringement. Even so, I’m not the only one with a fully engineered vessel, so this should already be accounted for as soon as engineering was introduced.

As much as I can be grateful of getting out alive, it meant I had to spend the next twenty minutes having to pay the bounty off.

I’m just looking for a better system; one which pays dividends for those who work alongside authority vessels.
 
This, though it depends on the weapon you're using. It's based on damage inflicted, so a close range overcharged frag hit will be enough but a single MC hit unlikely. Being aware of this is part of the skill in my opinion.

There is leeway though. You broke it. Only two fixes, your awareness or fdev making it more lenient. I'd say where we are now is it's the former.
This is what I’m thinking as DPS is different from player to player, something I don’t feel is being represented. I’m hoping we can also implement a system alongside which takes in consideration the amount of time a player spends in a instance, which counteracts any minor infringements.
 
in general: if you team up with murederhobos it may not have a nice ending ... not even if they carry a badge.

i particular: stop the drama, you weren't there to help, you were there with 20 stacked missions to exploit the newest cash cow, and failed at it. suck it up?

oh, and i love to make new friends! 🥰
I’d like to think they saw my enthusiastic attempt to kill their wanted target as helping them, even though it was one I was wanted to tick of my wanted list.

We might have had different views, but the end result was the same

;)
 
i crashed head on into a npc anaconda and exploded the other day. pathetic! just in case that makes you feel any better. 😅
Was the NPC ok? Did he need counselling following this tragic event?

This reminds of the day I took the shields down on an Anaconda using my Courier... doing a boost turn and forgetting the turn bit... It was a very pretty fireball though :ROFLMAO:
 
Even so, I’m not the only one with a fully engineered vessel, so this should already be accounted for as soon as engineering was introduced.
The point of the current thresholds is so that you can't blow the shields and half the hull off another player ship with your overcharged weapons and have the game shrug it off as "probably an accident" ... or, for that matter, do a fair chunk of "accidental" damage to a more well-defended player without them getting the right to legally return fire. Now, sure, that's less of a big deal if you're just in your own instance shooting NPCs ... but having the friendly-fire thresholds be different for NPCs and players would also cause its own confusion, and perhaps room for extra bugs, so it's probably best if they don't do that.

For scenario situations where you've formally picked a side, then a bit more tolerance would be beneficial, though.
 
I have to ask why after all these years we still don’t have some kind of “leeway” recognition mechanism in place that offsets accidental damage to ‘friendly’ vessels which is offset by the amount of time we have spent in an instance killing wanted NPC’s. It seems so stupid a player can work with authority vessels in an instance for hours only for a single miss-aligned shot to instantly have the player seen as the most wanted player in the universe!
There is one already though.

If you accidentally shoot someone without targeting them, nothing happens straight away. Sustained fire fetches a "Reckless Discharge" fine, and continued fire attracts an assault bounty.

Meanwhile, if you target a ship, that's considered a deliberate and premeditated, and so an assault bounty is instantaneous.

Of course, one of the complaints is "That doesn't work if you're using a high damage weapon"... as Ian's already pointed out though, that's because there must be reasonable thresholds so you can't alpha or substantially weaken a ship without repercussion. An unengineered class-4 Plasma Accellerator does 125 damage; that's enough to zero the shields of some targets, and destroy them in a second hit. "Oops!"

Beyond that, there's already enough issues with bump-killing, there really doesn't need to be more. Check fire and don't fire into a pack of non-hostile, non-wanted targets, or invest in smart rounds (for cannons, multi cannons at least)
 
Spent a few hours in an extraction zone attempting to complete twenty wing missions, which I should point out often included helping the cries for help from local authority vessels. Yet a single (fraction of a second) shot at the hull of an authority vessel which crossed my path was enough to spoiled it all.

I have to ask why after all these years we still don’t have some kind of “leeway” recognition mechanism in place that offsets accidental damage to ‘friendly’ vessels which is offset by the amount of time we have spent in an instance killing wanted NPC’s. It seems so stupid a player can work with authority vessels in an instance for hours only for a single miss-aligned shot to instantly have the player seen as the most wanted player in the universe!

SOMETHING NEEDS TO CHANGE!

And yes, I know I’m dragging up an old and well covered topic. Fact is the forum would eventually die if players didn’t. Well, that is my excuse to vent my frustration:)
You're telling porkies. It takes a lot more than a single shot. I tested it. You can shoot several times before you get a warning. You get an instant bounty if you target and shoot an innocent ship though, or you get a bounty when an innocent ship flies into your line of fire and you don't stop shooting, especially with beam lasers.
 
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