Hi,
There is so many thread about what "we" want to see in ED, about the wrong things that Frontier did with the Powerplay...
The thing is, Elite: Dangerous is less and less a sandbox game. Yes you can choose what you're doing, but since almost every interesting stuff in it are "injected" by the devs, you can't do what you want... You can do what you want in the limits of what Frontier allowing you to do.
I never get bored in a game calling itself "sandbox" before ! Because things never ends ! But the more Frontier manually put in-game stuff through injected event, the less the game is a sandbox game. It's even worst than scripted events, because you can repeat scripted events ! What will happen to the game the day when Frontier will stops to manually puts things in it ?
First :
Many players asked for "player's written missions" like :
Player A pay 1000 Cr to put his own mission in a specific station and X Cr to reward the one who complete it. Or maybe be Allied with the station owner to make it.
Player B take the mission : Go in deep-space to refuel a player, transport commodities, etc...
Why this is a good thing ? Because it allow players to create non-generic content in addition of the generic content. This create more interaction, more immersion. Admit you don't want to have all and nothing in it, Frontier can write generic missions where the player just have to choose who, what and/or where they want to.
Second :
The game really suffers of a lack of contents AND features. The Powerplay wasn't necessary, and after a month in it, I can say that it's just a grindfest... Yes I want Archon Delaine to stay in the race, but if I don't care about the Powerplay, we will just disappear. It's boring.
We need more way to support our leader ! Why, as pirates, we don't have to pirates enemies ??? Why we just have to destroy them, take slaves, deliver them to Harma, take contraband, deliver it to X system ? The Powerplay adds unnecessary complexity to an "unfinished" game (unfinished because of the lack of content)...
Third :
There is a LOT of people asking to help Frontier to achieve their goal ! A lot of people with a lot of skill just asking to create stuff, to create content : Why shouldn't we be allowed to create our own decals ? Our own paintjobs ? Our own missions ? If Frontier fears about immersion breaking... Just give us the tools and accept or decline our propositions. It will take you less time to approve or not, than doing it yourself !
Fourth :
Let the sim do it ! Stop to inject events, like manual powerplay updates ! Do what you need to do once for all and let the game moves by itself when you're focusing on what really matter : Features !!!
Fifth :
I'm bored about being stuck in my seat... Bored about watching things moving around me in Starports without being able to reach them by foot...
Actually the game "Interstellar Rift", maybe ugly compared to Elite: Dangerous, maybe "cheap" compared to Elite: Dangerous, maybe less -everything you want-, makes me wanna play it... Instead of Elite: Dangerous. Because there is much more things to do in it ! Elite: Dangerous has promised so much, but after six months in it, I'm bored. And I'm not alone in this case. This never happened to me in a previous Elite game...
Then, Frontier, are you interested about making new customers or keep your actual community ? Money or Trust ?
Regards,