More ship kits? And what about the Panther Clipper?

So I was wondering.... are we going to get any more ship kits for ships like Asp X, Python and Conda? I know opinions are divided as to whether or not ship kits are heresy, but personally (And as a car mod fanatic) I'd like to add that little bit of extra personal touch to more of my ships.

Frontier, you know I like you.... :) Asp Explorer, eh? *makes clicking noise with mouth, finger guns* Make it happen!


On a side note:
What's the deal with Panther Clipper? Afaik, meant to be the largest flyable ship in game, since it was first announced there has been no mention of it since. :S
 
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From memory they demoed ship kits for the Asp, Python and a few others at gamescon including the new fighters
 
So I was wondering.... are we going to get any more ship kits for ships like Asp X, Python and Conda? I know opinions are divided as to whether or not ship kits are heresy, but personally (And as a car mod fanatic) I'd like to add that little bit of extra personal touch to more of my ships.

Frontier, you know I like you.... :) Asp Explorer, eh? *makes clicking noise with mouth, finger guns* Make it happen!


On a side note:
What's the deal with Panther Clipper? Afaik, meant to be the largest flyable ship in game, since it was first announced there has been no mention of it since. :S

Well we actually will get Asp and Python ship kits.
 
Because FDEV can make money from ship kits.

Under the current model they can't from a single ship.

I wish they had someone dedicated to thinking about how to monetize more of the game. The lack of customization is astounding. Paint jobs for some, but not all ships. Most paint jobs are utterly boring (plain purple, plain green etc.). Ships kits for 3 craft. A small handful of bobble heads, including some letters that look like they belong in a child's playroom. No meaningful ship interior customization - color, textures etc. I suspect someone at FD would say "Well, we'd invest the time and effort if we had more sales of these items." To which I say: "You'd have a heckuva lot more revenue from this type of stuff if it actually looked decent." I crave spending money for customization, but there's not much that's exciting to look at and worth buying. A simple start - and I've mentioned this for YEARS - would be to make in-game NPC paint jobs available on the online store. But no, that hasn't happened and probably won't. As a capitalist, I don't get it. I don't get it at all.
 
Katkon: I totally agree. +REP
I would love to throw some money on some decent paintjob. And I would like to get some that are already in game. I would also love to buy some black friday stuff and some stickers/badges.

o7
 
I wish they had someone dedicated to thinking about how to monetize more of the game. The lack of customization is astounding. Paint jobs for some, but not all ships. Most paint jobs are utterly boring (plain purple, plain green etc.). Ships kits for 3 craft. A small handful of bobble heads, including some letters that look like they belong in a child's playroom. No meaningful ship interior customization - color, textures etc. I suspect someone at FD would say "Well, we'd invest the time and effort if we had more sales of these items." To which I say: "You'd have a heckuva lot more revenue from this type of stuff if it actually looked decent." I crave spending money for customization, but there's not much that's exciting to look at and worth buying. A simple start - and I've mentioned this for YEARS - would be to make in-game NPC paint jobs available on the online store. But no, that hasn't happened and probably won't. As a capitalist, I don't get it. I don't get it at all.

That. Most paintjobs look like something a total Photoshop noob can make in 5 minutes.

At least they're finally making some stuff for ships people actually fly. Now, where's Cutter paintjobs? I know they're coming, but why did it took a YEAR to make them? And now we'll probably have to wait until 2018 for some Beluga skins. Cmon, all this vibrant-squadron-whatever packs should be released with the ship itself!
 
It would be cool to have some nice SRV rims.. Maybe tinted windows for my Cobra.. A spoiler for my mkIV? :D need the aero stability when fuel scooping right?
I'm sure some CMDR's will find kerb feelers useful when docking haha.
How about some underside neons when landing gear are down! [cool]
 
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Because FDEV can make money from ship kits.

Under the current model they can't from a single ship.
They could sell ships as a standalone (but you still have to pay for it in game)
That would be a nice feature...

and a great way to have ''pointless'' ships added in like the krait
 
looking forward to the Panter Clipper, but it needs to be a lot better to fly than a Type 9.

If it doesn't have weapons to defend itself, it needs to have very good shields and hull.

We do not need a large slow ship that is taget practice with weak shields and hull. That = no fun at all

Fun for the traders would be something with small weapons that can take alot of punishment from players and be able to get to it's destination.
 
looking forward to the Panter Clipper, but it needs to be a lot better to fly than a Type 9.

If it doesn't have weapons to defend itself, it needs to have very good shields and hull.

We do not need a large slow ship that is taget practice with weak shields and hull. That = no fun at all

Fun for the traders would be something with small weapons that can take alot of punishment from players and be able to get to it's destination.

These big ship need a huge shield and military haul type already from the start. When you get the T9 equipped with a class 8A shield generator + shield boosters you're pretty safe.
 
Katkon: I totally agree. +REP
I would love to throw some money on some decent paintjob. And I would like to get some that are already in game. I would also love to buy some black friday stuff and some stickers/badges.

o7

:p Anything to support the game I say :3

It would be cool to have some nice SRV rims.. Maybe tinted windows for my Cobra.. A spoiler for my mkIV? :D need the aero stability when fuel scooping right?
I'm sure some CMDR's will find kerb feelers useful when docking haha.
How about some underside neons when landing gear are down! [cool]

Stop it, you're giving me ideas.... oh god what if we had lowered landing gear so we can stance our ships in the dock? LED striplights following the contours of a ship?! Lightbars?! BULLBARS?! EXTRA SPOTLIGHTS?!?!?!
I would totally fit all of it on one ship just to see how bad it can get. But joking aside, why the hell not. Personal touch is a good thing, would introduce a bit more variety and some things could be useful - others just make shapes different.

FRONTIER! Give us more options and things to buy!!

Can't wait to pimp my Asp.

As Katkon said, there is a distinct lack of customization available and that needs to change. Honestly, developing small add-on assets to slightly alter the look of a ship shouldn't be too time consuming or expensive to do but would provide yet another way to monetize the game. Especially creating assets that could be fitted to multiple ships i.e. universal assets, which exponentially increases the potential for profits. It's how most MMOs stay alive these days anyway, by continuously selling people premium contents that enhance their visual experience or otherwise are surplus to core gameplay and not a requirement for competitive play. Paint jobs are the most basic way of doing that, ship kits and bobble heads are a step forward but their contents need to be expanded.

Besides, imagine if you start out the game and you sit there in a sidey, suddenly a fully tricked out anaconda with spikes, bull bars, spotlights, fins, spoilers and a pirate paintjob lands next to you, radiating an evil red glow from its auxiliary lights and underglow. Then another one but completely different with spaced and reactive armor plates etc, with a more Federation feel to it, lands on the opposite side. That kind of experience which makes players go ''wow... I want that'' also makes them stay and stay interested :)


As for the Clipper, in the wiki listing it reads ''Panther pilots would blatantly ignore smaller pirate vessels as their shots bounced uselessly off of the ship's mighty shields.'' I don't think we have much to worry about in the ''target practice'' department.
 
On the panther clipper thing.

Lots of ships (Dolphin, Beluga, PClipper, Hunter etc) were teased a while back and I believe the ships are largely complete or at least the framework. In my eyes they look to have been parked to allow the mechanics to be updated (passenger Gameplay, fighters etc). Perhaps with the advent of capital ship dockyards and presumably other awesome stuff we will start to see more movement on the ultra-heavy ships like the Pclipper. Who knows to be sure, sometimes things get parked just because.
 
So I was wondering.... are we going to get any more ship kits for ships like Asp X, Python and Conda? I know opinions are divided as to whether or not ship kits are heresy, but personally (And as a car mod fanatic) I'd like to add that little bit of extra personal touch to more of my ships.

Frontier, you know I like you.... :) Asp Explorer, eh? *makes clicking noise with mouth, finger guns* Make it happen!


On a side note:
What's the deal with Panther Clipper? Afaik, meant to be the largest flyable ship in game, since it was first announced there has been no mention of it since. :S

The Panther Clipper will not be as big as you imagine, we see that size has been scaled down for some of the ships, therefore you should also expect the panther Clipper to be down sized.
 
The Panther Clipper will not be as big as you imagine, we see that size has been scaled down for some of the ships, therefore you should also expect the panther Clipper to be down sized.

Indeed, even in the original concept art is isn't "the next size up" but combines the length of the Anaconda, almost, with almost the width of the type 9, making the most of the docking corridor

4471524.jpg



Ofcoure it could have changed a lot but I am guessing the Pani-Max Idea will stick and it wont be over sized.

Even in FEE2 her Maximum gross mass was 2500t, but 400 was the hull and 600 was the Hyperdrive alone (not including fuel)
Compare that to a Imperial Cutter as a which is around ~2100 tons
 
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