More Ships Needed in the Mid Range.

I won't be satisfied until the ship count is in the 100's, and I really mean that. Just having that many more options helps with immersion.
 
Not so much... Python and Vulture have almost identical shield value and an FDL has almost 50% more shields than either of those ships.

With maxed out A rated shields(regular) and boosters, the maximum shield values are:

Vulture: 697mj
Python: 714mj
FDL: 1024mj

Correction

An FDL running 6 boosters, 4 (G) pulse and a C3 Frag Cannon with A class internals and a 5A Prismatic Shield Generator reaches a shield strength in excess of 1200mj and is still power stable (Pending you turn off the prerequisite fuel scoop and cargo hatch).

It's also nearly twice as maneuverable and faster, much faster, than a Python. You can also slap MGC on the bulkhead and boost your armor to 788 from the stock 405.

You're also still sitting at almost half of the optimal mass of the thrusters which means you're at max maneuverability.

I run 4 boosters with 5A prismatics to free up power for 4 beams instead of 4 pulse lasers and am power stable with my scoop/hatch disabled. I also carry an interdictor and the SRV module.

Being able to fly circles around a python, using chaff to avoid the maximum force of any turrets, while chewing through his shields and hull with the lasers/frag is much nicer than slowboating with the Python's offerings In My Opinion.
 
I understand your argument. But the Vulture is a pretty massive fighter. The rank locked ships have the disadvantage that they are not easily accessible just for credits but the advantage that they are quite a bit cheaper than they otherwise would be. The FAS is a bargain.
 
...there needs be a couple of more ship options (even just one) between Vulture & Python...

Yup - this middle-ground has been barren for way too long - which makes the two new capital ships and bit of a head-scratcher!

I won't be satisfied until the ship count is in the 100's, and I really mean that. Just having that many more options helps with immersion.

I'm not sure I need 100's to be honest, but one or two of each (generic) type per 'band' are needed - none should require any faction rank!
 
Last edited:
Yes, I get that the Vulture is an exceptional ship, and I was perhaps wrong to say the python was the 'next ship' up in terms of overall ability.

My point comes down to giving combat focused players something to strive for in between the 20mill fully kitted ship mark and the 130mil fully kitted ship mark. As I said, I love my vulture, but in games, you're always looking for something 'new' and that is generally something that people want to achieve in a game. It keeps them interested and working towards your 'next ship' is something that keeps people playing even when they've probably hit the boredom threshold. If the stretch to something new / better is a few weeks of 'grind' people will probably eek it out. If the stretch to something new is many months of grind (especially if it's repetitive), they're more likely to drift away from the game which in turn hurts the game.

I have been in my vulture for months. I have 13mil in the bank. (I made that by grinding RES which was fun at first, but now feels like a chore. Bores the hell out of me!) I know that even if I made the 51mil to get the stock FDL, I'm still going to need to grind around another 80mil for upgrades before it's competitive. The grind to 51 mil in its self is going to be repetitive and sap my motivation. FAS, clipper and other rank based ships require even more repetitive grinds.

Again, I'm not saying rank ships are bad. I totally agree that there should be ships that require extra special commitments, but I think we need something at around the 50-60mil (fully kitted out) so players don't 'burn out' before they get something new and shinny to keep them interested in the game.

It's like any game. If the grind to something new and shinny is too long, then a percentage of players will drift away (bad for the overall game). If the grind to something new and shinny is moderately progressional and achievable, players will get the fix the need followed by the motivation to grind to the next new and shinny thing which in turn will keep them playing (good for the game).

I'm not saying the cost of the next tier ships should be lowered, only that there needs to be something in between that is seen by those currently in the vulture tier as an achievable milestone, albeit by putting in a little effort.
 
Last edited:
I won't be satisfied until the ship count is in the 100's, and I really mean that. Just having that many more options helps with immersion.

Totally agree. I want half a dozen variants of the Cobra and Asp, several variants of the big ships, 30+ UNIQUE ship designs and then several variants of each, etc. I don't even care if they clone a ship's internals and just slap a new model on the outside, just get us some more variety.
 
just on a sidenote: i tackled that problem ("flying the same ship to get money for the next ship") via flying a small fleet in combat next to my two vultures: eagle, dbs, courier, sometimes cobra, rarely viper.

the eagle teaches you not to shieldtank every time, the DBS has a great jumprange, the courier has an amazing acceleration... so, you could spend your money on a lot of different ships you change to, till you have the money for an FDL or python.

i personally don't enjoy combat in my python a lot, the FDL is great now, but its jumprange makes it always not to be where i am.
 
Correction

An FDL running 6 boosters, 4 (G) pulse and a C3 Frag Cannon with A class internals and a 5A Prismatic Shield Generator reaches a shield strength in excess of 1200mj and is still power stable (Pending you turn off the prerequisite fuel scoop and cargo hatch).

It's also nearly twice as maneuverable and faster, much faster, than a Python. You can also slap MGC on the bulkhead and boost your armor to 788 from the stock 405.

You're also still sitting at almost half of the optimal mass of the thrusters which means you're at max maneuverability.

I run 4 boosters with 5A prismatics to free up power for 4 beams instead of 4 pulse lasers and am power stable with my scoop/hatch disabled. I also carry an interdictor and the SRV module.

Being able to fly circles around a python, using chaff to avoid the maximum force of any turrets, while chewing through his shields and hull with the lasers/frag is much nicer than slowboating with the Python's offerings In My Opinion.

Not sure what youre "Correcting" i specifically said I used "regular" shields in the example. And yes the FDL would crush a Python and pretty much every other ship including Vulture/FAS/Clipper, you can even attack the big 3 with an FDL.
 
Back
Top Bottom