Three new things I've seen in Beta 2.2:
1. Took modded cannons to CZ. Reduced an Anaconda's powerplant to 0% intending then to shoot out other internals and its guns after it became paralysed.
Didn't become paralysed! Kept manoeuvring as normal.
Hence AI now has power priorities preset as more prudent Cmdrs do.
2. Same Anaconda: it then rebooted its powerplant to 2% health. Intrigued, I shot it back to 0% four times in total and four times it rebooted to 2% or 3%.
Obviously, AI now uses reboot/repair also. Can't recall precise rank but it definitely wasn't Deadly or Elite.
3. At Nav Beacon, dog fighting NPC's and saw two pull full, pronounced, reverski.
(So it ain't all good, then ... sigh ...)
I don't do much PvE so apologies if these three things aren't new but afaik they're 2.2 additions.
I'd be interested to know of any other more sophisticated behaviour others have observed.
1. Took modded cannons to CZ. Reduced an Anaconda's powerplant to 0% intending then to shoot out other internals and its guns after it became paralysed.
Didn't become paralysed! Kept manoeuvring as normal.
Hence AI now has power priorities preset as more prudent Cmdrs do.
2. Same Anaconda: it then rebooted its powerplant to 2% health. Intrigued, I shot it back to 0% four times in total and four times it rebooted to 2% or 3%.
Obviously, AI now uses reboot/repair also. Can't recall precise rank but it definitely wasn't Deadly or Elite.
3. At Nav Beacon, dog fighting NPC's and saw two pull full, pronounced, reverski.
(So it ain't all good, then ... sigh ...)
I don't do much PvE so apologies if these three things aren't new but afaik they're 2.2 additions.
I'd be interested to know of any other more sophisticated behaviour others have observed.