A common request, from my perspective, is to add more species to the roster. I understand the immediate desire for more content in this regard but I think it's a bit of a fool's errand - more species slapped on to the same skeleton is not helping the game improve. You just have slightly different-looking versions of dinosaurs you already have. You can have a dozen different theropods but they're not going to differ a whole lot from one another because there are only so many archetypes you can work with.
With JWE this request-frenzy resulted in just that: a whole slew of dinosaurs that were basically carbon copies of one another, after a certain point. Minimal growth of mechanics but hoo boy you better believe you got a lot of skins for those dinosaurs.
So I have a suggestion: less focus on "more species" and more focus on a handful of unique species and deeper mechanics. That is, more behaviours of the dinosaurs. More personality traits. More types of interactions. More ways - like the new hatchery set up - to get the player involved and attached to their creations.
Instead of asking for Sauropod #382 we could get a Therizinosaurus, for example. A meaningfully different entity with radically different aesthetics and potentially distinct behaviour. Instead of getting a new slew of skins we could angle for better environmental elements for the Lagoon. We could get 'toys' for the dinosaurs, much like actual zoos employ. We could expand the fundamental game's mechanics - the thing that actually keeps us playing - rather than focusing on the immediate gratification of having more surface-level content that we will only appreciate for a game or two.
I don't know, maybe I'm completely off my rocker. What do you think?
With JWE this request-frenzy resulted in just that: a whole slew of dinosaurs that were basically carbon copies of one another, after a certain point. Minimal growth of mechanics but hoo boy you better believe you got a lot of skins for those dinosaurs.
So I have a suggestion: less focus on "more species" and more focus on a handful of unique species and deeper mechanics. That is, more behaviours of the dinosaurs. More personality traits. More types of interactions. More ways - like the new hatchery set up - to get the player involved and attached to their creations.
Instead of asking for Sauropod #382 we could get a Therizinosaurus, for example. A meaningfully different entity with radically different aesthetics and potentially distinct behaviour. Instead of getting a new slew of skins we could angle for better environmental elements for the Lagoon. We could get 'toys' for the dinosaurs, much like actual zoos employ. We could expand the fundamental game's mechanics - the thing that actually keeps us playing - rather than focusing on the immediate gratification of having more surface-level content that we will only appreciate for a game or two.
I don't know, maybe I'm completely off my rocker. What do you think?