More SRV types

I would really love it if we were given more than just the Scarab as an SRV. I mean really, why have it so we don't have a choice when it looks like we should? We have more than one kind of SLF, so why not make it like that for the SRV?
 
Deployable skimmers. I spend most of my SRV travel time airborne. And I don't bother to collect cargo, as it is not an effective use of my time.
 
Ran into a good skimmer mechanic in Nier:Automata, of all games. Some of the controllable enemies have "hover" mechanics, and the NPCs get unlimited flight because they won't abuse it.

When given to the player, however, the bot hugs the ground, and can only push up and away for a limited time. So you can glide places, but not zoom around bumping against the ceiling and invisible walls. It works.


I've gotten fairly tired of spinning out, or rolling, or taking damage when I land squarely instead of on wheels.
 
I would also like to see more SRVs. I like the deployable skimmer idea. Also an SRV with tank treads would be cool!
 
I think this has always been intended to be implemented, which is why you have to manually select the Scarab when you buy the SRV bay (and why it's not called a Scarab Bay), much like you do when you buy an SLF hangar and get to choose from a variety of ships and loadouts. It's probably a thing they've been working on for a while but haven't gotten the balance correct. Right now we have a single SRV that is functional at all things, but I fully expect future updates to include others. Including Skimmers.
 
Agree rep+ LONG over due, plus please make them drivable not losing it on ever turn, traction control space style please.
 
Ran into a good skimmer mechanic in Nier:Automata, of all games. Some of the controllable enemies have "hover" mechanics, and the NPCs get unlimited flight because they won't abuse it.

When given to the player, however, the bot hugs the ground, and can only push up and away for a limited time. So you can glide places, but not zoom around bumping against the ceiling and invisible walls. It works.


I've gotten fairly tired of spinning out, or rolling, or taking damage when I land squarely instead of on wheels.

Man, I *hate* to be one of those "git gud" people, but honestly - have you done zero experimenting in the SRV?

About 25% throttle stops all spin out unless you're oversteering like mad. Drop the speed, right yourself, get pointed in the direction you want to go and then accelerate at a REASONABLE rate - not "PUNCH IT CHEWWIE!!!"

Seriously, 90% of the players out there that complain about the SRV's that I see on planet-side are like, "This piece of crap keeps spinning out of control!" *Stops* "There! Finally." *Bends throttle linkage from cracking it wide open again...* "DAMMIT! IT KEEPS SPINNING OUT OF CONTROL!"

Well, you're generally on a low grav planet - trust me, normal earth grav and heavy grav planets don't see spin-outs as often. Why?

Well, take a ford pinto, okay? Cheap car, not powerful, pretty basic go-getter from back in the day. 4 cylinder engine. You couldn't spin the tires if you tried.

Now, put a huge, massive, V-8 engine in it. That thing is going to light up the tires like no tomorrow.

Well, low gravity makes your SRV's simple, basic engine...into a high-performance beast. And six-wheel drive or not, you're going SIDEWAYS in a massive way when you peg that throttle.

Instead, keep drive assist ON, keep your throttle LOW (around 25%) while turning and getting into a position you're wanting to travel and THEN slowly accelerate. DO NOT EXPECT THAT SRV TO MANEUVER AT THOSE SPEEDS. If you have to avoid a rock or a crater or a mountain - BOOST OR SLOW DOWN. Period.

You don't take your car on a dirt road, crank it up to 100mph and then expect to be able to make a 45-degree turn without continuing straight for about a quarter of a mile or so. Don't expect it in a tiny SRV with the equivalency of a HUGE ENGINE because of a low-grav situation.

Besides, in low-grav, you should never spin-out, when you fly, you never touch the ground to spin-out... >.>

OKAY, ENOUGH preaching.

I too (obviously) would like some more variety of SRVs AS WELL AS the ability to swap out modules and engineer those spiffy things!
 
It's really time for some more SRV-Types.

I would love to get one with more cargo space - in excange they can keep the weapons. Or the possibility to attach tose cannisters on the outside of the SRV.
And of course we need an Imperial SRV designed from Gutamaya. Travel on planets - in style !
What about a Saud Kruger Passenger SRV ? I am sure those rich tourists want to look very close at some geysers.

But to get more SRVs from Frontier you maybe have to argue a bit different:
Hello Frontier, we want more SRV-Types, can you please inplement more because we want to buy a lot of paintjobs for them.
 
Man, I *hate* to be one of those "git gud" people, but honestly - have you done zero experimenting in the SRV?

About 25% throttle stops all spin out unless you're oversteering like mad. Drop the speed, right yourself, get pointed in the direction you want to go and then accelerate at a REASONABLE rate - not "PUNCH IT CHEWWIE!!!"

Seriously, 90% of the players out there that complain about the SRV's that I see on planet-side are like, "This piece of crap keeps spinning out of control!" *Stops* "There! Finally." *Bends throttle linkage from cracking it wide open again...* "DAMMIT! IT KEEPS SPINNING OUT OF CONTROL!"

Well, you're generally on a low grav planet - trust me, normal earth grav and heavy grav planets don't see spin-outs as often. Why?

Well, take a ford pinto, okay? Cheap car, not powerful, pretty basic go-getter from back in the day. 4 cylinder engine. You couldn't spin the tires if you tried.

Now, put a huge, massive, V-8 engine in it. That thing is going to light up the tires like no tomorrow.

Well, low gravity makes your SRV's simple, basic engine...into a high-performance beast. And six-wheel drive or not, you're going SIDEWAYS in a massive way when you peg that throttle.

Instead, keep drive assist ON, keep your throttle LOW (around 25%) while turning and getting into a position you're wanting to travel and THEN slowly accelerate. DO NOT EXPECT THAT SRV TO MANEUVER AT THOSE SPEEDS. If you have to avoid a rock or a crater or a mountain - BOOST OR SLOW DOWN. Period.

You don't take your car on a dirt road, crank it up to 100mph and then expect to be able to make a 45-degree turn without continuing straight for about a quarter of a mile or so. Don't expect it in a tiny SRV with the equivalency of a HUGE ENGINE because of a low-grav situation.

Besides, in low-grav, you should never spin-out, when you fly, you never touch the ground to spin-out... >.>

OKAY, ENOUGH preaching.

I too (obviously) would like some more variety of SRVs AS WELL AS the ability to swap out modules and engineer those spiffy things!

Yeah, and we could crawl in and out of the mail slot below 100. And we don't.

Gotta go fass.
 
Yeah, and we could crawl in and out of the mail slot below 100. And we don't.

Gotta go fass.

I mean, he's not wrong. Most players, especially new ones, don't even know the default is drive-assist off. This works great on an X-box or PS4 because the throttle is analog, but if you you're playing K+M on PC it's probably 100% or 0% (speculating - I play PS4). My suggestion is if you're on a low-gravity world (especially ice planets) put full pips to eng, and ramp into the air. Feather your jets and glide between places, your SRV will refill its capacitor while you're gliding. Make sure you're not gunning the accelerator when you land (you'll spin out) and try to angle up as you approach your landing to get rear tires to impact first. You can fly hundreds of meters at a time on small ramps-jumps and kilometers at a time if you hit bigger terrain features on low-grav worlds. It's way more fun than crawling across the terrain like some kind of six-wheeled tortoise.
 
I would love to get one with more cargo space - in excange they can keep the weapons. Or the possibility to attach tose cannisters on the outside of the SRV.
And of course we need an Imperial SRV designed from Gutamaya. Travel on planets - in style !
What about a Saud Kruger Passenger SRV ? I am sure those rich tourists want to look very close at some geysers.

Definitely more cargo room is needed. Even if they just doubled it to four, the grind, would not be so bad. Hitting up all of those Ancient Ruins with two cargo slots is way too much of grind.

I also love the idea of having each manufacturer create their own style of SRV.
 
I think it's time the devs boosted the SRV, it has been forgotten about for a while now, 5 or 10 cargo slots, or just design a new SRV cargo conversion would be the way forward.I guess frontier are looking at what to have how to implement it to the game.

For example Bigger SRVs what ships can they fit in?

Once created a bigger SRV how much cargo will it hold as we all are looking for an increase.

What new features could the a bigger SRV bring (would be slower, more space, bigger wheels to cope with driving over bigger surface boulder areas, better control of driving unlike what we have now.

Some new features i'd like to see:

1,Able to drill and mine on planets (srv fitted with options for modules drilling lasers)
2,Cargo racks, Mining bins etc.
3,Some limited options to tank out for mobile weapons platform
4,Able to add location markers on planets in order that we can re visit the same location
5,If able to Mine maybe a twist able body not like a JCB? or something similar to the standard SRV laser turret system
6,An easy way to collect materials other than scooping maybe something similar to collector limpets but maybe operating a magnet system so materials are tracker beamed if you will to your SRV

Just a couple of SRV ideas, what else could we have anyone???
 
Yes I agree,

as I have said in other SRV threads I actually think FDev shoudl change SRV's to be telepresence controlled units like Ship Launched Fighters, this could possibly allow them to integrate with Multicrew.

I also think they should make them printable like SLF's so a bay gives you 8 SRV's, plus you could have alternative types in the 2 slot bays.

Standard SRV - as per Scarab now only Telepresence controlled and swappable to NPC or Multicrew.

Heavy Duty SRV - unpacks like teh Taipan does, is alot slow, heavily shielded and has tougher guns, but no cargo capacity

Skimmer SRV - Scout vehicvle, very fast, no cargo/guns but flies at altitude of 5m above ground, can cover vast distances quickly

Cargo SRV - Slow, no weapons, but 8T cargo that it can collect, maybe a vehicle with a trailer on the back.

Scavenger SRV - small/fast no weapons, but ahs tuned scanner for materials (increases material drop rate, or number of nodes discovered) allows harvesting of materials to be performed quicker?


This would immensely improve SRV gameplay in my opinion.
 
A new fighter type as exchange for the SRV.
A special fighter for planet exploring (max speed ~700 to 1000) and material scooping (with a tractor beam) after shooting a rock.
So you have a fighter bay and no need for additional SRV-Hangar.
That would make fun: flying over the planet surface, shooting rocks and a tractor beam scooping the materials.

But because this would really make fun - so we will never see something like this, because all I see is that Dev's take away the fun from the game.
 
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A new fighter type as exchange for the SRV.
A special fighter for planet exploring (max speed ~700 to 1000) and material scooping (with a tractor beam) after shooting a rock.
So you have a fighter bay and no need for additional SRV-Hangar.
That would make fun: flying over the planet surface, shooting rocks and a tractor beam scooping the materials.

But because this would really make fun - so we will never see something like this, because all I see is that Dev's take away the fun from the game.

...

What.

You...

This would be so great. It would take all of the annoying parts out of getting materials.

You'd kind of want the ability to dismiss the mothership, though.
 
Yes I agree,

as I have said in other SRV threads I actually think FDev shoudl change SRV's to be telepresence controlled units like Ship Launched Fighters, this could possibly allow them to integrate with Multicrew.

This would immensely improve SRV gameplay in my opinion.


Telepresence has a 30km range though, which means you'd need a co-pilot for your ship (limiting the number of ships capable of launching a telepresence SRV) and your ship would no longer be able to be dismissed.
 
I would really love it if we were given more than just the Scarab as an SRV. I mean really, why have it so we don't have a choice when it looks like we should? We have more than one kind of SLF, so why not make it like that for the SRV?

+Rep

An much requested feature which I always second!
 
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