More suggestions/ideas for Planet Coaster

Here's a few more suggestions and ideas I have for Planet Coaster.


First, the feature suggestions:
  • More support control: The ability to choose certain types of supports for certain coasters, i.e. whether or not to use normal or box-style supports on the Anubus or Invincible coaster types, would be a great option for players who don't have the experience or patience to build scenary-based custom supports.
  • Barghest/Typhoon Chain Lift Catwalk Fix: The chain lift hill on the Barghest/Typhoon coaster type lacks the ability to add a Catwalk. I think this would be a welcome feature to make the ride type more realistic and appealing.
  • Vector/Megacoaster longer trains: I find the 5-car trains on the Vector megacoaster design to be rather short, especially for a hypercoaster-like model. I would suggest bumping the max cars per train up to 7 or 8.
  • Vector's lack of trim brakes: Another problem is that the Vector's track doesn't have trim brakes, probably an oversight with the addition of the magnetic alternative brakes. Please add the trim brakes back in so we can make more versatile designs.
  • Tiamat/Prototype Wing coaster longer trains: I think a max train length of 8-9 cars on the Tiamat coaster would really benefit Skyrush-like hypercoaster designs.
  • Expanded "Allow More Interchangeable Cars" setting: Although the More Interchangeable Cars function allows for a very diverse selection of coaster cars, it is quite limited with a few types. For example, the Torque cars can only be used on the normal LSM launch and Star Loop coaster types, even though most car types can be used on Star Loop. A few other rides, including the SLV and Vector coasters, also lack compatability, while some types like the Jixxer and Interceptor have a very low diversity of cars available to use. Given that the option's tooltip states that it can result in visual clipping, I think that most wouldn't mind having an expanded list of coaster cars from other ride types to play around in. Plus, those who don't like the clipping can simply disable this option.

Now for some roller coaster ideas:
  • S&S Megalooper: A tall inverting hypercoaster-like design. Inspired by the upcoming Steel Curtain at Kennywood. This would be an awesome and quite versatile hypercoaster model to use in the game, adding another looping coaster option that could also double as a Vekoma Bermuda Blitz style coaster type. Perhaps, like the Degen and American Arrow coasters, there could be two variants with over-the-shoulder or lapbar harnesses.
  • B&M Sitdown: A "classic" modern coaster design that is, safe to say, not particularly common. This model could also include booster wheel or LSM launch sections in addition to the chain lift, making it possible companion to the Vector Megacoaster.
  • Mini Coaster: A compact steel roller coaster designed to be larger and steeper than the Junior coaster while still offering a family-friendly thrill experience. The design would be based of E&F Miler track and trains, like Scandia Amusement Park's Screamer; alternative cars based off the Zierer Flitzer and Schwarzkopf Wildcat would also be welcome to make the ride a little more special and diverse.
  • Steel Wildmouse: Just a simple wild mouse coaster without spinning cars. It would fill a niche for a simply wild mouse coaster made of steel.

That's all I got for now. Let me know what you think of these ideas and suggestions.
 
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