I've never seen do many contributors to do a CG. I can't believe ED has this many players playing this game now. This makes me very happy.
It is becoming difficult just to stay up in the top 25%. I don't want to fall below 75% before the end.I've never seen do many contributors to do a CG. I can't believe ED has this many players playing this game now. This makes me very happy.
Only YT commentators that don't play and don't have accounts, the rest of us know the truthPretty cool for a "dead game", which some want us to believe.
The previous 1-week record for a CG was the Titan Cocijo attack at 22,957 participants, which was also the only other to exceed 20,000 participants in its first week.I've never seen do many contributors to do a CG
It's in the top 10 of trade CGs for how high the 75% threshold is relative to the average participant.I've been surprised with how high the numbers are for 75%, said in other areas I didn't think it would pass 3000 which it did yesterday after FDev bumped the target. Will be very interested to see what happens over the next weekend.
I think it requires both an attractive reward for the CG, and also a lot of CMDRs generally being out of the woodwork already to notice it - some of the Colonia Bridge CGs had extremely popular rewards, were even more internally competitive than this one - it's one of those bridge CGs that beats this one on average hauling per player - but taking place in the depths of the post-Odyssey slump got about a third to half the total participants of this one.The level of participation I think should give Frontier confidence that offering some decent rewards (and a tidy little profit) will pull many cmdrs out of the woodwork, so to consider that for future CGs.
Also, some commenters only count the Steam numbers, but lots of people, like me, use the Frontier installer or got the game via Epic.I mean, it's just 26.000, not even concurrent. So - while nice numbers, and honestly quite fun and crowded in open last weekend - in terms of MMOs it's still niche.
Very much alive though, thankfully.
I like the new direction, even if it costs some money (which all hobbies do).
How odd, folk hauled more in their Cutters / T9's each, on average, than the average are doing in a CG being lambasted as P2W... Some forum members are not going to like that particular statistic!(Interestingly, despite the availability and judging by the traffic report widespread use of the Panther Clipper, this isn't the trade CG with the highest average tonnage per participant after one week, it's only second...)
There's likely some psychology involved. Something along the lines of "I can transport more with this ship, therefore I need to do less trips"... and it ends up them indeed making less trips and, ironically, transporting less in total than with a smaller ship.How odd, folk hauled more in their Cutters / T9's each, on average, than the average are doing in a CG being lambasted as P2W... Some forum members are not going to like that particular statistic!
I'll agree entirely with that, I'll need to shift a large amount of Tritium into safekeeping on my carrier, when I find the right station that suits my needs, and the PC II will indeed save time in hauling around 18K, 17 trips instead of 27 in my Cutter.Something along the lines of "I can transport more with this ship, therefore I need to do less trips"...
This is great to see. Pretty sure this is an absolute record when it comes to CG participation.I've never seen do many contributors to do a CG. I can't believe ED has this many players playing this game now. This makes me very happy.