More than 26000 contributors to the CG

It's definitely throwing the 'usual' numbers out, as the latecomers aren't just dumping a load and leaving taking the averages down, a lot of them are pushing on for at least the Top 75%.

I've been surprised with how high the numbers are for 75%, said in other areas I didn't think it would pass 3000 which it did yesterday after FDev bumped the target. Will be very interested to see what happens over the next weekend.
 
The level of participation I think should give Frontier confidence that offering some decent rewards (and a tidy little profit) will pull many cmdrs out of the woodwork, so to consider that for future CGs.

Imagine if Frontier put up a SCO stability module for legacy ships. That'd be a real hard CG to sit out, I reckon.

Will be interesting to see if Frontier both recognise the level of investment from Cmdrs, and what modules they might be able to invent to put forward..
 
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The whole punching down on the "dead game" proponents is hilarious.

Until one realises the game's trajectory was on the slow decline into oblivion, and it's only due to a crap-ton of work by Frontier, and perhaps some controversial decisions regarding what ends up in the Arx store, that the descent was actually arrested. I won't ever crow about how good it all is, and how "those people" are silly dumb dumbs, because I am sensible enough to know that without time and effort from Frontier, the situation could be very, very different.

Frontier will have to continue to invest time, and money, to keep Elite running and growing. And I very much hope they do. But that is required for the game to thrive. It's not going to get there on it's own.
 
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With my 30000 tons delivered I'm pretty certain I'll be safely well above the 75% line (I'm currently in the top 25%). But I will be monitoring the situation and if I start falling, I'll do a few more trips.
 
I've never seen do many contributors to do a CG
The previous 1-week record for a CG was the Titan Cocijo attack at 22,957 participants, which was also the only other to exceed 20,000 participants in its first week.

This one at 27,514 by the Thursday downtime also has a larger "top 75%" bracket after the first week than any CG except the Cocijo one had total week-1 participants, it's just that much larger.

I've been surprised with how high the numbers are for 75%, said in other areas I didn't think it would pass 3000 which it did yesterday after FDev bumped the target. Will be very interested to see what happens over the next weekend.
It's in the top 10 of trade CGs for how high the 75% threshold is relative to the average participant.

The threshold seems to be rising at about 100t per day so might well exceed 5000t by the end of the four weeks.

(Interestingly, despite the availability and judging by the traffic report widespread use of the Panther Clipper, this isn't the trade CG with the highest average tonnage per participant after one week, it's only second...)

The level of participation I think should give Frontier confidence that offering some decent rewards (and a tidy little profit) will pull many cmdrs out of the woodwork, so to consider that for future CGs.
I think it requires both an attractive reward for the CG, and also a lot of CMDRs generally being out of the woodwork already to notice it - some of the Colonia Bridge CGs had extremely popular rewards, were even more internally competitive than this one - it's one of those bridge CGs that beats this one on average hauling per player - but taking place in the depths of the post-Odyssey slump got about a third to half the total participants of this one.

On the other side every CG (or set of mutually exclusive competing CGs) since April - and all but once since December - has exceeded 10,000 participants regardless of the quality of rewards, a number which was achieved only rarely even at times where overall player activity was much higher.
 
I mean, it's just 26.000, not even concurrent. So - while nice numbers, and honestly quite fun and crowded in open last weekend - in terms of MMOs it's still niche.
Very much alive though, thankfully.
I like the new direction, even if it costs some money (which all hobbies do).
Also, some commenters only count the Steam numbers, but lots of people, like me, use the Frontier installer or got the game via Epic.
I bought the Python Mk2 with Arx, and plan on buying the Panther Clipper.
I got the game via Kickstarter for some 30$, later i got Odyssey for about 15$ and i invested some $ in Arx to get the Python Mk2.
It's still less that some current games cost.
Best investment in a game ever.
 
(Interestingly, despite the availability and judging by the traffic report widespread use of the Panther Clipper, this isn't the trade CG with the highest average tonnage per participant after one week, it's only second...)
How odd, folk hauled more in their Cutters / T9's each, on average, than the average are doing in a CG being lambasted as P2W... Some forum members are not going to like that particular statistic!
 
How odd, folk hauled more in their Cutters / T9's each, on average, than the average are doing in a CG being lambasted as P2W... Some forum members are not going to like that particular statistic!
There's likely some psychology involved. Something along the lines of "I can transport more with this ship, therefore I need to do less trips"... and it ends up them indeed making less trips and, ironically, transporting less in total than with a smaller ship.
 
Something along the lines of "I can transport more with this ship, therefore I need to do less trips"...
I'll agree entirely with that, I'll need to shift a large amount of Tritium into safekeeping on my carrier, when I find the right station that suits my needs, and the PC II will indeed save time in hauling around 18K, 17 trips instead of 27 in my Cutter.

But, in truth, I'll haul until it gets boring (around an hour) so wouldn't fill the FC in one hit with the Cutter, but do the rest at another time. Winner for me, certainly!
 
And do not forget all the alt accounts out there, many of which might just do the one delivery.

I am trying to hold to top 50% as a cushion against the tons required increasing (delivering titanium etc as that is easier to source but when the tonnage is not an issue delivering CMM for the profit to fund the carrier).
 
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