More Than A Pilot's Chair

Whatever your thoughts on Star Citizen, you have to give them an A for ambition.

I was just watching a YouTube video on the details of the frigates and, if they pull it off, will make the galaxy's finest guild hall.

What are the plans for Elite Dangerous' ship interaction?

Fully aware and in agreement that flying the ship is THE single most important aspect of the game and, if ship interaction out of the pilot's chair is to come, it may be way after release.

But still....I'm curious. Deep down I think everyone is. I always saw the Cobra as the Millenium Falcon of Elite. I'd like to get to know it a little better :)
 
Well the ships in Elite Dangerous are already designed to be walked around. In Alpha 1 it was possible to turn around and see the sidewinders door for example, and Frontier showed pictures of the Lakon cockipt doors already in the game that can't be seen yet in a recent newsletter.

Here’s a shot of the amazing double-decker ‘open’ cockpit of the Lakon Type 9. Note the doors back there, all ready for when you’re walking round…

Here is my very first Elite Dangerous video on YouTube, its Alpha 1 in Oculus Rift and I turn round and look at the doors.

As with planetary landings, FPS mechanics are not the priority for the initial release of the game. They will probably be added in an expansion pack. It's a different direction to Star Citizen, but I'd argue that Frontier have focused on the difficult problems first. Games development has been focused on FPS for the past 20 years and Frontier did some work on it for 'the outsider' which was cancelled, it has been suggested that some of that work will now be used in Elite Dangerous.

Yes, it's nice to walk around ships in Star Citizen and helps them sell lots of ship pledge packages, but it's also nice to be able to fly your ship around in a big open world. Elite Dangerous is doing the open world bit first.
 
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I know Zeewolf. Stated as much and totally agree.

Was interested in any details they'd given that I may have missed. Thanks for the link. I'll check your early vid out. I thought I'd watched them all but may have missed that bit. :)
 
Very much look forward to getting out of the chair. I dont want to turn it in to a shooter, but I think that being someone in the far future just going about their business however they choose is what it's all about. For all the natural focus on dogfighting right now, Elite is not Battle of Britain in space.

Each game pushes things forward and this one should do massively. For me, being able to explore the small scale stuff, and see the contrast with the unimaginable scale if the universe, is one of the main ways it will accomplish that.
 
Very much look forward to getting out of the chair. I do t want to turn it in to a shooter, but I think that being someone in the far future just going about their business however they choose is what it's all about. For all the natural focus on dogfighting right now, Elite is not Battle of Britain in space.

Each game pushes things forward and this one should do massively. For me, being able to explore the small scale stuff, and see the contrast with the unimaginable scale if the universe, is one of the main ways it will accomplish that.

Yeah. After the NO MAN SKY debut I'm really looking forward to seeing what FD can pull out of their hats.
 
Very much look forward to getting out of the chair. I dont want to turn it in to a shooter, but I think that being someone in the far future just going about their business however they choose is what it's all about.

That could include the business of shooting people.
The ability to go first person and the ability to do what you want including shooting if you so choose <> a shooter. It's an extension of the core game.
 
Very much look forward to getting out of the chair. I dont want to turn it in to a shooter, but I think that being someone in the far future just going about their business however they choose is what it's all about. For all the natural focus on dogfighting right now, Elite is not Battle of Britain in space.

Each game pushes things forward and this one should do massively. For me, being able to explore the small scale stuff, and see the contrast with the unimaginable scale if the universe, is one of the main ways it will accomplish that.

Isn't that the dream? Battles in space and on land/space stations and a group to share it with? As long as they get the space part right, I'm happy. The rest can come later.
 
I have high hopes for this game and the folks behind it. The ED developers are taking care of the hard stuff now and can add the fluff later.

SC is different and is doing all artwork now and will most likely work on the harder stuff later, around 2017. :eek:
 
I'm not sure why if the ship insides are already largely modeled in full, we shouldn't be able to get up and walk/float around in them.

I understand full 1st/3rd person is years away and its a much bigger task to walk around space stations and on to planets (that aren't ready yet)

But it would just add some dimension to the game to at least let us see some of the inside of the ship.
 
Funny earlier I was on a particularly long cruise to somewhere just taking it slow and relaxing when I had an incredible desire to go hang out in my ship. Obviously I couldn't do that but, jeez that would be incredible.

Add that and the ability to have multiple human crew members *where applicable and I'd probably only exit the game when I had to.
 
When they implement ship wandering, if interdicted in supercruise while not seated I want a raucous klaxon warning, along with a 25% chance you trip falling flat on your face as you run back to your seat, and a 5% chance your knocked out cold and wake up in a slave pen.
 
I like the idea of getting out of the pilot's chair, walking into the back, turning on the in-ship radio and playing a game of Elite on a computer terminal while super-cruising through space. :)
 
When they implement ship wandering, if interdicted in supercruise while not seated I want a raucous klaxon warning, along with a 25% chance you trip falling flat on your face as you run back to your seat, and a 5% chance your knocked out cold and wake up in a slave pen.

There is no artificial gravity, so you will be weightless and incapable of "falling flat on your face".:D
 
There is no artificial gravity, so you will be weightless and incapable of "falling flat on your face".:D

Rats, forgot about that. I was hoping FD would put a photorealistic 'salad toss' animation into the E3 2015 trailer where the pilot makes his lunch in-flight out of hydroponically grown kale, laser-seared Chango seabass and food cartridges. No gravity puts paid to that. Unless those clever people at Asellus Primus have got zero gravity salad tossers in stock at the moment.
 
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