This year we will see the carrier ship and more perhaps even bigger ships will come later on.
Therefore I like to share the idea whether it would be cool to have more than one shield generator applicable on these kind of crew ships.
As an example one (or even more) shield generators could be applicable for starboard, port, bow and stern.
I suppose this would bring interesting opportunities for multi crew ships for instance the ability to supervise and to change the energy flow between all shield generators by a crew mate making these kind of crew ships nearly invulnerable against an enemy squad. But otherwise it would be weak against enemies if it is not fully boarded.
Therefore it would be vital for a commander to fly these kind of ships with a full crew.
Similar multi crew functions may be thinkable for other ship modules, like for weapons, power generators and so on.
(Power generators may be prevented from blowing up by performing of a shutdown followed by the execution of repair functions by a crew mate.)
Countless interesting opportunities for crew mates are possible…
Though if I take a look on the possibilities which crew members currently have in the game I fear that I won’t never see them coming… but… Hope dies last.
Please give me a sign, if you like this idea.
Therefore I like to share the idea whether it would be cool to have more than one shield generator applicable on these kind of crew ships.
As an example one (or even more) shield generators could be applicable for starboard, port, bow and stern.
I suppose this would bring interesting opportunities for multi crew ships for instance the ability to supervise and to change the energy flow between all shield generators by a crew mate making these kind of crew ships nearly invulnerable against an enemy squad. But otherwise it would be weak against enemies if it is not fully boarded.
Therefore it would be vital for a commander to fly these kind of ships with a full crew.
Similar multi crew functions may be thinkable for other ship modules, like for weapons, power generators and so on.
(Power generators may be prevented from blowing up by performing of a shutdown followed by the execution of repair functions by a crew mate.)
Countless interesting opportunities for crew mates are possible…
Though if I take a look on the possibilities which crew members currently have in the game I fear that I won’t never see them coming… but… Hope dies last.
Please give me a sign, if you like this idea.