Fiction More thoughts on large vessels and facilities in ED.

We know that warships exist in ED we've seen them in all their glory and I would have to assume that there's also large ED analogues of super-tankers and really big freighter vessels, not everything is hauled by independent merchants on contract. I could imagine that large freight shipping companies might have a collection of Annacondas, Pythons, Puma's etc on their books, but for Mega-corps and the like to haul bulk stuff you'd still need the equivalent of this.

container-ship-16-wiki-19057.jpg


I'd also assume that the navies of the major powers don't just base their strength on the two cruisers we've seen in game, there is probably a whole gamut of support ships, escorts, single role vessels (bombardment, scouting etc) as well as a carrier and battleship analogue. I guess that vessels like the Annaconda are in naval service, those small (and really they are small) ships could basically be a picket vessel, the equivalent of a patrol boat.

Obviously these large ships must come from somewhere, but we've not seen that 'somewhere' in game yet. What I mean is orbital docks and facilities where they are constructed. Imagine flying past a huge shipyard with the huge hull of a partially completed Imperial Interdictor in it, imagine a mission where you've got to fly in and drop a plasma bomb in said ship without being caught...

Whilst space stations and the smaller orbitals probably provide the main source of off world manufacturing I would have to wonder if there is indeed dedicated orbital factories, not large ports like we see with the Corolis stations but huge plants that can churn out metal or other goods by the megatonne each month. There would also probably be certain orbitals and places that would serve as naval headquarters and possibly even orbital defences with something akin to long range mass drivers/rail/coil guns to engage a hostile capital ship if one was closing with a world as well as being a base for fighter craft.

Large mega-freighters like Elite II's long range Freighters would also probably need a place to unload, again the orbital docks could come in handy here, instead of just having to sit outside a station whilst small tug like ships (lifters anyone?) haul stuff to the station from their cargo bays. That would be slow and inefficient to say the least, a direct method of unloading would be quicker and more direct.

What do folks think about this?
 
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We know that warships exist in ED we've seen them in all their glory and I would have to assume that there's also large ED analogues of super-tankers and really big freighter vessels, not everything is hauled by independent merchants on contract.

I hope it gets implemented. This also represents an opportunity for large-scale piracy to players, as well as the change to severely impact the economy or a war. Destroying the supply ship carrying fuel for a whole capital ship with its squardons could be a crippling blow.

I'd also assume that the navies of the major powers don't just base their strength on the two cruisers we've seen in game, there is probably a whole gamut of support ships, escorts, single role vessels (bombardment, scouting etc) as well as a carrier and battleship analogue.

There were frigades, destroyers and carriers mentioned in early development but we never saw anything of that. As someone how backed ED after viewing the capital ship video for the first time, I admit that I find the current state disappointing. I long for some larger capital on capital engagements in which players may or may not interfier.

Obviously these large ships must come from somewhere, but we've not seen that 'somewhere' in game yet. What I mean is orbital docks and facilities where they are constructed. Imagine flying past a huge shipyard with the huge hull of a partially completed Imperial Interdictor in it, imagine a mission where you've got to fly in and drop a plasma bomb in said ship without being caught...

Absolutely, another *want*. Of course, such installations should probably be impenetrable, no simple slient running on inertia. Since we have not seen stations being constructed thus far either but this was definitly teasered, I do have hope here.

There would also probably be certain orbitals and places that would serve as naval headquarters and possibly even orbital defences with something akin to long range mass drivers/rail/coil guns to engage a hostile capital ship if one was closing with a world as well as being a base for fighter craft.

To me, this ties into the above.

Large mega-freighters like Elite II's long range Freighters would also probably need a place to unload, again the orbital docks could come in handy here, instead of just having to sit outside a station whilst small tug like ships (lifters anyone?) haul stuff to the station from their cargo bays. That would be slow and inefficient to say the least, a direct method of unloading would be quicker and more direct.

The smartest way of doing something like this would be a space elevator docking plattform, which I hope will be part of an expansion.
 
Yep.....A few people have touched on this and I wholeheartedly agree with you. Even when pulling into docking stations there is very little background shanannigans. Like drones whizzing about, or cargo loaders moving and the suchlike. I really hope they implement some of the things like you've suggested just to make the areas feel more alive and buzzing. After all when you go to an area of say 5 billion you don't really want to be only one of 6 ships to be going about their business. Like the idea of orbital shipyards and mega freighters, controlling a fleet of these after spending 100's of hrs working up to to fleet commander/CEO. Such much potential for greatness. Still, Great job FD, brilliant so far.
 
Well you could imagine dropping into Achenar and engaging super-cruise only to be suddenly dragged out of supercruise and BAM Interdictor staring at you, launching fighters giving you very explicit instructions to stop your engines and lower your shields. If you start to FSD or supercruise you're dead. So you obey as this multi-kilometer long vessel rumbles towards you, a flight of fighters buzz you, you get scanned and then are thanked for your co-operation and given permission to leave. This only happens once, the game saves the data so you're on 'Imperial files' and don't get torn out of FSD and have a gun pointed at your face again, at least by the authorities.

Vid I love the idea of attacking a super-freighter, perhaps such massive ships when they exit Hyperspace are limited by their size to FSD at a considerable distance from a systems star and this is where you can jump them. Of course they have guns for self defence and possibly a compliment of onboard short range fighters (osprey/hawk analogues) and would be screaming out for assistance from anyone in system giving you a very high risk/reward. For example if you destroyed a tanker as you said, carrying the hydrogen slush fuel for a Federal battlegroup then you get a big chunk of rep and money and possibly a ship part or two.

large scale orbital facilities, orbital drydocks, huge starships going about their buisness, naval patrols and formations should and I assume will be a thing in the game. Imagine jumping into ...err...Alfa Centauri and finding a unknown contact and curious you go and see what it is. What you see is a quartet of Federation cruisers and a huge dreadnought and what they are doing is a gunnery exercise, firing particle beams at either at target drones or blasting chunks out of an asteroid. You're spotted, get some interceptors come over, scan you over and then politely but firmly ask you to leave. If you don't then you'll be made to leave...life, if you linger after a few warning shots.

As for Naval clashes, oh god yes...with modern computers power we could easily do something the size of Endor in terms of raw numbers.

Imagine if you will the joygasam of jumping into...hmr...the 3rd Battle of ..err..Ursula Hydrae between the Imperial Fleet and the Federation Navy.

[video=youtube;5HpaWcDX0f4]https://www.youtube.com/watch?v=5HpaWcDX0f4[/video]

Something akin to that....
 
Definitely agree the universe needs more traffic.

Big freighters, surface to air shuttles, passenger liners...

Space in the core systems needs to feel 'busy'. Right now the Sol system feels horribly quiet for instance.

Cheers,

Drew.
 
TBH Sol should be one of those systems that you need some sort of credit purchased permit to go into and be extremely well patrolled by fighters, larger ships like Asps etc, anything that can drag you out of FSD and scan you. If you have the pass then fine, be on your way citizen. If not DAKKA DAKKA DAKKA!
 
If there are ever going to be large scale battles like that (amazing) FS2 vid in ED I would probably wet my pants. Imagine jumping into that after having a GalNet message of war being declared shortly before.....
 
There's a lot of ships mentioned in the fiction that don't appear in game. We'll have to see what Frontier elect to implement.
 

gravityztr

Banned
nice post madassa :)

i dont worry for the future.. we have already part to * almost * all the galaxy..... except going down on planets.... and that i say safe planets... i guess when this feature will be unlocked, we all will be amazed of Elite: dangerous..
 
Presumably the Fed and Imps have levels of Warships between fighters and the capital ships we've seen, I'd like to see those. Taking the Napoleonic wars as inspiration, Frigates patrolling the outer territories of the powers conducting anti-piracy, protecting trade routes, small scale diplomacy etc would be interesting. I always liked the Nebulon B Frigate from Star Wars and the CR90 Corvette. Dedicated players could potentially bring them down, gaining much favour from the victim's rival.
 
If there are ever going to be large scale battles like that (amazing) FS2 vid in ED I would probably wet my pants. Imagine jumping into that after having a GalNet message of war being declared shortly before.....

Indeed imagine this

This is a GalNet News Update.

After four months of escalating tensions over ownership and mining rights on four systems along the Imperial/Federation border and following the loss of the super-freighter McKenna's Pride to what the Imperials called Pirates whilst the Federation said the ship was destroyed by Imperial backed forces fighting has reportedly broken out in Theta Pavonis. A free merchant witnessed elements of the 4th Federal Stellar Action Group engaging warships and fighter cohorts of the 8th Imperial Battlegroup. Fighting has also broken out in Ursa Sigma with Blackwood Station being blockaded by three Imperial Warships as well as smaller craft and are demanding that the stations commander hand over information about 'Pirates and brigands' that have been reportedly preying on Imperial shipping.

Whilst we have no news from Mars or Imperial Center regarding the fighting it appears that after months of tension the the two powers are indeed, at war.
 
Another thought, large vessels could be useful mission makers too. Again going off the idea that they have to get rather far out and away from gravity wells to jump to hyperspace/light speed so you could be contracted to escort them to safety and prevent raiders/pirates/'rogue military forces' etc from attacking them. Sure the small ships can't destroy them without a massive amout of work, but if the ship reaches X hull % then your mission fails.

Of course most mega-ships would basically be props, if you went berserk and opened fire on one near a station you'd probably be blown out of the sky before you could go 'sorry!' so the mission involving them would be few and far between and probably limited to either higher ranks of rating or faction specific missions. Of course if you and a bunch of pirate friends wanted to try jumping one..go for it. But the big freighters would probably be akin to the East Indianman of the 16th/17th century, large and armed for self defence. And as I said, probably carring some onboard fighters to try fend off something that their gun turrets can't deal with.

But of course there's the obvious one as well. The big naval battles as I mentioned above...my own head music playing would be probably something like this;

[video=youtube;PL_7kAKqe4M]https://www.youtube.com/watch?v=PL_7kAKqe4M[/video]

If I came across a scene where multiple warships and their escorts and fighters were locked in furious combat. An offer pops up automatically, engage the enemy and get many monies...but of course, you're flying into a fleet scale battle where weapons being fired would not even notice your ship if it flew into the beam.
 
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