More warnings about loss of ship ("death") penalties

Please add a "Death/Loss of Ship" section on the front page of the Pilot's Handbook describing what happens -- including what you will lose -- when your ship is destroyed. Please also list the penalties on the page that is displayed when your ship is destroyed. I shouldn't learn that bounty vouchers are lost by losing 500K in vouchers due to dying.
 
EVERYTHING not attached to the ship is lost on ship destruction, you learned the way everyone should, it sucks but part of the game.
Materials aren't lost. You aren't told that bounty vouchers are tied to your ship and lost on destruction, as opposed to being to tied you. Cargo is lost and not able to be recovered, something else new players should know so that they can make sure their holds are empty before trying combat. Courier jobs survive destruction, even though the data is supposedly stored on your ship's computer. While I fully expect my ship's computer to be replaced by insurance, how would the insurance company get a copy of the courier data? I don't know what else my ship might have that I can lose on destruction.

This is not the way people should learn: this is a game. The rules should be readily available in the game's help system.
 
EVERYTHING not attached to the ship is lost on ship destruction, you learned the way everyone should, it sucks but part of the game.
Can you explain why that is the way 'everyone should' learn it? What are the advantages of this? Yes it's part of the game, would be pretty pointless to make a suggestion about a feature that wasn't part of the game, right?
It seems perfectly reasonable to me that information on what is lost on ship destruction should be avaialble in the pilot's handbook. This type of basic information is extremely important and lack of it could be a significant reason for why so many players never progress beyond Sidewinder.

My friend who is just starting out was flying a E-rated Cobra completely without rebuy. He had no idea about death consequences because the only place you see rebuy cost is on a small section of the right panel home screen, and even then, it is not exactly clear how it works. This is not the kind of 'learning experience' that ultimately improves the quality of the game, it is simply a strange annoyance.
 
Please add a "Death/Loss of Ship" section on the front page of the Pilot's Handbook describing what happens -- including what you will lose -- when your ship is destroyed. Please also list the penalties on the page that is displayed when your ship is destroyed. I shouldn't learn that bounty vouchers are lost by losing 500K in vouchers due to dying.
You should probably start from the perspective that you lose everything, and then work out what you don’t.

(Just advice btw, not a particular disagreement with the suggestion.)
 
Can you explain why that is the way 'everyone should' learn it? What are the advantages of this? Yes it's part of the game, would be pretty pointless to make a suggestion about a feature that wasn't part of the game, right?
It seems perfectly reasonable to me that information on what is lost on ship destruction should be avaialble in the pilot's handbook. This type of basic information is extremely important and lack of it could be a significant reason for why so many players never progress beyond Sidewinder.

My friend who is just starting out was flying a E-rated Cobra completely without rebuy. He had no idea about death consequences because the only place you see rebuy cost is on a small section of the right panel home screen, and even then, it is not exactly clear how it works. This is not the kind of 'learning experience' that ultimately improves the quality of the game, it is simply a strange annoyance.
Actually, yes, that IS the experience of learning, look, I'm sorry the game didn't hand hold you like others do but this one DOESN'T, space is a cold unfeeling mistress, the OP and your friend learned this the hard way, like most of us did, you live and learn, die and learn and try not to repeat those mistakes. It's not the games fault you didn't explore your ship and look at all the panels, it really isn't.
 
Actually, yes, that IS the experience of learning, look, I'm sorry the game didn't hand hold you like others do but this one DOESN'T, space is a cold unfeeling mistress, the OP and your friend learned this the hard way, like most of us did, you live and learn, die and learn and try not to repeat those mistakes. It's not the games fault you didn't explore your ship and look at all the panels, it really isn't.
Space is a cold unfeeling mistress... but the environment and the cutthroat galaxy is no danger. The real problem is that you lost your instruction book. What a shame! How to navigate the interface? You'll simply have to learn while blowing up! But once you listen to 2 hours of youtube guides and start using all the third party tools, you too will feel the pleasure of dumping elitist sneer on beginners, lecturing them in this game like no others... wait, where did they go?

To put this in a less confrontative tone... since so you seem to value that hardcore gam0r ''no handholding'', don't you think it would be better if the actual game provided that difficulty? It would mean the 'uncaring mistress' would still be there when you've jumped through all the hoops and learned how rebuy works. But then, we experienced players would have to face that 'uncaring mistress of no handholding and what other games DOESN'T', maybe that is not what you want? ;)
 
There's a maxim in film making - "show, don't tell' - and I think that applies in games too. You learn by doing. Sure, 500k of bounties seems a big loss now - but it really isn't. And you'll remember it next time. Much as the "don't fly without rebuy" doesn't really sink in until you do it.
 
Space is a cold unfeeling mistress... but the environment and the cutthroat galaxy is no danger. The real problem is that you lost your instruction book. What a shame! How to navigate the interface? You'll simply have to learn while blowing up! But once you listen to 2 hours of youtube guides and start using all the third party tools, you too will feel the pleasure of dumping elitist sneer on beginners, lecturing them in this game like no others... wait, where did they go?

To put this in a less confrontative tone... since so you seem to value that hardcore gam0r ''no handholding'', don't you think it would be better if the actual game provided that difficulty? It would mean the 'uncaring mistress' would still be there when you've jumped through all the hoops and learned how rebuy works. But then, we experienced players would have to face that 'uncaring mistress of no handholding and what other games DOESN'T', maybe that is not what you want? ;)

Well, assume all you want, I don't need to prove anything to you, I never looked at any youtube videos before or even after I picked it up, I did a few tutorials and jumped into the game and learned as I went, learn your ship while you explode....are you serious with that tripe? You know you're safe in the station they start you in right? PLENTY of time to look around and learn. The fact you are resorting to such inane things like elitist or hardcore gamer tells me you don't really have much more to say, experience is king in this game, guess how we all attained our experience? Playing the game, failing, which for some of us meant a rebuy, but you suck it up, learn and move on, with the knowledge to maybe avoid what happened until you know what to do the next time it arises.
 
Well, assume all you want, I don't need to prove anything to you, I never looked at any youtube videos before or even after I picked it up, I did a few tutorials and jumped into the game and learned as I went, learn your ship while you explode....are you serious with that tripe? You know you're safe in the station they start you in right? PLENTY of time to look around and learn. The fact you are resorting to such inane things like elitist or hardcore gamer tells me you don't really have much more to say, experience is king in this game, guess how we all attained our experience? Playing the game, failing, which for some of us meant a rebuy, but you suck it up, learn and move on, with the knowledge to maybe avoid what happened until you know what to do the next time it arises.
Maybe I read something into your post, from your tone, which was not intended. In that case I apologize.
'How we all attained' - 'we all' didn't. In fact, a large portion of 'we all' never got past the Sidewinder stage because they didn't have a clue about what's going on and no way to find the basic facts that would get them started on learning the game.
As I understand it, improving this state is currently a goal of Frontier Developments. It's not a part of the game where difficulty should hinder players from progressing at the rate at occurs currently. You don't think this idea supports this sentiment?

It's very comfortable to revel in the great difficulties you braved in the early game, while sitting on your Anaconda and LTD throne. A bit too comfortable, in my opinion, for this 'cold unfeeling mistress' game. But I already said this in the post above. You didn't respond to this, and you then don't claim that I 'really don't have much more to say'. Ok...

I'm sorry if you feel insulted by 'elitist hardcore gamer inaneness' things, but to me, you come off as very self-gratifying, talking about how 'other games hold your hand but this one DOESN't'... hah what? The pilot's handbook lacks important information. It's not some unique game developer masterpiece move, calm down!

Plenty of time to look around and learn?
Sitting docked and trying to decode what various phrases in your cockpit (what does the 'refinery' tab do, is this relevant right now? etc.) is fine, but reading manual articles on basic game features is where you draw the line?

If the game becomes to hand-holdy for the elite playerbase, we could always do something fun, like reintroducing non-lobotomized AI. Now that would be something I can get behind! But it seems despite the celebration of the wonderful 'I have no idea what I'm doing after playing for 20 hours' phase, the advanced players community enters maximum screech mode whenever something pops up that might threaten their plan to achieve 1 trillion credits without any risk or pushback from the game itself. Bonus points for photoshopping Elite: Dangerous into the 'learning curve' meme and trashtalking 'modern low attention-span games'.

The game does have a manual, which while out of date, is still largely applicable.
What a surprise! Frontier actually might not want you to learn basic game concepts by ramming your Sidewinder into a brick wall!
That manual is great. It should be updated and adapted to the Pilot's handbook.
 
There are pitfalls in this game,it's part of the charm,like forgetting limpits or flying without a rebuy,once it's happened chances are you won't do it again.
Besides,what self respecting space jockey reads the manual?
 
Besides,what self respecting space jockey reads the manual?
All right, but that's a choice :)
Maybe the space jockey-to-be who only needs to learn how to get off the ground, without giving up the game? Then, they can be self respecting, after getting a grasp of the game and getting themselves a cozy A-rated Cobra or something like that...
 
There's a maxim in film making - "show, don't tell' - and I think that applies in games too. You learn by doing. Sure, 500k of bounties seems a big loss now - but it really isn't. And you'll remember it next time. Much as the "don't fly without rebuy" doesn't really sink in until you do it.
There are several different ways to learn. Learning by trial and error is usually the most expensive/wasteful. I've seen several people mention "don't fly without rebuy". I took that to heart the first time I saw it. I can now avoid learning it by trial and error. Based on another post, it sounds like I should look for the Elite: Dangerous manual to read, instead of the pilot's handbook.
 
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