Well, assume all you want, I don't need to prove anything to you, I never looked at any youtube videos before or even after I picked it up, I did a few tutorials and jumped into the game and learned as I went, learn your ship while you explode....are you serious with that tripe? You know you're safe in the station they start you in right? PLENTY of time to look around and learn. The fact you are resorting to such inane things like elitist or hardcore gamer tells me you don't really have much more to say, experience is king in this game, guess how we all attained our experience? Playing the game, failing, which for some of us meant a rebuy, but you suck it up, learn and move on, with the knowledge to maybe avoid what happened until you know what to do the next time it arises.
Maybe I read something into your post, from your tone, which was not intended. In that case I apologize.
'How we all attained' - 'we all' didn't. In fact, a large portion of 'we all' never got past the Sidewinder stage because they didn't have a clue about what's going on and no way to find the basic facts that would get them started on learning the game.
As I understand it, improving this state is currently a goal of Frontier Developments. It's not a part of the game where difficulty should hinder players from progressing at the rate at occurs currently. You don't think this idea supports this sentiment?
It's very comfortable to revel in the great difficulties you braved in the early game, while sitting on your Anaconda and LTD throne. A bit too comfortable, in my opinion, for this 'cold unfeeling mistress' game. But I already said this in the post above. You didn't respond to this, and you then don't claim that I 'really don't have much more to say'. Ok...
I'm sorry if you feel insulted by 'elitist hardcore gamer inaneness' things, but to me, you come off as very self-gratifying, talking about how 'other games hold your hand but this one DOESN't'... hah what? The pilot's handbook lacks important information. It's not some unique game developer masterpiece move, calm down!
Plenty of time to look around and learn?
Sitting docked and trying to decode what various phrases in your cockpit (what does the 'refinery' tab do, is this relevant right now? etc.) is fine, but reading manual articles on basic game features is where you draw the line?
If the game becomes to hand-holdy for the elite playerbase, we could always do something fun, like reintroducing non-lobotomized AI. Now that would be something I can get behind! But it seems despite the celebration of the wonderful 'I have no idea what I'm doing after playing for 20 hours' phase, the advanced players community enters maximum screech mode whenever something pops up that might threaten their plan to achieve 1 trillion credits without any risk or pushback from the game itself. Bonus points for photoshopping Elite: Dangerous into the 'learning curve' meme and trashtalking 'modern low attention-span games'.
The game does have a manual, which while out of date, is still largely applicable.
What a surprise! Frontier actually might not want you to learn basic game concepts by ramming your Sidewinder into a brick wall!
That manual is great. It should be updated and adapted to the Pilot's handbook.