More ways for educating guests?

Seems like our options to educating the guests are only limited to display exhibits and speakers. It's very hard to get a 5 star rating. Why can't we have additional education facilities like a bookstore? Library? Some leaflets store? Or maybe just some facilities to increase guests education?
 
Saw someone giving the idea of a new staff, the Guide. It could walk around the zoo with a group of people and raise their education level or boost their learning speed. I loved the idea.
 
I love the idea of a library and books :) and a guide! I haven't figured out how to raise the education rating yet. Spam animal info panels and speakers everywhere? Is that how you do it?
 
I have almost 5 stars education rating. I think it is 4,8 :)
Franchise mode, game year 75, 2,6K guests, 9 habitats, 80-85 animals.
I have 2 info booths selling audio guides at the default price.
I have 3 or 4 conservation boards.
Every habitat has 1 or 2 habitat education boards fully powered. Make sure, you have enough fully trained mechanics to keep them in order.
Make sure, all your animals are fully researched.
The biggest impact for me is educational speakers. Make sure they are powered. Turn the volume up as much as you can, but the sound radius can not interfere with each other. If you see the red areas in guests' education heatmap, turn the volume down. Make sure that your guests swimming and diving in the blue sound radius as much as they can. The closer to the path your speaker is, the better. It is OK even to put your speakers near the closest shops or picknick tables. When guests stand in a queue or eat, they get educated.
The same habitat speakers can only educate a guest a little bit. If you put 10 speakers on the same animal species, it won’t do much good. The education bar goes up slowly then stops, when your guest gets all the knowledge about that particular species. Your goal is to force your guests to visit all your habitats and exhibits to gather all the possible knowledge. So the easy zoo navigation is another goal in education.
 
I had to place 3 animal info panels plus one speaker on center per view point, and the general info panel just spammed throught the whole zoo, got 5 star rating with 2500 guests
 
Place for every window and viewpoint an education sign and an animal description, and make sure nothing overlaps the other signs. And make sure with food vendors and toilets that all the guests want to go everywhere. So they must not get hungry. Do not forget to place multiple ATM stations every now and than. Build slow, or you go bankrupt.
 
How about an educator who will do scheduled talks on your chosen animal a few times a day? Kind of a happy medium of the ZT2 educator and the real life ones who do talks at feeding times in real zoos. We could even sell 'keeper for the day' tickets at the info booth, bringing in extra cash and education.
 
Education boards and speakers for each species in the habitat need to actually be in range of the place the guests are viewing that animal from for guests to get the full effect. The quality of the view may also contribute to the amount of education. Basically, stick the education where your guests are looking at the animals and make sure they get a good view of your animals. Force them to look at your animals from a specific place and put the education board there with a speaker right under it. Lure your animals to that place with food and toys. I have 10 exhibits and 5 habitats in my career mode zoo and maxed out education using this method. Exhibits make education easy mode. That said, I would like more interesting ways to educate my guests. Interactive displays, goofy statues guests interact with, educators, and animal shows and ambassadors would all be welcome additions.
 
As others have pointed out: You can reach good rating when placing enough speakers. Look where the guests stand and look at the habitat, place speakers there. More than one per habitat but not overlapping.

Besides this I support the idea of having more possibilities to educate the guests.
 
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