Most probably an unpopular opinion.

I remember writing this during the Focussed Feedback Forum: It's really a simple issue in game design. If you give the players new, more sophisticated tools to discover stuff, you should also give them new, more unpredictable stuff to be discovered. (and this general principle applies elsewhere: think of an adventure/combat game: your character acquires new abilities while at the same time the obstacles/enemies to defeat grow in complexity)

Otherwise you're just adding a layer of complication on top of the simple discovery of the same old rocks we've known for years.

As it stands, "exploration" means detecting the same 5/6 kinds of astronomical bodies that you could've found within the bubble, with a different skybox.
 
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