Motion Platform Support with Telemetry Data

I would love to make use of my Next Level Racing V3 Motion Platform with Elite: Dangerous on PC.
Unfortunetly Elite doesn't have any telemetry data for any motion platform software to use.
Driving a car or piloting a fighter plane in VR with a motion platform takes the experience to astronomically fun levels, and Elite having telemetry data would be the bee's knees.

The users over at xsimulator using SimTools and DIY motion platforms have gotten platforms to work witth memory hooks and a plugin, but every new game update breaks the plugin and it's just not ideal.

I can make my platform emulate my joystick movements with a plugin, but it's just not the same as feeling the telemetry data drive the platform.

Any other motion platform users out there who would like to see Frontier give us telemetry data from the game?
 
It's a high-end thing. I would imagine you are in the 1% of gamers to have a motion platform.

But yeah, I'd like to see Elite in VR arcades, it is just so suited. Good luck!
 
There are lots of DIY cockpits out there thanks to XSim and SimTools. You can build your own for fairly cheap.

Telemetry data API would benefit the consumer motion platforms and the DIY ones as well :)
 
I would love for you to make a telemetry API because at the moment I am having to search the game to get memory locations to extract the telemetry. This takes a long time and every time the game is updated I have to do it all again.

It would not be that hard to implement and once its done its done.

I know we are only a few but if we don't ask we don't get :)
 
"A voice in the darkness"

I love ED. Played it on a bbc'B' back in the day and at the time was everything I wanted in a game. Grew up with star wars, star trek and was always into space games. Elite back then was an early 3D game which made it stand out from other space games like asteroids, defender etc. I was hooked and never imagined that in my lifetime I'd be able to actually fly a realistic starship on a pc with near realism.

Now in RL and many years later I'm a lecturer in electrical engineering. Been teaching the 'next generation' about everything technological in electrics, electronics and computing - including the practical parts, for the last 17yrs. Did 20 in electrical engineering in industry before that so I'm pretty hands on.
Out comes Elite Dangerous in 2015. I was straight in there!. With new Pc technology, modern graphics cards and faster Internet the game looked amazing. I was hooked again and built a top spec pc with HOTAS to run it. Wow! I'm flying.
At about the same time the oculus dk2 dropped and I bought into that tech for both ED and other Industry-related applications. It was a game-changer in ED for me. My god! - I was actually flying in a ship that was full-size. When Horizons dropped and I could fly over planets - wow. Near 360 degree vision meant I was 'in my ship'. I was blown away and so was everyone I demo'd it to. How could it get any better.

Step forward a year or so, the cv1 came out and my graphics card got upgraded to suit when I bought one. 3D was now pretty damn good. More fluid-like and better graphics. I was in space-pilot heaven. 'As good as flying the real thing' I'd say and thought back to what it used to be like on the bbc. I've over 1600hrs in ED in VR to date and have never looked back. I'll never use a flat screen again in ED. I'd reached my childhood dream - or so I thought......

I stumbled, by accident, across the xsimulator network. Motion platforms, moving chairs, electrical work, electronics and a bit of coding and maths and a lively forum of folks willing to offer help and advice. All specialist subjects of mine so now to set about making my VR Elite Dangerous experience even better than I ever thought possible.
I spent 6 months researching, designing and building a motion chair to make my ED experience complete, 30 degrees of roll and pitch to start with. Kept a log of the build, learned a hell of a lot along the way thanks to folks like SilentChill (see post above), Noorbeast et al. Shared the build progress on their forum and with the students at college. Used aspects of it in lectures where I could. I'd made my ED experience better than I could ever imagine, with help along the way.

When my seat moves in ED its the best experience in-game ever.period. CQC, exploring, fighting, docking, crashing violently into things by accident and nearly being thrown from the chair or just simply flying around - its total VR for me 100% immersion if you're not careful. Multicrew is a real blast. I sit back and enjoy the ride as someone else flies their ship and my chair moves accordingly. However, the whole motion experience will be short lived and the chair will again fall silent. This will coincide with the next ED game update. Ten's of hours are spent by xsimulator members after every game update trying to almost guess the locations of the movement coordinates memory locations as they are not static. If it wasn't for the goodwill of guru simulator folks finding this data and patching it for us, I'd have 1/3 of my gameroom occupied by short-lived obsolete tech. An average of 2 full days work (5+ so far for 3.2.02) to try and patch ED for motion after every ED update - sheesh. The gurus are getting frustrated as the data memory locations always change. I can't blame them really - its a lot of 'starting from scratch' each time. How can FD provide a win-win alternative.

I know that us 'motion folks' are in a minority, and this may be why 'motion data API' is not a high priority for ED development, but I remind everyone that technology is accelerating (Moores Law). Tomorrows technology today - who'd have thought it. Us simulator building folk move with the times too, using newer motors, drives and microcontrollers to make the impossible, possible, on a limited budget and sharing all this on the web for anyone to have a go at building (as I did). There are also several commercial simulator companies in the market place now with simulators to suit shallow(ish) to deep pockets and the market is growing and prices will drop. The future looks bright for the simulation market, just look at the long growing list of games that support motion sims now. Some are really popular. ED should be on the list (a win).

The lack of motion data from ED is a real killer for us. A bottleneck that stops us dead and it diverts our time from driving the tech forwards each time. ED relies on updates to the game so we'll have this same problem again and again. I love the game and have the enthusiasm and skills to keep pushing the boundaries, and continue sharing the journey with others interested in the same thing. I'm personally asking ED to please not ignore our request. As SilentChill says, 'if we don't ask we don't get'. Please Frontier can we please have a Telemetry data API. I for one don't want to see this new gaming simulation experience in ED end before it really gets off the ground. In my opinion, ED has the best flight mechanics of any flight simulator. Please let it live.

Sorry for the 'wall', I feel quite strongly about our simple request, can we please have a Telemetry data API.
Kev B
 
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Well said. That telemetery is dearly missed - Elite with no motion after updates just not the same. You made great game, Frontier, it just need one more touch [heart]
 
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Adding telemetry would be very welcome, if only so I can build a case to my wife for installing a simpit. Plus I am sure the creative folk out there kind find another use for it :)
 
And even for stationary cockpits - if there were tactile data or data that could be interpreted for that - stuff like engine output, weapon impacts with location. All just a couple of readable bytes here and there to make our scifi dreams come true ;)

We've been asking for this on the forums for years now. Has anyone from Frontier ever responded directly to this feature request?
 
Hello, all. :)

To be clear, I'm not against the idea: I wish I had the time, space, ability and money for such a set-up - it sounds like glorious fun! Huge respect to anyone who can build such a thing. I have some questions, though...

... such as, umm... isn't memory reading against the EULA? I seem to recall that Khelder's planetary navigation tool had to be abandoned because of the issue - a shame, because it was a Thing of Great Goodness. Or perhaps I have understood that matter wrongly?

Might I also ask if telemetry output could be used by a bot program - or be more easily used by bot-makers, in developing such? I'm a hignerant non-coder, so it's a genuine question. If there's even a fear of that at FD, I can see that totally derailing the idea - and might be part of why they're changing things with every update. If it might be an issue, is there a basic telemetry form that won't do that? It might be good to get some specifics about the request, if only so that misplaced fears can be allayed.

On a more positive note, FD seems to have had something of a rocky relationship with third party developers, of late. If this idea can be done in a safe way - perhaps with carefully-limited telemetry via some allocated memory area that third parties are officially allowed to read - it might be a good place to start in mending a few more bridges. That seems like something that can only be good for the game, good for the community and good for Frontier. :)
 
Hello, all. :)

To be clear, I'm not against the idea: I wish I had the time, space, ability and money for such a set-up - it sounds like glorious fun! Huge respect to anyone who can build such a thing. I have some questions, though...

... such as, umm... isn't memory reading against the EULA? I seem to recall that Khelder's planetary navigation tool had to be abandoned because of the issue - a shame, because it was a Thing of Great Goodness. Or perhaps I have understood that matter wrongly?

Might I also ask if telemetry output could be used by a bot program - or be more easily used by bot-makers, in developing such? I'm a hignerant non-coder, so it's a genuine question. If there's even a fear of that at FD, I can see that totally derailing the idea - and might be part of why they're changing things with every update. If it might be an issue, is there a basic telemetry form that won't do that? It might be good to get some specifics about the request, if only so that misplaced fears can be allayed.

On a more positive note, FD seems to have had something of a rocky relationship with third party developers, of late. If this idea can be done in a safe way - perhaps with carefully-limited telemetry via some allocated memory area that third parties are officially allowed to read - it might be a good place to start in mending a few more bridges. That seems like something that can only be good for the game, good for the community and good for Frontier. :)

There is no thing in the world that can't be misused. But I doubt if letting out stable data will be even remotely dangerous. All racing sims are doing that already and no one seems to complain.
 
Even on the lower end of the scale, Telemetry data can be interpreted by various software packages to offer accurate information to products like the Gametrix JetSeat which is essentially a force feedback cushion. I use one with racing and flight simulations all the time in VR and it makes a great experience fantastic, not to mention decreases the effects of nausea.

I currently use mine in sound mode with ED kind of like a butt kicker, so at least I get something out of it when I'm bouncing around everywhere in my SRV otherwise it wouldn't be a pretty sight! :x
 
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I recently bought the gametrix jetseat for use with DCS, feeling that rumble under your backside as you throttle up on the runway or touch down too fast really adds a lot to immersion especially in VR. I'm seriously considering spending £2,500 on the next level v3 motion platform to get an even better experience. Elite Dangerous really needs to be part of this. Come on Mr Braben, I noticed on your Twitter account recently that you were impressed with Commander Blastards diy motion simulator kit. Tell us you don't want this just as much as us.
 
Another Next Level Racing V3 Motion Platform owner here: I too would like to see ED provide telemetry data via API. I specifically bought my motion platform to play ED in VR. I was bummed to discover I could only get my rig to recognize Joystick data;
and while that's better than nothing, I suspect that my experience would be even more immersive with the proper telemetry data. :(
 
Just to add my 2 cents.
I've been following this since day one of ED - I aim to be still playing years from now, and my end goal is with a motion sim.

I've lurked on the sim experience website, and am aware of SilentChill's herculean efforts; but the lack of telemetry output has always stopped me from going all in and either buying or making a motion simulator. I can't help but feel that right now, it's not worth the effort to invest in.

I'm a huge fan - perfect target market, I've put in cash for Hotas, VR, looking to upgrade the entire PC again.. Elite Dangerous is already amazing in VR, but I'd love to add motion..

Fdev- you need to be straight - is there a principled position you're taking, or is this simple a priority thing? as people have pointed out, the list of games that output telemetry is vast.. including some very competitive ones - please let this amazing techniology interact with your creation..
 
Add me to the list. Just bought a next level v3. I kickstarted ED as soon as I heard it would support the rift. ED has always been at the forefront of cool new tech..I am amazed they do not provide something as basic as motion data. All driving and flight sims seem to manage. Come on ED!
 
We need this API.

:)

I dont have my motion platform yet, but will get there eventually.

What better ED promoters than ppl with 6dof rigs which dedicate thousands upon thousands of dollar just to get the max immersion?

I can guarantee that everyone who gets to try ED in VR on a motion platform will be hooked at the game.. and start planning their own motion platform setup with time. (i am speaking from experience)..

ED guys.. please spend a few hours and get that API done, pretty please. :)
 
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It's a high-end thing. I would imagine you are in the 1% of gamers to have a motion platform.

But yeah, I'd like to see Elite in VR arcades, it is just so suited. Good luck!

I think we really need to dispel the myth that telemetry is just for a small 1% elite of motion sim owners, in fact it can be used in many ways including driving transducers, which provide immersive precise tactile feedback and these setups are quite common and affordable, particularly compared to other niche support that have already been added, such as VR, which has a much newer and smaller user base.
 
Add me too to the list, i own an oculus rift and i'm desperate becaiuse ED don't support telemetry, as i want to build my own simulator but xsim plugins are not available because of the constant updates, so why buy and build a simulator which will be useless ?
desperate i said ! :(
 
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