Motion Platform Support with Telemetry Data

I am not a developer, but as a sysadmin I know hundrets of way smaller applications which provide metrics of internal data (think of prometheus), either to be scraped or being sent via UDP to another local service receiving them (f.e. graphite/influx).
I can't really see problems in making this or performance issues here (the game already logs to file so much data), as this is mostly cpu-related and can be outsourced into a separate thread within the application or even a sidecar process. I also can't really see pitfalls for bugs as it's just like you would implement debug output. You decide what to send.
You just have to watch out that you don't spit out credentials or other sensitive data. But engine shouldn't carry that anyways.

There are so many open source applications like EDDiscovery, EDEngineer, ED Marketplace Connector etc which all scrape ingame information which maybe could benefit from a metrics endpoint. But unfortunately I don't know how they do their magic.
 
There are so many open source applications like EDDiscovery, EDEngineer, ED Marketplace Connector etc which all scrape ingame information which maybe could benefit from a metrics endpoint. But unfortunately I don't know how they do their magic.

These apps simply read the journal file that the game creates...
The standard location for these are:
%userprofile%\Saved Games\Frontier Developments\Elite Dangerous
 
Bump, I have a YawVR motion simulator and motion has stopped working in SimRacingStudio as of Odyssey, I'm also expecting to get the Yaw2 Motion controller later this year and ED is my main reason for this!
 
No Motion, No Buy.

But in all seriousness have Horizons, haven't played for years. Will come back for motion... and definitely buy Odyssey, and a t-shirt, and a mug.
 
I would also be happy about an export of the telemetry data, it can't be that much effort, other companies can do that too. In each new version of z. B. racing game F1 2021, the telemetry data are made accessible via UDP. I've been playing Elite for over 1000 hours. And most of the time by motion, otherwise I probably wouldn't even watch this game because the variety in the game is just not enough. Due to the motion simulation, the game has an added value of 100% compared to other games. Unfortunately, I am always instructed that others for the SimTools software adapt the plugins after every update of Elite Dangerous and this takes time because they always have to find the certain pointers themselves.
 
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