Given that Bannerlord is in EA, how much do you guys reckon it'll change from it's present state? Is there more content yet to be added?
From the info the devs have released, it looks like there’s still some bits to go though most of the meat is already on the bones:Given that Bannerlord is in EA, how much do you guys reckon it'll change from it's present state? Is there more content yet to be added?
From the info the devs have released...
Looks like TaleWorlds are getting some performance improvements in the recent patches (which are daily at the moment) and there’s a mod to remove a couple of the load screens:Any words about flow to the player experience? I broke down the other day; Bought- and gave the game a quick go, and if the frequency of loading screens remains in the final product, I may well stick with Warband... :/
Looks like TaleWorlds are getting some performance improvements in the recent patches (which are daily at the moment) and there’s a mod to remove a couple of the load screens:
Personally, I’ve shelved it for a few months until it all gets ironed out (and I’m one of those wimps that like the old-fashioned block method) so I’m going to have another go at Viking Conquest Reforged to scratch the itch.
Lol, you can have kids? I guess that firs because they use The Guild music in the game I think.My female character is mum of twin babies now, a boy and a girl, and another on the way...
Marriage and kids is a bit placeholder, just message popups. But it adds a bit of interest.
The eventual aim is that you carry on as your kids when you character dies. I don't know if you actually can die yet though or if that's placeholder too.
Yeah you need to get married, then have your wife/husband in your party for quite a while. I might have to drop the randy sod off somewhere if they keep comingLol, you can have kids? I guess that firs because they use The Guild music in the game I think.
It is a bit wonky but very playable, and some of the mods on nexus give temp fixes for some issues, The main problem is factions taking over the whole map on their own, but patches have helped there and there are mods that help too, not a problem for me at the moment.. That and my character is now expecting her fifth kid and I'm not sure how to stop it, giving the husband his own party didn't workCant figure out if this game is for me or not. It seems like it wont be until full release at the very least as it's a bit broken? That and Tarkov still has its grips tightly on me.
Best way to find out if it's your thing is to pick up a M&B Warband copy on sale. It's currently 75% off on Humble Store according to isthereanydeal. Bannerlord will essentially be the same game just more of it and more up to date. Note that owning Warband means 10% off on Bannerlord, so that fiver you'd spent testing would essentially be free.
I'm loving it, warband was pretty much my favourite game and this is more of the same but updated.
It's rough around the edges though, and combat is defintely harder, I'm getting used to it now though.
I could say wait for full release, but there was no way I was going to wait.
Incidentally, did the first game actually invent the current early access model? way back in 2004. I actually bought it in 2006.
I can't remember anything doing it before them.
It's an old blocking system that existed for over a decade. It's just some people never bothered to use it in Warband for some reason. And it's fantastic. But autoblock is coming, so soon everybody will be happy.New blocking system is a pain, it feels like it wants to replicate Kingdomcome Deliverance but it just doesn't suit the scale of combat in this game. There's a mod for auto blocking though. So far pretty much every problem I had with the game I've seen a mod that fixed it, which can be good and bad depending on how you look at it.
It's an old blocking system that existed for over a decade. It's just some people never bothered to use it in Warband for some reason. And it's fantastic. But autoblock is coming, so soon everybody will be happy.
It's not a big secret that around 70% of perks don't do anything right now And as much as I appreciate daily patches I would prefer them to put this at the top of their priority list. But some other areas need just as urgent work. Troop trees need balance, map AI is wonky, diplomacy needs more functionality, and so on.Many are just to slow and attack is the best defence anyway. Reel pros chamber block! A shield does wonders for the unwashed peasants who just can't block. Autoblock, too, but at least the scrubs got to see the work that animators put into it.
I've played this now extensively and battles are mostly good. Sieges are improved but have a couple issues. The ragdolls are hi-la-ri-ous. That's a total delivery!
You can drag formations now with LMB hold on the ground. Not told anywhere - found out on YT.
My main gripes are with RPG: Traits are buggy, perks not always seem to work, smithing is a pain to level, as was charm skill before patch (now it's bonkers, but I rather take bonkers), there is a serious lack of non-combat companions. Overall, skill progression needs look at. Not sure if we have enough levels to earn either (in reasonable time - the thresholds scale up, so you need morer and more looters to beat - not really, that's just for the soldiers)