Ships Mount point positions

Just a quick general question on ship mount points. I don't find the in-game view of the locations (unless I am missing a better view than the aniumation when they're changed), which shows the mount point locations and therefore fields of view and which protect what (and where blind-spots might appear).

Is there an external tool which shows this visually?

Thanks.
 
the mount point locations and therefore fields of view and which protect what (and where blind-spots might appear)

This is one thing which few Commanders consider (well done!), and as yet I know of no good resource which shows the actual Gimbal weapon regions. A similar question arose in this thread some time last year, in which I stated:

While not a proper answer to the question you asked, my suggestion in the absence of diagrams is to observe each hardpoint physically and record whether it deploys upward, sideways, or downward. This very matter is something I have noticed that few Commanders consider over simply having their hardpoints located more closely together. As an example, I maintain that the Fer-de-Lance is a terrible choice for Gimbal weapons (which many Commanders continue to equip onto it) because its hardpoints deploy in all four directions and therefore have little more overlap than if the weapons were Fixed.

I also linked to EDSY as above, noting that it shows only the hardpoint locations. For the moment, you will need to watch the deployment directions and whether parts of the starship might obstruct the weapon. Obstruction can be even a problem for Fixed weapons; for example, the Fer-de-Lance landing gear blocks its class 4 hardpoint from using a Laser or a Cannon, which can make it poor for gear-boosting.

As I stated before, the Fer-de-Lance is also a great example of poor hardpoint arcs, and something like the Krait 2 is not much better given that its class 2 hardpoints deploy downwards. Conversely, the Mamba hardpoints all deploy upwards, such that their arcs can all strike a Power Plant at point-blank range despite the wings having undesirable separation. A very effective use of a Chieftain can be to place Pack-hound missiles (generally, Seeker missiles) in its lower class 2 hardpoint, because its other five are all atop, all deploy upwards and are all very close together.
 
Yeah, I suppose because of all the great player developed tools out there I was assuming that I'd missed one that - something where you could take the viewpoint of the hardpoint as it were and look at the available arc and positioning. I suppose I could try and position the 'free camera' but that is something I need alot of training on and not sure it would get that close to the ship either.
 
This is one thing which few Commanders consider (well done!), and as yet I know of no good resource which shows the actual Gimbal weapon regions. A similar question arose in this thread some time last year, in which I stated:



I also linked to EDSY as above, noting that it shows only the hardpoint locations. For the moment, you will need to watch the deployment directions and whether parts of the starship might obstruct the weapon. Obstruction can be even a problem for Fixed weapons; for example, the Fer-de-Lance landing gear blocks its class 4 hardpoint from using a Laser or a Cannon, which can make it poor for gear-boosting.

As I stated before, the Fer-de-Lance is also a great example of poor hardpoint arcs, and something like the Krait 2 is not much better given that its class 2 hardpoints deploy downwards. Conversely, the Mamba hardpoints all deploy upwards, such that their arcs can all strike a Power Plant at point-blank range despite the wings having undesirable separation. A very effective use of a Chieftain can be to place Pack-hound missiles (generally, Seeker missiles) in its lower class 2 hardpoint, because its other five are all atop, all deploy upwards and are all very close together.
The Chieftain has another quirk that’s really useful. The lower large and central small hardpoints are very close to begin with. A large weapon is inevitably longer fore to aft compared to a small one, so the launch point for the large ends up just above that of the small. You’re firing both weapons from essentially the same point and that point is central in your aim, which is fantastic for accuracy and convergence.

I use a PA and an advanced missile launcher with penetrator munitions there to kill modules. Depending on my accuracy and luck with breach rolls, I either do some module damage (from the aoe of the missile impact which has 100% breach chance) or a lot of module damage (from the missile plus the PA) to power plants and such.
 
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