Mouse troubles in VR (Oculus Rift)

Since a couple of days I too play E: D in VR (Oculus Rift) and I’m having a blast, it’s a new game altogether. Stunning!!!

One problem, however… since I play in VR, using a mouse to navigate in galaxy / system map or through menus is completely impossible. The mouse cursor jumps over the screen like mad and in the 2 map screens it seems to float a long way in front of celestial bodies I mean to select. Clicking doesn’t work, it doesn’t do anything. Hovering somewhere to the left in the vicinity of a celestial body sometimes produces a context-pop-up (not even near the celestial body) for selecting, route planning, bookmarking but then again, I can’t click on any of these functions by using the mouse cursor.
Even before I started using VR, the galaxy map seemed to behave buggy, for instance it didn’t select and zoom in to bookmarked systems after clicking the marker.

Anyone recognize this problem? Is there a known solution? I try navigating the galaxy map using my HOTAS now but that really isn’t as intuitive as using the mouse and then too, hovering over a star usually doesn’t allow it to be selected. Current situation is that planning a lot of routes is a pain, near impossible, very frustrating etc. Being on my return from Beagle Point to Colonia and then on to the bubble, I’m actually tempted to drop the Rift for now until I don’t have as much route planning to do.
 
There's no direct solution to this - other than to use a HOTAS and understand the bindings. With mine setup correctly the GM is fine and I only use the mouse scroll wheel to zoom in/out. Everything else, including moving the vertical plane (which is really at the root of your problem) is fine.
 
TinyPwny in options > graphics there is a mouse render setting.

There are two options on how the courser is rendered. Either by the windows OS or as an ingame graphic.

One of these should fix your issue,it's common for head trackers too.

I'm not at my PC now so not sure what the setting name should be, try to find this option and test to see improvement.

If it's just a Galaxy map issue, I'm not sure if this will help though. I do use the Hotas for that inVR
 
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TinyPwny in options > graphics there is a mouse render setting.

There are two options on how the courser is rendered. Either by the windows OS or as an ingame graphic.

One of these should fix your issue,it's common for head trackers too.

I'm not at my PC now so not sure what the setting name should be, try to find this option and test to see improvement.

If it's just a Galaxy map issue, I'm not sure if this will help though. I do use the Hotas for that inVR

Cool, I'll check tonight if this fixes my issues! It's not just the galaxy map, it's every menu and screen!

Sure I could get used to HOTAS bindings too but I find it way slower and just... more work... than using the mouse.
 
Cool, I'll check tonight if this fixes my issues! It's not just the galaxy map, it's every menu and screen!

Sure I could get used to HOTAS bindings too but I find it way slower and just... more work... than using the mouse.

Once you get used to the Hotas setup, it becomes fast and easy. Using the mouse in the Galaxy map is very difficult no matter what mouse setting you have.
 
Once you get used to the Hotas setup, it becomes fast and easy. Using the mouse in the Galaxy map is very difficult no matter what mouse setting you have.

Well, it's not that I didn't try getting used to Hotas-only controls... I've been playing ED since betas on 2 different hotas setups and even after a lot of trying and experimenting and getting used to, I still prefer mouse for maps, simply because it's WAY faster and more responsive. Until I started playing on Rift, that is. It all gets down on preferences but I don't get why FD limits the choice when VR is involved.

Will try DaggerSnake's solution asap!
 
Well, it's not that I didn't try getting used to Hotas-only controls... I've been playing ED since betas on 2 different hotas setups and even after a lot of trying and experimenting and getting used to, I still prefer mouse for maps, simply because it's WAY faster and more responsive. Until I started playing on Rift, that is. It all gets down on preferences but I don't get why FD limits the choice when VR is involved.

Will try DaggerSnake's solution asap!

I used the mouse before I had the oculus as well, as it was the best way to use it. But in VR, the Hotas is by far the easiest and quickest way to use the galaxy map.
 
So, I tried over the weekend, and DaggerSnake's solution largely solved the problems. As he said there are two mouse cursor options, setting it to window only made the mouse usable for navigating through menus without the cursor jumping over the screen like a flee with a sugar rush.
For navigating quickly through galaxy and system maps, it's a solution too. However, leaving the "selection ring" over a star or planet, never produces the pop-up with target / set route / bookmark options when using the mouse, even if placement of said selection ring is exactly right. As soon as I move the selection ring a tiny bit by touching the HOTAS, the pop-up is there. This seems to be a bug and I hope FD will fix it. Though the galaxy map has been bugged for some time now and I don't hear anything about incoming fixes...
 

dayrth

Volunteer Moderator
If no one has mentioned it already, when in the galaxy map tilt your view so you are looking directly down from above (or up from below). Makes it a bit easier to select things.
When in the system map, zoom right out to move around the map then zoom right in on the body you want to select before trying to click on it.
 
Glad you found that setting to fix the mouse jumping. I was using the Galaxy map a little more and paying more attention to the mouse this weekend. I think a lot of the issues are just that the UI isn't VR designed. We have a nice 3D environment with the stars, but it's a 2D plane overlayed on that with the lines and menus. On a monitor, this is fine because the 2D plane is fixed, but in VR, it's just floating in space and if you're not perfectly lined up, all the menus and lines are off. I can navigate with the mouse and it's actually better for fast movement through the Star field, but to actually select a system Inhave to get close, then give the flight stick a little juggle to snap the cursor to the closest selection.

There are many work around and many threads about how to navigate the maps in VR, but at the end of the day it's all work arounds. I do hope it gets a VR makeover, but understand it's not high priority
 
I can navigate with the mouse and it's actually better for fast movement through the Star field, but to actually select a system Inhave to get close, then give the flight stick a little juggle to snap the cursor to the closest selection.

Exactly! That's how I'm doing it as well now. It involves a bit of juggling mouse and HOTAS but it still works considerably faster than HOTAS-only.
 
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