SciTch, there's a lot of apparently unnoticed bias in your posts on this topic. Let me try to point it out.
Except currently, for pure-combat pilots, there is no need to sacrifice. That is the problem. As you yourself say:
No other profession can really do that: Combat is an ever-present possibility in literally every other profession, so every profession is required to multirole, to some degree or another.
Only combat pilots are given the option - and rewarded - for opting out of the "choice and sacrifice" of the outfitting game. And no, the "sacrifice" of losing speed and agility for slapping on another HRP doesn't count. Because for other professions, the kind of choice they face is "better at my role vs better able to live", while the combat "choice" is only a combat-internal question of "what makes me most effective in combat?" That's like a miner trying to balance cargo space vs collector limpets, not comparable to a miner balancing more cargo vs HRP/MRP's.
Everyone else has to balance their ship design against at least one (usually two, given pirates) other profession. Dedicated combat pilots do not, and are rewarded for not doing so. That's a design imbalance.
I understand you have a vested interest in preserving this imbalance - it directly benefits you - but it's still a design imbalance.
Even FD made it crystal clear that outfitting is a game of choice and sacrifice
Except currently, for pure-combat pilots, there is no need to sacrifice. That is the problem. As you yourself say:
when I go to combat in PvE I bring nothing at all but combat modules
No other profession can really do that: Combat is an ever-present possibility in literally every other profession, so every profession is required to multirole, to some degree or another.
Only combat pilots are given the option - and rewarded - for opting out of the "choice and sacrifice" of the outfitting game. And no, the "sacrifice" of losing speed and agility for slapping on another HRP doesn't count. Because for other professions, the kind of choice they face is "better at my role vs better able to live", while the combat "choice" is only a combat-internal question of "what makes me most effective in combat?" That's like a miner trying to balance cargo space vs collector limpets, not comparable to a miner balancing more cargo vs HRP/MRP's.
Everyone else has to balance their ship design against at least one (usually two, given pirates) other profession. Dedicated combat pilots do not, and are rewarded for not doing so. That's a design imbalance.
I understand you have a vested interest in preserving this imbalance - it directly benefits you - but it's still a design imbalance.