Moveable menus

Hello PlanCo!

My requested suggestion is a minor QoL update with the menus. I want to make any and all of the popup menus undockable so that I can move them around on the screen.

Preferably I'd like to be able to make them a bit smaller or bigger if I want as well, and I'd like to be able to have multiple of the menus open at the same time if I lock them, if that's possible.

(Example: Click on a ride, little menu pops up, undock and move to where I want, lock. Click on a store, another little menu pops up, the ride menu stays open if it's locked, I can then undock the store menu if I want and keep that open, slightly resize and move it anywhere, and even lock that one too. Then I can utilize both menus at the same time. Lastly, we could even be able to minimize them to a little bar so I can maximize them whenever without having to be near the reference, and it won't take up screen space but remain open.)

The locking and min/max is not as important, to me, as being able to resize them slightly and move them around.

This is all! Thanks for reading!
 
Menus can use a lot of QoL improvements I agree.

I would also like to see manual input for like angle snap and so on. Right now in PlanCo1 you are limited to I think 5 degrees, but if I wanna write 2.5 in a field I should be able to do that.

Give those who want it more control!
 
I remember when Zoo first released, it was really frustrating with the undockable menus, It would ask you to remove scenery from a habitat and check the animal, but opening one's panel would close the other I think? so detachable windows/menu's that you can put around the screen where you want would be wonderful.
 
Back
Top Bottom