Hello, my fellow dinosaurs! :b
I guess I'm not the sole person who thinks that many of the dinosaurs' animations are the same, repetitive and thus over time rather dull. I mean both hunting and fighting animations. There are dinosaurs with unique animations (Acrocanthosaurus, Indom, Indo, Trodoon), but those are sadly exceptions.
Why not change that?
I had the idea of implementing animations that refer back to the movies. Just three examples:
1. Jurassic Park, the T. rex chasing down the Gallimimus. Long time ago that I watched the movie, but why not adapt the game's killing animation to that movie scene?
2. Fallen Kingdom, the T. rex subdueing the Carnotaurus. As much as I dislike that scene due its illogicality and predictability, I must admit it's iconic and just badass. When defeating a Carnotaurus, the T. rex could first pin it down under its foot before finishing it off.
3. Jurassic World, the Indominus killing the Ankylosaurus. This killing animation truly would be unique and thus interesting. And I believe it is definitely within the possibilities of what programmers can do.
Some more animations that wouldn't refer to the movies, but give the game more variety nevertheless:
1. The Triceratops could target a large carnivore's belly instead of the neck when attacking with its horns. (finishing-animation)
2. The Indominus could pick up visitors with its hand instead of using the same animation like all other large carnivores. I mean, it's already picking up the goat that way and I believe humans don't feel much heavier to the Indominus.
3. Large sauropods should finally be able to defend themselves against the Indominus. One well-aimed strike with that tail could smash bones for sure.
4. The Ankylosaurus could first target a large carnivore's leg, thus bringing it to the ground before striking its head. (finishing-animation)
5. The T. rex and other large carnivores like the Giganotosaurus, Indominus, Spinosaurus could headbutt medium sized carnivores (Metria, Cera), thus destabilise them before going for their throat. (finishing-animation)
Remember please, Point 1, 4 and 5 are not meant to replace the current animations, they are meant to expand the already existing amount of animations to add a bit more variety, preventing that the same animations get played over and over again.
What do you think about my ideas? Are there more movie scenes that could the game's animations refer to? Or other animations that should be improved?
~Elise the Indominus rex
I guess I'm not the sole person who thinks that many of the dinosaurs' animations are the same, repetitive and thus over time rather dull. I mean both hunting and fighting animations. There are dinosaurs with unique animations (Acrocanthosaurus, Indom, Indo, Trodoon), but those are sadly exceptions.
Why not change that?
I had the idea of implementing animations that refer back to the movies. Just three examples:
1. Jurassic Park, the T. rex chasing down the Gallimimus. Long time ago that I watched the movie, but why not adapt the game's killing animation to that movie scene?
2. Fallen Kingdom, the T. rex subdueing the Carnotaurus. As much as I dislike that scene due its illogicality and predictability, I must admit it's iconic and just badass. When defeating a Carnotaurus, the T. rex could first pin it down under its foot before finishing it off.
3. Jurassic World, the Indominus killing the Ankylosaurus. This killing animation truly would be unique and thus interesting. And I believe it is definitely within the possibilities of what programmers can do.
Some more animations that wouldn't refer to the movies, but give the game more variety nevertheless:
1. The Triceratops could target a large carnivore's belly instead of the neck when attacking with its horns. (finishing-animation)
2. The Indominus could pick up visitors with its hand instead of using the same animation like all other large carnivores. I mean, it's already picking up the goat that way and I believe humans don't feel much heavier to the Indominus.
3. Large sauropods should finally be able to defend themselves against the Indominus. One well-aimed strike with that tail could smash bones for sure.
4. The Ankylosaurus could first target a large carnivore's leg, thus bringing it to the ground before striking its head. (finishing-animation)
5. The T. rex and other large carnivores like the Giganotosaurus, Indominus, Spinosaurus could headbutt medium sized carnivores (Metria, Cera), thus destabilise them before going for their throat. (finishing-animation)
Remember please, Point 1, 4 and 5 are not meant to replace the current animations, they are meant to expand the already existing amount of animations to add a bit more variety, preventing that the same animations get played over and over again.
What do you think about my ideas? Are there more movie scenes that could the game's animations refer to? Or other animations that should be improved?
~Elise the Indominus rex