I know it will be a while to add the walking around part as there is a lot of characters to model and texture and the NPC conversion array. but most of the mechanics look like they are already there (from amateur look). If they have it so like the rare item found at Uzumoku low g-wings, they could have a station that has jet pack for zero-g movement, which will make the player look for the item so he can move around the ship in zero g. the player uses his flight controller to move around, and have it so when in the ship/station area the tanks keep compressed but once outside the ship or station there is only a limited amount of fuel. The only animations that has to be done would be getting in and out of seats, and maybe as some station's in the ship the character needs to hold onto a grip to interact with the module.
The NPC's they could have the same type of reaction like the stations do such as friendly,neutral,enemy, same with the NPC's as crew. you could hire a crew member from a station and you have to get the status to friendly or loyal so they don't take your ship. Or even buy a imperial slave or a slave and get them to work for you as crew and the same thing. if you get them to loyal they won't turn on you. And to get them to become loyal you have to give them gifts or more money and allow the player to set the gift,price/wage.
That's my thoughts but FD may go another way
The NPC's they could have the same type of reaction like the stations do such as friendly,neutral,enemy, same with the NPC's as crew. you could hire a crew member from a station and you have to get the status to friendly or loyal so they don't take your ship. Or even buy a imperial slave or a slave and get them to work for you as crew and the same thing. if you get them to loyal they won't turn on you. And to get them to become loyal you have to give them gifts or more money and allow the player to set the gift,price/wage.
That's my thoughts but FD may go another way
Last edited: