MRP'S and heat?

Kind of a request but also a question..

Can we make MRP'S protect from heat damage like they do with regular damage?

Is there a good reason why not?
Have they always been this way.. i can't remember..?
 
But do you think it would be a good thing if they did help with heat?

I would realy like to be able to bolster my defences against it.

I cant see it being a big problem if they did..
 
I would like to see an experimental effect offered by Selene Jean for MRPs which offered increased protection from heat damage in exchange for lowered damage resistances.

I could see module reinforcement packages modded as such being a favored option for explorers and smugglers, as well as combat pilots with a warm-running build.
 
But do you think it would be a good thing if they did help with heat?

I would realy like to be able to bolster my defences against it.

I cant see it being a big problem if they did..

Hmmm ... maybe. I think if it was as strong as the full internal protection then a ship with 3 x MRP would effectively be immune to heat.

I suppose one solution might be to make them protect against heat as they protect externals (half protection, but cumulatively that means a lot less than half the value of stacked MRP protection of internals).

I would like to see an experimental effect offered by Selene Jean for MRPs which offered increased protection from heat damage in exchange for lowered damage resistances.

This is a nice idea.

I suppose really Frontier ought to permit general modification of MRP's as with HRP's. Lightweight would be popular. Admittedly it doesn't have many downsides, though.
 
Hmmm ... maybe. I think if it was as strong as the full internal protection then a ship with 3 x MRP would effectively be immune to heat.

I suppose one solution might be to make them protect against heat as they protect externals (half protection, but cumulatively that means a lot less than half the value of stacked MRP protection of internals).



This is a nice idea.

I suppose really Frontier ought to permit general modification of MRP's as with HRP's. Lightweight would be popular. Admittedly it doesn't have many downsides, though.

Man, you're falling for it. Fdev have got you crawling down the rabbit hole for them at this rate. Come back! Turn around, come to the light! Engineers are NOT the answer!


I would rather that Heat Sinks simply not be ammo-based, and instead work on a recharge; whether that should mean they be moved from utility slots to a dedicated internal slot and only 1 be allowed at at time, like Shield Generators, I'm not certain on. But it would be the same thing I'd do to SCBs, if I could. Anyway, this would address heat-management in a satisfactory way and would mean we could leave MRPs alone.


Also, speaking from Mechwarrior experience, ANYTHING that grants you effective immunity to heat, in a game where heat mechanics are present and a key aspect of combat management, is overpowered as ALL HELL and should be abolished with gusto.
 
Thing is heat hits lots of modules at once so it would melt your MRPs quite fast so it would still be a bad idea if you wanted your MRPs to protect you from damage as you would have half melted them. But in situations where you are going to overheat.. it would provide some protection. Modules melt very fast from heat, especially low integrity modules like utilities and light waight modded equipment.

Im thinking it would just add options.

I dont want to not overheat. I just want to be able to protect my modules a bit when i do.

Running a hot ship or hot banking would mean your MRPs would die much faster but that your modules would not cook so quick. But the trade off would be that there hp was used up on overheating so if your shields do drop they may be out of hp or very low.

To this end i think perhaps it should be an engineer effect to provide choice as to wether you want the MRPs to be effected buy overheating.
 
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Kind of a request but also a question..

Can we make MRP'S protect from heat damage like they do with regular damage?

Is there a good reason why not?
Have they always been this way.. i can't remember..?

Thread: MRP'S and heat?

MRP's what and heat?

MRP's stats and heat?
MRP's protection and heat?

There's a word missing in your title.
 
Dunno, wouldn't this require to undertsand how heat works?

afaik, the heat of the ship is the heat within evertyhing, every modules mechanics and so on. So when your ship heats up thats because the heat cannot exit the heat transferring circulation, and therefore causes malfunctions and components breaking.
If my CPU runs hot, slapping some extra metal casing around my PC doesn't really protect the CPU from that heat.
Interetsing would be some extra heatsink vents as utilities which act as radiators and allow some additional heat dispersion. this could help to slow down heat up of the ship, which therefore lowers the chance to fry yoruself. It also helps putting the heat down faster once it exceeds 100.
 
If my CPU runs hot, slapping some extra metal casing around my PC doesn't really protect the CPU from that heat.

More mass between what's producing the heat and what's being damaged by it would increased the energy needed to change temperature by a given amount and provide passive protection. Even on your CPU, 1kg of copper takes longer to heat to saturation than 500g of copper given the same thermal load.

It's not unreasonable for MRPs to protect from heat, but I do think heat damage is already trivial and thus underpowered.
 
I think that depends on what your doing and how long your overheating.

Most ships and cmdrs avoid overheating like the plague. And go to great lengths to avoid it.

Heat damage didnt feel very underpowered when heat cancer was a thing.
If they put in the option to bolster against heat with MRPs and mabe add radiator as a module you can add. We could have heat specials be a bit more relevant perhaps.

If nothing else it would mix up the meta a bit more.
 
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More mass between what's producing the heat and what's being damaged by it would increased the energy needed to change temperature by a given amount and provide passive protection. Even on your CPU, 1kg of copper takes longer to heat to saturation than 500g of copper given the same thermal load.

It's not unreasonable for MRPs to protect from heat, but I do think heat damage is already trivial and thus underpowered.

But MRP's are not build into a specific module they are build around it, so when ther eis no heat transferrign proper connection to my CPu all those 50t of metal aroudn that tiny CPU do not help with this at all. or better spoken, my CPU fries while my PC case is still not even warm. or the walls of my house.
 
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