My Python and new love my Krait MKII both have exactly the same weapons slot size, which is three 3's and two 2's. I presently have all of them in both ship armed with turreted (I suck at aiming) burst laser's, engineered to grade 5, efficient and flow control. And for the most part, they do pretty well and my style of pew pew.
I've heard that though laser's are great for taking out shields, though they can, they kind of suck at taking out hulls. Where as "Multi Cannons kind of suck at taking out shields but excel at taking out the hull.
In an effort to attempt at cutting down the duration it takes to finish off an opponent, I going to install two or three Multi Cannons in place of two or three of my present laser configuration.
My question is:
Do I place them in the larger slots or the smaller ones. And, what engineering including experimental should I apply? I may be incorrect, but I'm thinking of placing them after engineering to g5 in the two smaller slots along with choosing "High Capacity and Oversize".
I don't mean for this to be a debate, and will probably take the suggestion of the majority.
I've heard that though laser's are great for taking out shields, though they can, they kind of suck at taking out hulls. Where as "Multi Cannons kind of suck at taking out shields but excel at taking out the hull.
In an effort to attempt at cutting down the duration it takes to finish off an opponent, I going to install two or three Multi Cannons in place of two or three of my present laser configuration.
My question is:
Do I place them in the larger slots or the smaller ones. And, what engineering including experimental should I apply? I may be incorrect, but I'm thinking of placing them after engineering to g5 in the two smaller slots along with choosing "High Capacity and Oversize".
I don't mean for this to be a debate, and will probably take the suggestion of the majority.