Multi-Cannons lack punch.

Installed an A4 PA, 3X C3 G Beams and....... Multi-Cannons.

Well... The beams are just ridiculous as they melt any shields in 2 seconds and the PA when you manage to hit...One shot everything up to a cobra.

But the multi-cannons feels weak. Maybe its just me but i find them pretty much useless as my Beams are more effective against a non-shielded target. Ive looked at other weapons but nothing seems to pack more punch except for beams but fitting 7 beams is silly with a D Power distributor and Power plant.

Any opinions on this ?
 
Not sure I get all of your acronyms, but as to Multicannons, I love 'em. Minimal heat and power impact and they get the job done. You might find this video interesting, compares various kinetic and missile weapons against an Anaconda... http://youtu.be/02jPpec4SMc
 
Huh, one of the best weapons in-game and it "lack punch"....
I've seen it all

But it is true, I am running myself with multi-cannons, but they do lack indeed punch. But the gimballed ones can be spammed to destroy a power plant without even looking. So punch is not all that matters. I still kind of miss my fixed pulse cannons.
 
InsIve looked at other weapons but nothing seems to pack more punch except for beams but fitting 7 beams is silly with a D Power distributor and Power plant.

May be this is exactly why you would use MCs, Cannons and weapons consuming less energy? This is why you would use MCs, the deal less damage in comparison to lasers but they deal additional damage in addition to lasers.
 
Huh, one of the best weapons in-game and it "lack punch"....

I've seen it all

Tell me how they are the best weapons in the game when it takes 2 medium and 2 small multi-cannons to match the power of one large beam laser ? I dont say they dont do damage... they indeed do some damage but they ''FEEL'' weak. Maybe i should replace my Large beams with large multicannons ?
 
So...assuming you are using a mix of beams for the shields and projectiles for the hull.....
Which of the other projectile weapons are better? It only leaves the frags and the cannons. The frags are just pathetic. The cannons do decent damage but are difficult to aim. The projectile is so slow that the target reticule is often a long way from your beam reticule meaning you cant use both at once even gimbaled. The Muiti-cannon is really the only projectile weapon with a fast enough projectile speed that they can be used in combination with beams when gimbaled.
 
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May be this is exactly why you would use MCs, Cannons and weapons consuming less energy? This is why you would use MCs, the deal less damage in comparison to lasers but they deal additional damage in addition to lasers.

Makes sense, i guess... I dont know something feels wrong.
 
Tell me how they are the best weapons in the game when it takes 2 medium and 2 small multi-cannons to match the power of one large beam laser ? I dont say they dont do damage... they indeed do some damage but they ''FEEL'' weak. Maybe i should replace my Large beams with large multicannons ?

I do not put extra power in my weapons, which is needed for beam cooling. 2 pip is all my weapons will get until they fix the 4-pip shield strength "feature". 4-multicannon (or 6) let me tank multiple plasmas to the face while killing the enemy with one hand on my Cheetos (exaggerated). Can't do that if I am overheating.
 
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Installed an A4 PA, 3X C3 G Beams and....... Multi-Cannons.

Well... The beams are just ridiculous as they melt any shields in 2 seconds and the PA when you manage to hit...One shot everything up to a cobra.

But the multi-cannons feels weak. Maybe its just me but i find them pretty much useless as my Beams are more effective against a non-shielded target. Ive looked at other weapons but nothing seems to pack more punch except for beams but fitting 7 beams is silly with a D Power distributor and Power plant.

Any opinions on this ?

Try just a Cannon, if you think they multi's lack punch watch these abysmal excuses for projectiles working (higher damage per second and overall damage I think not!)
Multi's are THE best wapon in game, can last about 4 anacondas if you shoot wisley
 
Tell me how they are the best weapons in the game when it takes 2 medium and 2 small multi-cannons to match the power of one large beam laser ? I dont say they dont do damage... they indeed do some damage but they ''FEEL'' weak. Maybe i should replace my Large beams with large multicannons ?

He didn't say the best. But. They're pretty good for hectic dogfighting with boosts and spins and all that, while crumbling the enemy with 4 gimballed MC's. Get some dumbfire rockets if you use lasers as primary. Dangerous stuff.
 
I do not put extra power in my weapons, which is needed for beam cooling. 2 pip is all my weapons will get until they fix the 4-pip shield strength "feature". 4-multicannon (or 6) let me tank multiple plasmas to the face while killing the enemy with one hand on my Cheetos (exaggerated). Can't do that if I am overheating.

Not aware of this bug. Not sure i want to know either. But basically your saying that 4 pips in system makes your shield indestructible ? So running only multi-cannons and 4 pips into sys is an easy win. Seems much like an exploit to me. Correct me if i misunderstood.
 
Not aware of this bug. Not sure i want to know either. But basically your saying that 4 pips in system makes your shield indestructible ? So running only multi-cannons and 4 pips into sys is an easy win. Seems much like an exploit to me. Correct me if i misunderstood.

What he's saying is that using MC's allows one to put more pips to shields without giving up much dps since MC's don't generate much heat. The downside to MC's is obviously they are limited by ammo and weak against shields.
MC's are better for punching through hulls and for taking out subsystems, which indeed makes them better for taking out larger ships than lasers.
 
Installed an A4 PA, 3X C3 G Beams and....... Multi-Cannons.

Well... The beams are just ridiculous as they melt any shields in 2 seconds and the PA when you manage to hit...One shot everything up to a cobra.

But the multi-cannons feels weak. Maybe its just me but i find them pretty much useless as my Beams are more effective against a non-shielded target. Ive looked at other weapons but nothing seems to pack more punch except for beams but fitting 7 beams is silly with a D Power distributor and Power plant.

Any opinions on this ?

So the MC's are either C2 or C1 The conda only has a couple of C2's and C1's left after you use the C4 and C3 slots. Its then hardly surprising that they aren't doing that much damage, especially if like lots of conda pilots you are using the two side slots (C2) for turrets or missiles. That only leaves 2 C1 slots left.
 
What he's saying is that using MC's allows one to put more pips to shields without giving up much dps since MC's don't generate much heat. The downside to MC's is obviously they are limited by ammo and weak against shields.
MC's are better for punching through hulls and for taking out subsystems, which indeed makes them better for taking out larger ships than lasers.

The irony of this is that your shields might be 2.7 times stronger at 4 pips than they are at 2 pips, but the shield cells of the enemy ship will hold against your low shield damage for sure too for ages, especially if your target is using as well 4 pips to shields ;-)

So yeah you gain something, but you lose something too, without high burst damage to break shields fast enough you have to slowly wear down all the shield cells first instead of punching thru the shield and starting to work on the hull and sub-systems early. I am not that sure if this really is a good deal, especially compared to dumbfire vipers or pulse lasers + close range plasmas.
 
Lets clarify a little here. S1 multi-cannon are fine *as is*, S2 are a fraction on the weak side, particularly against high hull strength ships. Things like Pythons, T6, Dropships etc will require multiple reloads and several minutes for the S2 to do enough hull damage to take out the target. S3 I have no experience with but the I believe the OP thinks them to be on the weak side too.
 
Lets clarify a little here. S1 multi-cannon are fine *as is*, S2 are a fraction on the weak side, particularly against high hull strength ships. Things like Pythons, T6, Dropships etc will require multiple reloads and several minutes for the S2 to do enough hull damage to take out the target. S3 I have no experience with but the I believe the OP thinks them to be on the weak side too.

He's not using CLASS 3's those slots are already uesed in his load out mentioned in the OP. He only has class 2 and 1 left
 
Multicannons ARE kinda weak. On the other hand, they don't use much power, so they're a good secondary to plink at the bad guys with (or good guys if that's how you roll) while your lasers recharge. Keeps their shields weak so that your lasers have less catching up to do when you finish charging them up.

Not sure how well that applies to Anacondas, but for the ships I fly that's how it goes.

I also figure they're good for turrets, since they're less likely to suck up all the juice so your main weapons can't fire.

I might just try turrets too. I have a hard time hitting with all the gimbaled multi-cannons. Mmost of the time the side ones hit and the ones under the ship just sit there doing nothing even having the good angle to shoot.

So the MC's are either C2 or C1 The conda only has a couple of C2's and C1's left after you use the C4 and C3 slots. Its then hardly surprising that they aren't doing that much damage, especially if like lots of conda pilots you are using the two side slots (C2) for turrets or missiles. That only leaves 2 C1 slots left.

More testing is required at this point i guess.
 
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