Multi continent dlc

Hey everybody
I had a thought on potential animal packs of the future and I wanted to see what you think of an idea I have. I figure we have a lot of animal requests that seem to be regional or biome dependent.
I thought of how a multi continent dlc could work and here’s what I came up with
3 habitat from 1 continent+ 3 from other continent and 2 exhibit one from each continent
2+2 and 2 that are found on both continents or 2 that are from an in between region +2 exhibit
What kind of formula would you go with?
here’s my personal
New World dlc
Sandhill crane
Coyote
Collared peccary
Coati
Ocelot
Manned wolf
Axolotl
Blue dart frog

Eurasia
Prezwalskis wild horse
Amur leopard
Wolverine
Raccoon dog
Wisent
Musk ox
I’ll get back to you on exhibits

Old world
Golden Jackal
Barbary macaque
Markhor
Schmitter horned oryx
Striped hyena
Sand cat
Black mamba
Camel spider

Oceania
Emu
Platypus
Wombat
Tree kangaroo
Gray langur
Mouse deer
King Cobra
Thorny devil lizard
 
Hmm... maybe... I'm more a fan of hemisphere packs, but this might work...

Don't understand why you'd want two exhibit animals per pack though... why would you pick a second window decoration over a seventh fully functional animal?
Isn't Old World and Eurasia a bit redundant? I mean, isn't the Old World just Eurasia, plus Africa? In fact it's apparently also known as Afro-Eurasia...
Also don't think Oceania counts as multi-continent; isn't it just one continent (Australia) and a bunch of unaffiliated islands?
 
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I like my exhibit fellas. They are doing as much as in real life and thats enough. Diversity in game is most important for me. I would gladly swap another canine for gecko or chameleon.
You quote the wrong guy? I mean, you clearly agree with him after all. I also agree diversity in game is important... but how diverse can you get with "same box, same gameplay" exactly? You say you'd swap a canine for box animal... but depending on the species, there can be quite a bit of difference, including habitat size, biome, cohabitation bonuses, enrichment options, behaviors and animations. In a box animal? Half of that (the habitat stuff) you don't get to choose and the other half (the animations) are extremely limited and barely noticeable because these animals are so tiny. Furthermore there's still a lot of unique options for habitat animals, so advocating a box animal over any of those... well, it seems like you're asking for less diversity, not more...
 
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Hmm... maybe... I'm more a fan of hemisphere packs, but this might work...

Don't understand why you'd want two exhibit animals per pack though... why would you pick a second window decoration over a seventh fully functional animal?
Isn't Old World and Eurasia a bit redundant? I mean, isn't the Old World just Eurasia, plus Africa? In fact it's apparently also known as Afro-Eurasia...
Also don't think Oceania counts as multi-continent; isn't it just one continent (Australia) and a bunch of unaffiliated islands?
It’s just dlc pack names, europe and Asia, Africa and Asia, Australia and Asia
2 exhibit one for each continent, plenty of people like exhibits.
 
Regardless let’s get back to the first post and how would you make a multi continent and do you like the formulas I have made?
 
To my mind, a multi-continent DLC would be a bit less complicated: one from each continent (7) plus an exhibit (no idea what, probably from the continent with the least amount of exhibits). I wouldn't be thrilled if they went down this route, though. I hope Frontier uses the time left to fill the gaps (geographically as well as biomes).
 
I think multi-continent would work, but only if this is the final year for PZ (which I definitely don't hope). New World makes sense and Eurasia even more, since it basically is one continent. However, I would still much prefer having a separate DLC for most continents. At least South America, Africa and Oceania could do with another animal DLC (based on the META-wishlist), while smaller regions such as the MIddle East, Southeast Asia and Central America/Caribbean could even get a 4+1 pack.

That said, if we were to get this kind of packs, my picks would be:

New World Animal DLC:
  • Collared Peccary
  • Capybara
  • Spectacled Bear
  • Maned Wolf
  • West-Indian Manatee
  • South American Coati
  • Nine-Banded Armadillo
  • Alligator Snapping Turtle (e)

Eurasia Animal DLC:
  • Amur Leopard
  • Musk Ox
  • Saiga Antelope
  • Przewalski's Horse
  • Dalmatian Pelican
  • Wolverine
  • Red Fox
  • Japanese Giant Salamander (e)

Asia - Pacific Animal DLC:
  • Emu
  • Tasmanian Devil
  • North Island Brown Kiwi
  • Goodfellow's Tree Kangaroo
  • Asian Small-Clawed Otter
  • Lar Gibbon
  • Platypus
  • Tuatara (e)

Middle-East/North Africa Animal DLC:
  • Indian Crested Porcupine
  • Honey Badger
  • Caracal
  • Dromedary Camel
  • Hamadryas Baboon
  • Rock Hyrax
  • Somali Wild Ass
  • Egyptian Cobra
 
If I was gonna do a global sampling pack, I'd probably go with something like this:
  • Africa - Black Rhinoceros
  • Antarctica - Gentoo Penguin
  • Asia - Japanese Crane
  • Europe - Red Deer
  • Oceania - Common Wombat
  • North America - Wild Turkey
  • South America - Capybara
  • Exhibit - Three-spot Crab (chosen as they're a cosmopolitan species)
 
For me, a multicontinental pack should include animals found in multiple continets, so here are my choices:

1) Red fox: Africa, Europe, Asia, North America and Oceania (an invader here though)
2) Wolverine: North America, Europe, Asia.
3) Dromedary: Africa, Asia and Oceania (an invader again)
4) Australian pelican: Oceania, Asia
5) Nine banded armadillo: South America, North America
6) Collared peccary: South America, North America
7) Eurasian otter: Africa, Europe, Asia

E) Common toad: Africa, Europe, Asia,
 
I’m gonna charge the rules a bit
TheYeti currently has gotten it right
There is another thread talking about 1 per continent
I wanted to make this about 2-3 continent per dlc pack, essentially fusion packs.
 
I’m gonna charge the rules a bit
TheYeti currently has gotten it right
There is another thread talking about 1 per continent
I wanted to make this about 2-3 continent per dlc pack, essentially fusion packs.
Oddly enough I was just thinking about "what if" with 3 per continent a little bit ago. Very easy for me

Asia: Asian Small Clawed Otter, Lar Gibbon, Prezwalski's Horse
Africa: Red River Hog, Crested Porcupine, African Leopard
Australia: Common Wombat, Emu, Tasmanian Devil
South America: Capybara, Maned Wolf, Three Toed Sloth
North America: American Black Bear, Raccoon, White Nosed Coati
Europe: Red Fox, Red Deer, Wolverine

I honestly can't come up with three for Antarctica.

I should also comment, that I realize the Amur Leopard is more common in zoos and is actually what I'd want more. But to shuffle around in the constraints of the 3- per I needed to give Asia an extra slot. Also, I could have put in NA River otter instead, but I really want the Asian Small Clawed. But it wasn't the easiest of choices to make, but I ultimately just want "a" true leopard and a specific second Otter.
 
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For me, a multicontinental pack should include animals found in multiple continets, so here are my choices:

1) Red fox: Africa, Europe, Asia, North America and Oceania (an invader here though)
2) Wolverine: North America, Europe, Asia.
3) Dromedary: Africa, Asia and Oceania (an invader again)
4) Australian pelican: Oceania, Asia
5) Nine banded armadillo: South America, North America
6) Collared peccary: South America, North America
7) Eurasian otter: Africa, Europe, Asia

E) Common toad: Africa, Europe, Asia,
I really like this concept! (Except for the invasive species obvs.)
 
but how diverse can you get with "same box, same gameplay" exactly? You say you'd swap a canine for box animal... but depending on the species, there can be quite a bit of difference, including habitat size, biome, cohabitation bonuses, enrichment options, behaviors and animations.
There's no difference in gameplay between habitat animals. You build a habitat, fill it with stuff, put in the animals, and they wander around. It's exactly the same for all species; there's as much difference in animation between the habitat species as there is between the exhibit species.

All I can say is that if you aren't using exhibit animals then none of your zoos are very realistic.
 
There's no difference in gameplay between habitat animals. You build a habitat, fill it with stuff, put in the animals, and they wander around. It's exactly the same for all species; there's as much difference in animation between the habitat species as there is between the exhibit species.

All I can say is that if you aren't using exhibit animals then none of your zoos are very realistic.
I use exhibit animals but the exhibit system is one of the most obvious flaws of the entire game. No customizability other than the identical 4x4x4 boxes means that iguanas and yellow anacondas get the same space as spiders and beetles.
 
There's no difference in gameplay between habitat animals. You build a habitat, fill it with stuff, put in the animals, and they wander around. It's exactly the same for all species; there's as much difference in animation between the habitat species as there is between the exhibit species.

All I can say is that if you aren't using exhibit animals then none of your zoos are very realistic.
Even if Habitat animals were as overly simple as you described (and they're not) that would still be more depth than what we get from an Exhibit animal...
 
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