Multi crew development visual concept. Engineer role - Lets get behind multi crew so they can develop it more in the future.
[IMGUR]a7Bql[/IMGUR]
I am looking forward to multi crew now after initially being pretty 'meh' about the idea.
The quick interaction and social play is a new angle for Elite and I think it will offer a different way to play.
But I would like to see it developed more.
This concept tries to build a dynamic interactive engineer role, where a player is balancing power/heat/repair and a new deflector shield/capacitor.
This would hopefully give a player a skillful dynamic role where they would have to be fully engaged and crew members would have to talk to eachother to get the best out of a ship.
It is also a way to give those empty chairs in the Vulture and FDL a role.
I forgot to put the power usage bar on the left of the display.
This role is open to griefing and would be for 'trusted' players that could be found from the current multi player experience.
From reddit discussions I would probably break this into the 3 panels so you could quickly access hard points or modules etc and select sub systems quickly in vr or a keypad.
But I wanted this role to be complex to feel skilful, it wouldn't be for everyone but neither is the gunner role.
I think a lot of us love building skills with a game, becoming the best at it, finding different ways to run a ship.
And I would like to yell 'I'm given you everything she's got cap'n!!'
[IMGUR]a7Bql[/IMGUR]
I am looking forward to multi crew now after initially being pretty 'meh' about the idea.
The quick interaction and social play is a new angle for Elite and I think it will offer a different way to play.
But I would like to see it developed more.
This concept tries to build a dynamic interactive engineer role, where a player is balancing power/heat/repair and a new deflector shield/capacitor.
This would hopefully give a player a skillful dynamic role where they would have to be fully engaged and crew members would have to talk to eachother to get the best out of a ship.
It is also a way to give those empty chairs in the Vulture and FDL a role.
I forgot to put the power usage bar on the left of the display.
This role is open to griefing and would be for 'trusted' players that could be found from the current multi player experience.
From reddit discussions I would probably break this into the 3 panels so you could quickly access hard points or modules etc and select sub systems quickly in vr or a keypad.
But I wanted this role to be complex to feel skilful, it wouldn't be for everyone but neither is the gunner role.
I think a lot of us love building skills with a game, becoming the best at it, finding different ways to run a ship.
And I would like to yell 'I'm given you everything she's got cap'n!!'