Hi All,
So after a busy morning bounty hunting, I can now confirm that having other players onboard your ship for multicrew does decrease your Elite combat rating gains by 1/3.
I flew my FDL on my own round for the first part of the experiment. Having bagged 4 x Deadly NPCs (1.5 XPeach, 6 XP), 1 x Dangerous (1.25 XP) and 2 x Masters (1.0 XP each, 2 XP) I progressed by 1% Master rating.
A total of 9.25 XP to rank up one percent. I repeated this process and ranked up at roughly 8.5 XP. Fairly consistent whilst allowing for XP overlap and any errors recording enemies ranks.
Then I go back to dock and get my iCutter out and fly back to the CNB and enlist two multicrew. One sits and does nothing, the other divides their time between flying the SLFs and the gunner role. Between us we bag 5 x Elites (8.75 XP), 4 x Deadly's (6 XP), 5 x Dangerous (6.25 XP) for total XP gain of 21 XP. This gained me a 1% increase at Master rank. Divided amongst three crew the 21 XP gain was 7 XP each, roughly equalling what I was needing to gain on my own in the FDL to rank up.
I gained a further 1% after we destroyed another 4 x Elites, 7 x Deadly's, and a Master ( 18.5 XP divided by three equals 6.16 XP). I also destroyed one more Elite on my own after the crew had left the session and this pushed me up the the one percent (6.16 XP + 1.75 XP = 7.916 XP).
As you can see from the above, it appears the 'XP' for combat rank is divided among the multicrew members equally. Obviously this is not optimal for those wishing to make large gains on their Elite combat ranks.
I also believe this happens with NPC ship launched fighters but I don't know whether the division is a 50/50 split of XP instead.
I will say that I find multicrew tremendous fun but it is disappointing that rank gains are not gives fully to all participants.
Sorry for the long post, but I felt details would be important for the community.
All XP assumptions are from this table:
http://elite-dangerous.wikia.com/wiki/Combat#cite_note-1
So after a busy morning bounty hunting, I can now confirm that having other players onboard your ship for multicrew does decrease your Elite combat rating gains by 1/3.
I flew my FDL on my own round for the first part of the experiment. Having bagged 4 x Deadly NPCs (1.5 XPeach, 6 XP), 1 x Dangerous (1.25 XP) and 2 x Masters (1.0 XP each, 2 XP) I progressed by 1% Master rating.
A total of 9.25 XP to rank up one percent. I repeated this process and ranked up at roughly 8.5 XP. Fairly consistent whilst allowing for XP overlap and any errors recording enemies ranks.
Then I go back to dock and get my iCutter out and fly back to the CNB and enlist two multicrew. One sits and does nothing, the other divides their time between flying the SLFs and the gunner role. Between us we bag 5 x Elites (8.75 XP), 4 x Deadly's (6 XP), 5 x Dangerous (6.25 XP) for total XP gain of 21 XP. This gained me a 1% increase at Master rank. Divided amongst three crew the 21 XP gain was 7 XP each, roughly equalling what I was needing to gain on my own in the FDL to rank up.
I gained a further 1% after we destroyed another 4 x Elites, 7 x Deadly's, and a Master ( 18.5 XP divided by three equals 6.16 XP). I also destroyed one more Elite on my own after the crew had left the session and this pushed me up the the one percent (6.16 XP + 1.75 XP = 7.916 XP).
As you can see from the above, it appears the 'XP' for combat rank is divided among the multicrew members equally. Obviously this is not optimal for those wishing to make large gains on their Elite combat ranks.
I also believe this happens with NPC ship launched fighters but I don't know whether the division is a 50/50 split of XP instead.
I will say that I find multicrew tremendous fun but it is disappointing that rank gains are not gives fully to all participants.
Sorry for the long post, but I felt details would be important for the community.
All XP assumptions are from this table:
http://elite-dangerous.wikia.com/wiki/Combat#cite_note-1