After re-engineering my Corvette into a more PVP friendly setup this morning I thought I'd go and see what was happening around Kaushpoos in Open.
Got interdicted by a fellow Corvette pilot who I could see was in a wing of 4 (or crew of 4, you can't tell which because the game is bugged and can't tell the damn difference).
So as soon as I dropped I thought I'd level the playing field by immediately opening myself up to a multi-crew session #EXTRAPIPSFTW (FATAL MISTAKE).
This crew clown then jumps straight in a fighter and makes every cop in the area hostile to me by opening fire on them, and then when the fighter died he takes control of the turrets and does the same, so I kicked him immediately.
Meanwhile this guy in the Corvette is (as Trump would say) unleashing fire and fury upon me, with the Feds now joining the party!
Now the outcome of the fight is neither here nor there, it was actually quite intense (and fun) and we finished it with both of us on minimal shield and went our separate ways. But we got talking afterwards...not raging about the fact he interdicted me out of nowhere, or moaning about the fact I still had 'report crimes' turned on, but about multi-crew...
About how useless the multi-crew feature is in it's current state. FD have done their usual thing of taking what could be a really useful feature, and killing it with poor implementation.
How do they honestly think it's a good idea to invite someone into my 40m rebuy ship, and put it at the mercy of some plank who may have only just started the game!?
We need 2 key changes to make multi-crew usable:
1. Locked roles, not 'limited'... LOCKED. As in, blocked completely from entering certain roles (or all of them).
2. For the roles I do permit them to take we need GRANULAR PERMISSIONS. Including but not limited to, not allowing the targeting (or at least firing upon) of friendly targets unless I specifically unlock that feature with pilots I trust.
Now I can see why FD would not want to lock down certain aspects of this feature as they worry people won't want to use it if they can't use all the roles, but the reality is while issues like this exists nobody is going to be opening up their ship to these fools in the first place. So either way, in it's current form multi-crew is not going to get used.
/rant
EDIT: Or the outcome I have wanted since the first announcement of multi-crew...NPC CREW MEMBERS!!!!
Got interdicted by a fellow Corvette pilot who I could see was in a wing of 4 (or crew of 4, you can't tell which because the game is bugged and can't tell the damn difference).
So as soon as I dropped I thought I'd level the playing field by immediately opening myself up to a multi-crew session #EXTRAPIPSFTW (FATAL MISTAKE).
This crew clown then jumps straight in a fighter and makes every cop in the area hostile to me by opening fire on them, and then when the fighter died he takes control of the turrets and does the same, so I kicked him immediately.
Meanwhile this guy in the Corvette is (as Trump would say) unleashing fire and fury upon me, with the Feds now joining the party!
Now the outcome of the fight is neither here nor there, it was actually quite intense (and fun) and we finished it with both of us on minimal shield and went our separate ways. But we got talking afterwards...not raging about the fact he interdicted me out of nowhere, or moaning about the fact I still had 'report crimes' turned on, but about multi-crew...
About how useless the multi-crew feature is in it's current state. FD have done their usual thing of taking what could be a really useful feature, and killing it with poor implementation.
How do they honestly think it's a good idea to invite someone into my 40m rebuy ship, and put it at the mercy of some plank who may have only just started the game!?
We need 2 key changes to make multi-crew usable:
1. Locked roles, not 'limited'... LOCKED. As in, blocked completely from entering certain roles (or all of them).
2. For the roles I do permit them to take we need GRANULAR PERMISSIONS. Including but not limited to, not allowing the targeting (or at least firing upon) of friendly targets unless I specifically unlock that feature with pilots I trust.
Now I can see why FD would not want to lock down certain aspects of this feature as they worry people won't want to use it if they can't use all the roles, but the reality is while issues like this exists nobody is going to be opening up their ship to these fools in the first place. So either way, in it's current form multi-crew is not going to get used.
/rant
EDIT: Or the outcome I have wanted since the first announcement of multi-crew...NPC CREW MEMBERS!!!!
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