With the new wing mining missions we decided to try this out.
We took a mission to mine 208 units of Brom-something. Brombalite? Brellite? Bromellite?
I had a Type 9 for cargo runs which I retro-fitted to a mining build instead.
3 x Turreted Class 2 Mining Lasers
2 x Turreted Class 1 Mining Lasers
5A Collector Limpet Controller (3 collectors at a time)
4A Refinery (10 bins)
3A Prospector Limpet Controller (2 prospectors at a time)
Loads of cargo space
So I flew to the ice belt, my friend joined as multicrew.
He joined in via telepresence as a multicrew member.
Our plan was:
I'd control the ship and the two class 1 mining lasers (mounted by cockpit) and manage the refinery. He'd control the prospector limpet, collector limpet controller and the 3 x mining lasers on top and bottom of the ship.
First problem:
Apparently when you have a multi-crew gunner then the pilot can control NONE OF THE HARDPOINTS. In other words, my friend had to operate all 5 mining lasers thus we'd be unable to mine 2 asteroids at the same time for instance.
Second problem:
Apparently when you have a multi-crew gunner the pilot can NOT control the prospector limpet launcher either... DESPITE the fact that this launcher ONLY fires forward like a dumbfire missile. This meant I had to aim the ship, then he'd push the button to launch it. How insanely dumb is this? Why can't the GUNNER fire the prospector in the direction he is aiming... optionally, if the gunner can't aim the prospector (which is how it is today apparently) then let the pilot fire the prospector since he has to aim the whole ship anyhow.
Third problem:
Even with 3 x Collector Limpets it takes way too long to collect all the fragments. You blast the rock until it is depleted in X amount of time. Then you have to wait 3 * X amount of time for the collectors to wrap up (even if you are using the fragment ignore list to exclude worthless ore). While this is not specifically a problem in multicrew it becomes a problem when your friend could be in a separate ship with his own collectors and thus you'd have twice as many collector limpets out there and collect the fragments in half the time.
Fourth problem:
This also ties into the argument of your friend having their own ship rather than being a crew in yours. When you are mining an asteroid the "Minerals: 100%" counter (which you can see by targeting the prospector limpet which is attached to the asteroid) will decrease from 100% to 0% and generate X amount of fragments to collect.
However, if your friend has his own ship then he will also see the "Minerals: 100%" counter, BUT (and this is a huge one) his counter does NOT DECREASE when you are mining the asteroid and YOUR counter does not decrease when your friend is mining the asteroid. This means having 2 separate ships mining the same asteroid will generate TWICE as many fragments since both players have their own individual "Minerals: 100%" counter. Or, if you have 4 ships mining the same asteroid you generate FOUR TIMES as many fragments per asteroid, thus increasing your mining efficiency by a factor of 4.
This does NOT happen when you multicrew. When multi-crewing the asteroid only has a single "Minerals: 100%" count. Ergo, you are gimping your mining yield per asteroid to half, compared to just having separate ships.
How to improve this for multicrew?
With these changes the multi-crew for mining would be more on-par with just bringing your own ship. Obviously by bringing separate ships you'd have more total cargo capacity and thus be able to remain in a belt longer, but I suppose that is a downside to multi-crew that can't really be mitigated.
Thoughts?
Ideas?
Would love to hear them.
My conclusion after the weekend of mining has been that multi-crew for mining is so full of disadvantages and drawbacks that it is entirely pointless to do it. BYOS (Bring Your Own Ship) is the only way to go for mining right now and that needs to change.
We took a mission to mine 208 units of Brom-something. Brombalite? Brellite? Bromellite?
I had a Type 9 for cargo runs which I retro-fitted to a mining build instead.
3 x Turreted Class 2 Mining Lasers
2 x Turreted Class 1 Mining Lasers
5A Collector Limpet Controller (3 collectors at a time)
4A Refinery (10 bins)
3A Prospector Limpet Controller (2 prospectors at a time)
Loads of cargo space
So I flew to the ice belt, my friend joined as multicrew.
He joined in via telepresence as a multicrew member.
Our plan was:
I'd control the ship and the two class 1 mining lasers (mounted by cockpit) and manage the refinery. He'd control the prospector limpet, collector limpet controller and the 3 x mining lasers on top and bottom of the ship.
First problem:
Apparently when you have a multi-crew gunner then the pilot can control NONE OF THE HARDPOINTS. In other words, my friend had to operate all 5 mining lasers thus we'd be unable to mine 2 asteroids at the same time for instance.
Second problem:
Apparently when you have a multi-crew gunner the pilot can NOT control the prospector limpet launcher either... DESPITE the fact that this launcher ONLY fires forward like a dumbfire missile. This meant I had to aim the ship, then he'd push the button to launch it. How insanely dumb is this? Why can't the GUNNER fire the prospector in the direction he is aiming... optionally, if the gunner can't aim the prospector (which is how it is today apparently) then let the pilot fire the prospector since he has to aim the whole ship anyhow.
Third problem:
Even with 3 x Collector Limpets it takes way too long to collect all the fragments. You blast the rock until it is depleted in X amount of time. Then you have to wait 3 * X amount of time for the collectors to wrap up (even if you are using the fragment ignore list to exclude worthless ore). While this is not specifically a problem in multicrew it becomes a problem when your friend could be in a separate ship with his own collectors and thus you'd have twice as many collector limpets out there and collect the fragments in half the time.
Fourth problem:
This also ties into the argument of your friend having their own ship rather than being a crew in yours. When you are mining an asteroid the "Minerals: 100%" counter (which you can see by targeting the prospector limpet which is attached to the asteroid) will decrease from 100% to 0% and generate X amount of fragments to collect.
However, if your friend has his own ship then he will also see the "Minerals: 100%" counter, BUT (and this is a huge one) his counter does NOT DECREASE when you are mining the asteroid and YOUR counter does not decrease when your friend is mining the asteroid. This means having 2 separate ships mining the same asteroid will generate TWICE as many fragments since both players have their own individual "Minerals: 100%" counter. Or, if you have 4 ships mining the same asteroid you generate FOUR TIMES as many fragments per asteroid, thus increasing your mining efficiency by a factor of 4.
This does NOT happen when you multicrew. When multi-crewing the asteroid only has a single "Minerals: 100%" count. Ergo, you are gimping your mining yield per asteroid to half, compared to just having separate ships.
How to improve this for multicrew?
- Allow pilot and gunner to operate different hardpoints. This would allow pilot and gunner to be able to shoot different asteroids to speed up "spawning" fragments to collect.
- Allow gunner to aim and fire the prospector limpet in any direction, optionally place the control of the prospector limpet to the pilot if it is to remain as a forward-firing dumbfire missile.
- Improve the speed / efficiency of the collector limpets. Currently they operate at 200m/s for a single-target collect, but only 60m/s for "free for all" collection. Increase their speed in the "FFA" mode so collecting the fragments doesn't become the choke point. In my book having a multi-crew member should be (close to anyhow) as ideal as having separate ships. This means a bonus to collector limpets speed and pick-up rates when having a multi-crew member onboard should be added so the collection speed of 1 ship with 3A collector limpets should be as good as having 2 ships with 3A collector limpets. In simple terms... if you have a multicrew member the collector limpet speed should be doubled (from 60m/s to 120m/s in "FFA" mode)
- Allow multi-crew member operating the mining lasers to have their individual player counter for the "Minerals: 100%". This ties in to the first point of allowing pilot and gunner to both be able to operate different hardpoints. This will increase the yield of fragments for a multi-crew setup to the same as the second player bringing their own ship.
With these changes the multi-crew for mining would be more on-par with just bringing your own ship. Obviously by bringing separate ships you'd have more total cargo capacity and thus be able to remain in a belt longer, but I suppose that is a downside to multi-crew that can't really be mitigated.
Thoughts?
Ideas?
Would love to hear them.
My conclusion after the weekend of mining has been that multi-crew for mining is so full of disadvantages and drawbacks that it is entirely pointless to do it. BYOS (Bring Your Own Ship) is the only way to go for mining right now and that needs to change.
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