hi everyone!
first of all, i realy enjoy this 2.3! multicrew is a lot of fun in combat!.... but just in combat... other activities are... hem... well, they are not there.
why à player that was on board when i accepted a mission cant get a part of the reward for behing in the ship the whole time? even my npc earn 8% by doing nothing but eating cheetos at the nearest station!
<<<<<<<<<<<<about pilot and gunner >>>>>>>>>>>>>>>>>
i opened my ship to people a lot. here are my though >>
1. the pilot should be the only one to be able to deploy or retract weapons.
when you want to activate FSD, and a gunner who's set on "deploy when trigger weapon" keeps shooting... it's like fighting against the wind....
2. the pilot should be able to lock or unlock acces to some chosen utilities.
when a new player doesn't know what an "energy cell" is, he usualy use everyone before asking
when i want to raise heat because my gun rise damage when i'm heating, a gunner usualy use a heat sink, its painfull to explain each time....
3. there should be something on screen telling the pilot and the fighter that the gunner has performed a warrent scan, and something indicating to the pilot wich weapons/limpets/utilities are now in use by the gunner

4. everytime someone new climb onboard, my bindings in the right pannel are all messed up!!
so, 2 solutions >
A.the pilot and the gunner should have 2 separated panels, so the pilot's bindings stays after a gunnerr leaves
B.the pilot should be the one binding keys in the right panel, so he can shoose what the gunner will use

also, to add more activities to multicrew, make the gunner, or third crewmember, using the discovery scanner, and behing able to find direction to nearest randoms signals around
context sensitive video >> [video=youtube;dWBmaKk32fE]https://www.youtube.com/watch?v=dWBmaKk32fE[/video], indeed
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
thanks for reading guys! see ya in space
CMDR von_der_breut
first of all, i realy enjoy this 2.3! multicrew is a lot of fun in combat!.... but just in combat... other activities are... hem... well, they are not there.
why à player that was on board when i accepted a mission cant get a part of the reward for behing in the ship the whole time? even my npc earn 8% by doing nothing but eating cheetos at the nearest station!
<<<<<<<<<<<<about pilot and gunner >>>>>>>>>>>>>>>>>
i opened my ship to people a lot. here are my though >>
1. the pilot should be the only one to be able to deploy or retract weapons.
when you want to activate FSD, and a gunner who's set on "deploy when trigger weapon" keeps shooting... it's like fighting against the wind....
2. the pilot should be able to lock or unlock acces to some chosen utilities.
when a new player doesn't know what an "energy cell" is, he usualy use everyone before asking
when i want to raise heat because my gun rise damage when i'm heating, a gunner usualy use a heat sink, its painfull to explain each time....
3. there should be something on screen telling the pilot and the fighter that the gunner has performed a warrent scan, and something indicating to the pilot wich weapons/limpets/utilities are now in use by the gunner

4. everytime someone new climb onboard, my bindings in the right pannel are all messed up!!
so, 2 solutions >
A.the pilot and the gunner should have 2 separated panels, so the pilot's bindings stays after a gunnerr leaves
B.the pilot should be the one binding keys in the right panel, so he can shoose what the gunner will use

also, to add more activities to multicrew, make the gunner, or third crewmember, using the discovery scanner, and behing able to find direction to nearest randoms signals around
context sensitive video >> [video=youtube;dWBmaKk32fE]https://www.youtube.com/watch?v=dWBmaKk32fE[/video], indeed
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
thanks for reading guys! see ya in space
CMDR von_der_breut