Hi All, maybe I'm very behind on this, it's from 2018. Was doing some late night trawling of GPU tech and came across this:
Source: https://www.youtube.com/watch?v=gFfQorILRf4
ED is at time code 4:47-5:14. Assuming the average fps is aggregated for the clip, frame time is slightly down ( and up in other games ) but, bizarrely, ave fps is up by 3.3% for ED. Multi-GPU ( except on games designed for it ) doesn't do anything, we know this. So, my question would be, why is it working at all? The pattern in the various game tests, seems pretty consistent, +/- 1%, which, to me, moots a 'within tolerance' point but it shouldn't work on any level.
Not that I'm about to rush out and buy a couple of 3090s... If it was 10% I might since my credit card is empty and it looks like I'm not going on hols for a few years...
This next chap, at 8:11, underscores that modern titles like ED do not support multi-GPU VR because, as we already know, almost no-one uses VRWorks so, as I asked... why is there this tiny performance bump? It should have been making no difference whatsoever.
Source: https://www.youtube.com/watch?v=xaGK_ytNQfc
ED is at time code 4:47-5:14. Assuming the average fps is aggregated for the clip, frame time is slightly down ( and up in other games ) but, bizarrely, ave fps is up by 3.3% for ED. Multi-GPU ( except on games designed for it ) doesn't do anything, we know this. So, my question would be, why is it working at all? The pattern in the various game tests, seems pretty consistent, +/- 1%, which, to me, moots a 'within tolerance' point but it shouldn't work on any level.
Not that I'm about to rush out and buy a couple of 3090s... If it was 10% I might since my credit card is empty and it looks like I'm not going on hols for a few years...
This next chap, at 8:11, underscores that modern titles like ED do not support multi-GPU VR because, as we already know, almost no-one uses VRWorks so, as I asked... why is there this tiny performance bump? It should have been making no difference whatsoever.