Multi hotspots

I hope that Frontier take another look at the overlapping hotspot effects at some point to restore some of the buffs they brought. It was a good way to discover something special out in the black and they made reasonable sense if it were considered that the rings could be derived from Roche limit interactions, where the core or particular part of a single or multiple body could have ended up next to each other, which would yield a potentially 2x+ buff to a given element in that region. I still think the nerf hammer hit too hard on this one.
I think it's one of those "would have worked fine in single-player" things.

One player, discovers some overlapping hotspots by luck or dedicated searching, cool reward.
Thousands of players looking, everyone gets them, well, might as well just have that be how good it is if that's the goal.

A possible compromise might be:
- boost overlaps to pretty much the 2x+ they were before
- re-roll all hotspot locations and materials every Thursday reset [1]
Then there can be a big rush to find the new doubles/triples, get carriers into position to mine them out, and exploit them as much as possible before they disappear; repeat. A lone player who luckily happens across their own also benefits.

[1] If it needs a justification: Hotspots shouldn't be stable - a ring isn't a solid body, and the inner asteroids should orbit much more quickly than the outer ones. A circular hotspot should be smeared into nothingness in a few orbits. RES sites should probably get the same treatment though there's less need for that and arguments for keeping them stable.
 
I think it's one of those "would have worked fine in single-player" things.

One player, discovers some overlapping hotspots by luck or dedicated searching, cool reward.
Thousands of players looking, everyone gets them, well, might as well just have that be how good it is if that's the goal.

A possible compromise might be:
- boost overlaps to pretty much the 2x+ they were before
- re-roll all hotspot locations and materials every Thursday reset [1]
Then there can be a big rush to find the new doubles/triples, get carriers into position to mine them out, and exploit them as much as possible before they disappear; repeat. A lone player who luckily happens across their own also benefits.

[1] If it needs a justification: Hotspots shouldn't be stable - a ring isn't a solid body, and the inner asteroids should orbit much more quickly than the outer ones. A circular hotspot should be smeared into nothingness in a few orbits. RES sites should probably get the same treatment though there's less need for that and arguments for keeping them stable.
I like the idea of time-limited, but maybe, and this isn't going to make the solution any simpler, but what if the hotspots were finite? IE; the galaxy gets a re-roll with hotspots that will diminish over a set proportional time (a couple of months or so?) and once they're gone, they're gone for good and it's back to just plain old pristine belt mining. It could be that a hotspot zone is a marked area that has either a quantity that is deducted from each time someone mines it, or it could be simulated over a period of time that can accelerate dependent on the traffic that players bring to it. This could simulate erosion over time and overmining, but the clock starts once someone finds it.

Just want to add that effectively this way hotspots would become a dynamic aspect to the galaxy rather than a hard baked set. That's probably not an easy fix to resolve? Though I guess the USS method of spawning things like that is somewhat similar and they can be time-limited, though not in the region of months..
 
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roids and their content is a factor of the stellar forge and so can't be just arbitrary or dynamic. hot spots are basically like a modifier to the stellar forge, so changes there are linked to an aspect of the procedural generation, so changes will be hard to tailor to a specific outcome across all systems. uss's are rng dynamic spawns. everything related to mining is procedural generation having to work along with the algorithm that's responsible for the whole game's environment.

exploded roids are modifiers that have to be tracked like temporary overlays in system to that ( like hand made systems are). so that's why doing that to roids is so limited.

what can vary and be manipulated with impunity is how the game can make use out of the ores available in roid fields. more uses besides just credits need to be considered for more than just 5 of the total possibilities available.


mining gameplay could be improved with better mechanics around how laser mining works so it's not just mindless... perhaps making prospector limpets able to id dynamically areas on the roid to mine instead of the whole surface in order to provide better results with every roid able to have a subsurf opportunity at the point of limpet contact that resets the roid if successful ( this would be hard).

ores not worth credits could be given other uses, at a crafting level. perhaps at carriers with a new refinery type module on them. where players can convert the cheap stuff the game doesn't care about into manufactured items that can be provided to engineers as an alternative to various material recipes for similar engineering results. or perhaps they can be exposed to certain stars atmospheres or other stellar phenomena to alter them that engineers or tech brokers will accept.


bring in dredgers as a player flyable non-persistent quasi mega ship. able to be destroyed and able to attack that can have customized crafted sections to make them unique. rebuy is totally different, you pay a fee but you have to reassemble the thing over again with parts you insured available at the various stations you need to go to in order to craft the pieces. you then can go to roid fields and chew roids or have ships feed it and dock the owner's ship with it (1 large pad that supports all sizes) . chewing a roid is slow.. and you are vulnerable while doing it but it results in a large amount of ore per roid. chewing ships is possible too. dredgers would have types.


i don't know something like that sounds fun
 
Testing a triple hotspot on a Parrot's Head Sector EL-Y d83 found by Elite miners. As long as the result is the same as my double point, perhaps the limit is reached on them. There are 86 carrier here, apparently a popular place.
 
In general, a triple hotspot is better than a double one. Hence the question: Did the Frontiers change the system of generating points in the rings of planets after 2020? That is, is it possible to find new multi-hotspots in systems that have not yet been scanned?
 
In general, a triple hotspot is better than a double one. Hence the question: Did the Frontiers change the system of generating points in the rings of planets after 2020? That is, is it possible to find new multi-hotspots in systems that have not yet been scanned?
I can't be 100% sure, but when Frontier re-rolled the hotspots with the new method they all completely changed to different areas/dispersal, Borann used to be the place to mine but that disappeared after the re-roll. So if you found some overlapping triple hotspots elsewhere then it is likely there are more to be found.
 
I can't be 100% sure, but when Frontier re-rolled the hotspots with the new method they all completely changed to different areas/dispersal, Borann used to be the place to mine but that disappeared after the re-roll. So if you found some overlapping triple hotspots elsewhere then it is likely there are more to be found.

the Elite miners survey for hotspots is still valid
see my post #3 on first page - overlaps are now good only if they're almost perfect overlaps - there are a few almost perfect one listed in that survey
 
If I go back to the time when there were no hotspots, just resource extraction sites, and much less profit in mining, I used to wonder why there was so little advantage in mining in a RES at all, in fact very few did. I think they missed a trick when they didn’t automatically place the best yield core mining areas in a RES, with a yield high enough to justify mining with an escort or two to keep the pirates at bay. I never really saw the point of the hot spots if they weren’t RESs in the first place.! Each RES could be dedicated to a certain core mineral, and would probably need a wider radius than the current 20km, but at least that way they would make more sense, rather than being more or less an excuse for killing pirates.
 
the Elite miners survey for hotspots is still valid
see my post #3 on first page - overlaps are now good only if they're almost perfect overlaps - there are a few almost perfect one listed in that survey
I meant does it make sense to look for triple hotspots in systems that have not yet been opened. There the rings will be generated when the FSS is scanned.
 
The hot spots exist even without any one going there.. the system seed on the server allready has them pre-selected... and when the hot spots were regenerated every single system in the hole galaxy was reseeded... this is why it won't be done again to fix tritium issues because every hot spot would be reseeded not just tritium..

Long distance hot spots start to lose their value if you don't have a fleet carrier... As you then have to factor in travel time per single ~512 ton trip to sale location...

The ring survey was based on NO FC use... So the ring survey limited the distance...
Triple hots spots out side the 10% distance value have been found but they still failed to increase the collection rate over haz res collection mining in the bubble that does not need a FC as the sale station is with in the Fuel tank of the Single cutter with no fuel scoop...


If a player insists on using a FC for mining and not mining in the bubble, then to get the best results with out being in the bubble the only way to get that is to find a triple hot spot out side the bubble. yes. But there is nothing to say you will ever find one. or that the Seeding script created one at all...
 
If a player insists on using a FC for mining and not mining in the bubble, then to get the best results with out being in the bubble the only way to get that is to find a triple hot spot out side the bubble. yes. But there is nothing to say you will ever find one. or that the Seeding script created one at all...

Jun 30, 2021

For any carrier heading to or from the Beagle Point area.

Formorian Frontier, Greae Bli CT-H b1-6 A 3 A ring.

There is at least one out there:)
 
The hot spots exist even without any one going there.. the system seed on the server allready has them pre-selected... and when the hot spots were regenerated every single system in the hole galaxy was reseeded... this is why it won't be done again to fix tritium issues because every hot spot would be reseeded not just tritium..

Long distance hot spots start to lose their value if you don't have a fleet carrier... As you then have to factor in travel time per single ~512 ton trip to sale location...

The ring survey was based on NO FC use... So the ring survey limited the distance...
Triple hots spots out side the 10% distance value have been found but they still failed to increase the collection rate over haz res collection mining in the bubble that does not need a FC as the sale station is with in the Fuel tank of the Single cutter with no fuel scoop...


If a player insists on using a FC for mining and not mining in the bubble, then to get the best results with out being in the bubble the only way to get that is to find a triple hot spot out side the bubble. yes. But there is nothing to say you will ever find one. or that the Seeding script created one at all...
I always use a carrier ship when mining, because it is impossible to sell all the extracted resources at a bargain price at the same time and on missions. I hope to find 4 hotspots within 2-3 thousand light years. If there is one, of course. There are all stones 66.67% I think.☺️
 
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