I think it's one of those "would have worked fine in single-player" things.I hope that Frontier take another look at the overlapping hotspot effects at some point to restore some of the buffs they brought. It was a good way to discover something special out in the black and they made reasonable sense if it were considered that the rings could be derived from Roche limit interactions, where the core or particular part of a single or multiple body could have ended up next to each other, which would yield a potentially 2x+ buff to a given element in that region. I still think the nerf hammer hit too hard on this one.
One player, discovers some overlapping hotspots by luck or dedicated searching, cool reward.
Thousands of players looking, everyone gets them, well, might as well just have that be how good it is if that's the goal.
A possible compromise might be:
- boost overlaps to pretty much the 2x+ they were before
- re-roll all hotspot locations and materials every Thursday reset [1]
Then there can be a big rush to find the new doubles/triples, get carriers into position to mine them out, and exploit them as much as possible before they disappear; repeat. A lone player who luckily happens across their own also benefits.
[1] If it needs a justification: Hotspots shouldn't be stable - a ring isn't a solid body, and the inner asteroids should orbit much more quickly than the outer ones. A circular hotspot should be smeared into nothingness in a few orbits. RES sites should probably get the same treatment though there's less need for that and arguments for keeping them stable.