I'm not one to complain, so I'll state my own little opinion. Something is still off with the NPC's loadout/weapons firing abilities.
Mission stated I would be attacked, so I wasn't surprised when it happened. I don't know what the FGS was firing, but I managed to escape with a cracked canopy, and 24% hull on my a-rated python. It took about 30 seconds from when it started its attack. FA off, boost, upwards thrusters, corkscrewing, didn't matter, it didn't miss a shot.
Also, something new, when your shields are down, but re-starting or re-booting, and you go to cruise, the shields reset to off, and start rebooting, when you drop out, they go to zero and you have to wait for the the whole process again.
Mission stated I would be attacked, so I wasn't surprised when it happened. I don't know what the FGS was firing, but I managed to escape with a cracked canopy, and 24% hull on my a-rated python. It took about 30 seconds from when it started its attack. FA off, boost, upwards thrusters, corkscrewing, didn't matter, it didn't miss a shot.
Also, something new, when your shields are down, but re-starting or re-booting, and you go to cruise, the shields reset to off, and start rebooting, when you drop out, they go to zero and you have to wait for the the whole process again.