Multi-Role/Multi-Crew Conda on Paper vs Practice

Ok so, I have this Anaconda build, and yeah I'm wondering if it would be a survivable bounty hunter/multi-role ship (with 1 if not 2 support fighters launched), and also I am open to tweaks to the build. I am also however wondering if anyone has really spent some time doing this. I'm thinking of it like an Elite Party Bus. My friends and I can rotate around roles and bang around the galaxy a bit etc, which will help get them some much needed credits too as they're new. Is it profitable in the current patch for crew members? And what can they get a share of vs what can't they? My worry is that 340 mil seems awfully cheap for a combat survivable anaconda, but then again with engineers (all of the resistance stacking for example) do the credits spent go farther than they used to? Would it be worthwhile to add in an Interdictor and collector limpet for some USS farming? I suppose that's not really profitable for crew though.

TL;DR Here is the Conda build, Multi-Crew/Multi-Role and BH focused "But will it kill?" - Doug Marcaida

I also welcome any anecdotal experiences with this type of setup before I spend the time/cash setting it all up.
 
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multy crew is dead on arrival... put it away.

I tend to disagree, I seem to have no problem finding people to be my fighter crew. I have mostly stopped hiring NPC pilots in fact. I like those extra pips, two fighters at once, and it's fun.

TS your build really is multipurpose...I mean it can really do everything! It should work ok. I have a multipurpose anaconda as well but without the passenger cabins (you shouldn't be fighting with passengers anyway, they will get mad!), it runs mostly shield boosters and a KWS, and all lasers...it works for PVE and does ok in lighter PVP as well (not facing truly maxed out PVP ships etc), yours should be similar. Probably won't find chaff useful, you could probably dump that for more resistance boosters, and maybe go full lasers to take advantage of the lack of need for ammo in prolonged praying with your buddies. I use a size 6 fighter bay and size 7 biweave shield for PVE immortality and loads of fighters.
 
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Ok so, I have this Anaconda build, and yeah I'm wondering if it would be a survivable bounty hunter/multi-role ship (with 1 if not 2 support fighters launched), and also I am open to tweaks to the build. I am also however wondering if anyone has really spent some time doing this. I'm thinking of it like an Elite Party Bus. My friends and I can rotate around roles and bang around the galaxy a bit etc, which will help get them some much needed credits too as they're new. Is it profitable in the current patch for crew members? And what can they get a share of vs what can't they? My worry is that 340 mil seems awfully cheap for a combat survivable anaconda, but then again with engineers (all of the resistance stacking for example) do the credits spent go farther than they used to? Would it be worthwhile to add in an Interdictor and collector limpet for some USS farming? I suppose that's not really profitable for crew though.

TL;DR Here is the Conda build, Multi-Crew/Multi-Role and BH focused "But will it kill?" - Doug Marcaida

I also welcome any anecdotal experiences with this type of setup before I spend the time/cash setting it all up.

If you get 'specialised' on the shield cell bank you probably won't even need heat sinks to use it, freeing up 1-2 utility slots.

Your shield will be a bit on the weak side in combat, so you'll probably want to keep 4 pips to sys whenever you're taking damage.

Fighters drawing fire will help your shield a lot too.

Also I try to always use at least a C6 fuel scoop on big ships, smaller ones takes way too long and I don't have the patience.
 
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multy crew is dead on arrival... put it away.

Ive been helping two new players and we used MC once.
Multiple disconnects, crashing clients and one of my newbie wing once he went back to his own ship... all planets where invisible.
This was extra thrustrating when i was trying to teach him how to land on a planet. (this has happened to me also after a MC session....invisible worlds... you need to jump systems in MC for this to happen).

These two new players actually rage quit the game because of the MC fallout. We avoid it now.

Its crrrrraaaaaaaaaaaaaaaaaaaaaaaa.......................................................p!
 
Ive been helping two new players and we used MC once.
Multiple disconnects, crashing clients and one of my newbie wing once he went back to his own ship... all planets where invisible.
This was extra thrustrating when i was trying to teach him how to land on a planet. (this has happened to me also after a MC session....invisible worlds... you need to jump systems in MC for this to happen).

These two new players actually rage quit the game because of the MC fallout. We avoid it now.

Its crrrrraaaaaaaaaaaaaaaaaaaaaaaa.......................................................p!

The trick is to avoid going back and forth between SC, and don't launch any ships prior to players joining.

So you know... stay in one place.

Last I tried doing piracy with MC it was a horror show, this was some time ago though. Felt like an Alpha.
 
Anywhere here try MC whilst both machines are in the same room connected via Lan? My only use for multi crew is to have friends come over and ride shotgun in VR.

Recently got one of my friends into Elite, he's fairly old and a complete newbie, he tends to just sit in other peoples ships whilst they are exploring, hasn't mentioned any connection issues to me. Seems to enjoy MC quite a bit, a nice way for him to relax using the rift.
 
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