It says “damage mostly thermal” but what are the figures?
Shields have a 40% resistance to kinetic so I’m trying to work out whether, say, a full MC Krait with Autoloader would get through shields and hull quicker than an incendiary modded loadout would.
I assume the incendiary MC’s would get through shields quicker but hull slower as the kinetic damage output of the MC would be lower, and I also assume the autoloader modded MC’s would do the opposite and get through the shields slower but the hull quicker, but I have never seen any figures to be able to work out which way round is overall better.
I’m angling towards incendiary with a corrosive, which would offset the lower kinetic damage, but just wanted to put it out there out of curiosity.
Shields have a 40% resistance to kinetic so I’m trying to work out whether, say, a full MC Krait with Autoloader would get through shields and hull quicker than an incendiary modded loadout would.
I assume the incendiary MC’s would get through shields quicker but hull slower as the kinetic damage output of the MC would be lower, and I also assume the autoloader modded MC’s would do the opposite and get through the shields slower but the hull quicker, but I have never seen any figures to be able to work out which way round is overall better.
I’m angling towards incendiary with a corrosive, which would offset the lower kinetic damage, but just wanted to put it out there out of curiosity.