Ships Multicannons and heat levels...

Hello All,

I would like to try all multicannon build on my Cheiftain. HOWEVER. I know MC will generate some heat. I would like to use all G5 overcharged MC. 1xL with corrosive, 1xL with incendiary, 1xM and 3xS with oversized. As I have no experience with this I would like your opinions. Do you think Chieftain will be able to support this or will it cook itself?? I did try to put this into Coriolis Shipyard but all I can see is 120DPS, infinite TTD and all looks fine etc. No idea how to read/understand the heat issue... All core internals are already G4/G5 on this ship...

Feedback welcome...
 
I would go with 3x small overcharged incendiary, 1 medium high capacity corrosive and 2x large overcharged autoloader
Have the smalls on one trigger and the med and larges on the other one.
Use smalls on shields, rest on hull - but do take the liberty to unload all if needed

why smalls with incendiary? they do full damage on shields, but their damage on hulls is heavily impaired by low piercing
the medium corrosive plus the 2 large will do just nice on hulls

edit: A g5 armored + thermal PP can help reducing heat overload
 
The heat generated by your weaponry can be mitigated to a degree with the choices you make in other areas of the ship. Heat is a function of power draw. By reducing the power overhead you'll reduce heat to help offset whatever heat is generated by the weapons.

For example choosing D-rated sensors over A-rated, or D life support instead of A. Thermal spread on A-rated, non-overcharged power plant, E or D shield boosters instead of A-rated. Low emission engineering. Use the feature to shut uneeded modules down. Don't fall in to the clean drives trap, use dirty. Lots of ways to reduce power draw. But before doing any of that, mount and engineer your weapons and test it. See how much (if any) work needs to be done to bring heat down.

I prefer Coriolis, but EDSY is what I use for heat analysis and engineering.
 
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Just to add one point. If you use EDSY to test your build, under the thermal (THM) section there is a WEP value that should show you the heat in your build at full throttle and with all weapons firing. Coriolis doesn't have the same feature, but maybe it will eventually. But this THM section is why I use EDSY for heat analysis and build theory.

Using this can save you some time and mats perhaps. I don't use all-MC builds, though I love multi-cannons. All of my armed ships use them, with a mix of corrosive and autoloader, all overcharged. I counter the heat with thermal vent beams, but I also have cool-running as a build priority.
 
Just to add one point. If you use EDSY to test your build, under the thermal (THM) section there is a WEP value that should show you the heat in your build at full throttle and with all weapons firing. Coriolis doesn't have the same feature, but maybe it will eventually. But this THM section is why I use EDSY for heat analysis and build theory.

Using this can save you some time and mats perhaps. I don't use all-MC builds, though I love multi-cannons. All of my armed ships use them, with a mix of corrosive and autoloader, all overcharged. I counter the heat with thermal vent beams, but I also have cool-running as a build priority.
Just tried and I have to say I am impressed. More details and and interface is not that bad... I am now confident that my build will do what I want w/o heat issues...
 
Out of curiosity, what is the heat figure when you've gone full daka-daka?

Would you care to share the build?

Even though I use EDSY for the heat stuff, I can't really make out the rest of it all. Coriolis is much better for me haha.
 
Thanks, yeah she heats up. 28% is good idle.

What's up with those thrusters? Get As in there, I'd say. Speed is life!
 
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I know, and I hesitated to bring it up for that reason, the thought of all those mats. But yeah, this ship will be much faster with G5 As.

The As would raise your heat, as they draw more power while having the same thermal load. But the additional speed should be well worth the trade off. And I'm sure there are ways to compensate for it if it's hotter than you want.
 
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I did a quick swap in EDSY for the thrusters and EDSY says that change would raise boost speed from 483 to 532. That's not a massive leap, but for me at least I want my ships to go as fast as possible. I have no ships in my fleet incapable of boosting at least 500 m/s. The DBX just cuts it :)
 
Thanks, yeah she heats up. 28% is good idle.
Yeah, The resting heat increased after changing thrusters to 30%. With full thrusters and weapons it says it will get hot when WEP capacitor nears empty. I had a look at fire groups as well and I don't think it will be a problem since I split small cannons - thermal effect- as one trigger and another - kinetic - as a different one. So in no circumstances all 6 cannons will be firing at once... And because those are multicannons those do not take that much power in the first place so the WEP capacitor should not drain to empty anyway...
 
You can drop that heat figure with module priorities. If your FSD, cargo hatch and DC are all shut down in combat it will drop the heat figure a point or two.

Another way you could drop the heat would be to swap some or all of the shield boosters with HD E or Ds, which draw a lot less power than the As. Of course this would affect the shield capacity, but Chieftains aren't shield tanks anyway. Just a couple ideas should the end result prove too toasty.
 
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