I'm about to re-roll my Corvette's multicannons to get rid of their Incendiary specials (I'll be using efficient beams for my G4 hardpoints, since my upgraded PD from the Dweller was pretty much a god roll) and replace them with Autoloaders. However, I'm puzzled by the rapid fire mod - in terms of DPS, it should, on paper, be comparable to overcharged. However, you chew through ammo much faster, and the added jitter is also a bit lame.
So what's the logic behind rapid fire? Is it a "just for fun" kind of mod, or does it somehow beat out overcharged for, say, module sniping at close range or hull shredding against hardened targets?
As a side question, is it possible to get rate of fire increases on multicannons as secondary attributes while rolling?
So what's the logic behind rapid fire? Is it a "just for fun" kind of mod, or does it somehow beat out overcharged for, say, module sniping at close range or hull shredding against hardened targets?
As a side question, is it possible to get rate of fire increases on multicannons as secondary attributes while rolling?