Multicrew Gunners should get their pip applied directly to their turrets.

One of the big reasons why designing a build with turrets is bad, is because those turrets take from the same capacitor bank as your primary weapons, which means you end up having less available power to fire your main guns.

It would be nice if multicrew gunners could allocate their pip directly to their turrets. That way, the ship could actually break the pip cap slightly, mitigating the downsides of carrying turrets and actually INCREASING the firepower of the ship!
 
Nothing wrong with turrets. If multicrewing you need to coordinate with the captain is all. I mean, part of the point is multicrew is to work as a team.
 
Nothing wrong with turrets. If multicrewing you need to coordinate with the captain is all. I mean, part of the point is multicrew is to work as a team.

The issue is that in doing so, you only sacrifice efficiency. In my experience, gunners are usually less effective than the AI, with the one exception of chaff.

Chaff, however, is already soft-countered by turrets, anyway; AIs generally won't run chaff constantly, but rather when you first start shooting at them. If you have a turret, this means their chaff timing is completely thrown off, and they end up chaffing when only one or two turrets is shooting at them, and ending up vulnerable when in your direct sights. So even that tenuous benefit is minimized. Especially since the turret knows its own firing arc much better than players do, so despite players having faster targeting, they will almost always fire less frequently than the default turret AI.

It's to the extent that, it's quite common for me to join Multicrew and have the pilot ask me NOT to take the turrets, because doing so only hurts them rather than helping them.

I don't think that should be the case. Having a gunner should be a good thing nine times out of ten.

The gunner already has a pip they can distribute; it seems like a fair bonus to allow them to apply that pip directly to their own station.
 
You need better gunners.

Perhaps, but that's sort of a self-perpetuating cycle. Players don't see much benefit in having gunners, so they never have gunners, so there are no good gunners.

It's the same reason why a lot of games release new content in an OP state, so players get used to it and know how to use it when it eventually gets nerfed.
 
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