2M per 25 mins is about 4M per hour with travel times. Aka 50 hours to earn 200M credits.
Keep in mind you are also far from the norm here... you have an endgame ship worth nearly 1 billion credits *before* engineering, and you've had time to further enhance it. Your income rate is the exception and not the rule.
Think about someone joining his friend who has a mid-grade FDL and the only thing engineered so far is his FSD. He isn't earning afk money like you.
This is what I mean by people blowing this out of proportion; The people supporting this change talk as if every new player has a friend with an engineered corvette who will afk-farm them to an Anaconda in two evenings. (Which isn't even possible) At best it is a rare edge case, and even if it happens, *so what*?
I would still like to know how someone getting a big ship "too quickly" ruins your experience - especially if they aren't even playing in Open.
The really funny part is that people who want to minmax and boost their friends will just do it in a wing where everyone still gets 100% payouts for minimal risk. The people this change impacts the most are those who don't fit into the newbie + corveteran scenario, like two friends in mid level ships who just want to play together. Now they have the same dilemma as wings do today, as Multicrew seriously F*cks over anyone who isn't the helm.