Multicrew is excellent and I hope you will continue to build on the excellentness

I must have repped nearly every post on the first page of this thread.

Glad to see that some people are seeing Multicrew for what it is: a fun addition to an already great game.
 
I apologize, I'm bad when it comes to certain things - could someone kindly provide me direction or a link to the update being discussed?

Preferably if it also includes something I read in a different thread about Shields.

Thanks,

Riôt
 
agree, and I think a lot of people do. I loved the early days, learning to scrape by and survive. And running scared from big ships. It would be a big loss to not have that in Elite. It makes the later gameplay better somehow
I wholeheartedly agree. I remember that feeling of near hopelessness in every moment of play. Every credit was valuable back when a C-rated Viper 3 was considered your most amazing ship. Heck... I still have the screen shot saved where I managed to have 1 million credits in my bank account. It felt amazing.
 
2M per 25 mins is about 4M per hour with travel times. Aka 50 hours to earn 200M credits.

Keep in mind you are also far from the norm here... you have an endgame ship worth nearly 1 billion credits *before* engineering, and you've had time to further enhance it. Your income rate is the exception and not the rule.

Think about someone joining his friend who has a mid-grade FDL and the only thing engineered so far is his FSD. He isn't earning afk money like you.

This is what I mean by people blowing this out of proportion; The people supporting this change talk as if every new player has a friend with an engineered corvette who will afk-farm them to an Anaconda in two evenings. (Which isn't even possible) At best it is a rare edge case, and even if it happens, *so what*?

I would still like to know how someone getting a big ship "too quickly" ruins your experience - especially if they aren't even playing in Open.

The really funny part is that people who want to minmax and boost their friends will just do it in a wing where everyone still gets 100% payouts for minimal risk. The people this change impacts the most are those who don't fit into the newbie + corveteran scenario, like two friends in mid level ships who just want to play together. Now they have the same dilemma as wings do today, as Multicrew seriously F*cks over anyone who isn't the helm.

If only I could serial rep you as these mission npcs can serial interdict!
 
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