Hello commanders,
so yesterday I gave a try to multicrew mining... we were in a pristine ring, High RES... as a griefing / joker precaution I disabled SCB and Heatsink modules.
I thought it would go like this:
* a player in a fighter flying around, defending me when necessary, stealing kills from cops in "spare time"
* a player in gunner role
** firing prospectors on nearest rocks, actively helping with "next rock to mine" decision
** firing collectors as needed
** firing mining laser turrets when needed
** occasionally "in spare time" scan attacking NPCs with KillWarrantScanner
* at least some brief communication between players
What really happened:
- no comms from them at all except initial "Hi"
- player in the fighter actually did nothing, except spectating :/
- player in gunner role
-- didnt fire a single prospector, athough I asked him to do so several times in the chat
-- attempted to use mining lasers, but he was shooting at low value rock without prospector attached to it ?:/?
- alltogether they were totally useless
- both left the session without saying goodbye or thank you or friend request or ... anything
... I find mining, defending myself and doing the whole micromanagement stuff much more effective when I do it all by myself
What surprised me:
- for HELM Its impossible to keep firegroups with prospector limpets ... or I do not know how to do it? Its utterly stupid, especially when your crew members do not know what they are doing (or are there only to annoy you)
- for HELM Its impossible to "open only one MC socket" (when I want only one crew member on board) ... or I do not know how to do it?
- refinery management is still solely on HELMs shoulders... due to lack of automatic filtering of unwanted cheap materials/rock chunks as a function of the refinery itself, HELM still has to do it manually and can not authorize crew members
- after the player from the fighter disconnected, I was unable to order the fighter to dock ? The option in orders tab was inactive... I shot it down to "reset" and be able to deploy it later with my NPC crewmember
Do you - more multicrew experienced commanders - have any suggestions for me to enjoy this feature better next time?
Can you answer these questions?
* How to enable only one multicrew slot? How to disable the second multicrew slot?
* when there is a player in the gunner role, how can a HELM keep the control of prospector limpets (have them in a active firegroup)?
* is it possible for the HELM to lock / disable gunner role altogether?
* is there a thread, which would summarize and explain MC features - tutorial for multicrew (the Frontier video really disappointed me, its not detailed enough)? I can not find anything
Thank you in advance, fly safe commanders! Karlos
so yesterday I gave a try to multicrew mining... we were in a pristine ring, High RES... as a griefing / joker precaution I disabled SCB and Heatsink modules.
I thought it would go like this:
* a player in a fighter flying around, defending me when necessary, stealing kills from cops in "spare time"
* a player in gunner role
** firing prospectors on nearest rocks, actively helping with "next rock to mine" decision
** firing collectors as needed
** firing mining laser turrets when needed
** occasionally "in spare time" scan attacking NPCs with KillWarrantScanner
* at least some brief communication between players
What really happened:
- no comms from them at all except initial "Hi"
- player in the fighter actually did nothing, except spectating :/
- player in gunner role
-- didnt fire a single prospector, athough I asked him to do so several times in the chat
-- attempted to use mining lasers, but he was shooting at low value rock without prospector attached to it ?:/?
- alltogether they were totally useless
- both left the session without saying goodbye or thank you or friend request or ... anything
... I find mining, defending myself and doing the whole micromanagement stuff much more effective when I do it all by myself
What surprised me:
- for HELM Its impossible to keep firegroups with prospector limpets ... or I do not know how to do it? Its utterly stupid, especially when your crew members do not know what they are doing (or are there only to annoy you)
- for HELM Its impossible to "open only one MC socket" (when I want only one crew member on board) ... or I do not know how to do it?
- refinery management is still solely on HELMs shoulders... due to lack of automatic filtering of unwanted cheap materials/rock chunks as a function of the refinery itself, HELM still has to do it manually and can not authorize crew members
- after the player from the fighter disconnected, I was unable to order the fighter to dock ? The option in orders tab was inactive... I shot it down to "reset" and be able to deploy it later with my NPC crewmember
Do you - more multicrew experienced commanders - have any suggestions for me to enjoy this feature better next time?
Can you answer these questions?
* How to enable only one multicrew slot? How to disable the second multicrew slot?
* when there is a player in the gunner role, how can a HELM keep the control of prospector limpets (have them in a active firegroup)?
* is it possible for the HELM to lock / disable gunner role altogether?
* is there a thread, which would summarize and explain MC features - tutorial for multicrew (the Frontier video really disappointed me, its not detailed enough)? I can not find anything
Thank you in advance, fly safe commanders! Karlos