Multicrew on PS4

Has anyone tried multicrew on your PS4 with someone else? How did it work for you?

It dawned on me today that if Amazon has a golden goose sale on the PS4 Pro during Black Friday / Cyber Monday, I could upgrade to the Pro, but keep my Slim and use it to put Jenny in the cockpit with Duck (or vice-versa). Together we shall rule the galaxy as father and daughter! Muhahaha!!!!

But only on the most sunny of days :cool:
 
Don't do it, multicrew is supposed to be the most buggy part of ED.

Though, maybe the forum post that would result from your two PS4s next to each other unable to form a stable multicrew instance would be an interesting read...
 

stormyuk

Volunteer Moderator
Has anyone tried multicrew on your PS4 with someone else? How did it work for you?

It dawned on me today that if Amazon has a golden goose sale on the PS4 Pro during Black Friday / Cyber Monday, I could upgrade to the Pro, but keep my Slim and use it to put Jenny in the cockpit with Duck (or vice-versa). Together we shall rule the galaxy as father and daughter! Muhahaha!!!!

But only on the most sunny of days :cool:

I tried it for the Great kid, don't get cocky Trophy, worked fine when I was doing it with someone on my friends list, when I have tried it with Random people I can never find a ship. :)
 
Me and my eldest used to regulary play it on xbox (until ps4) and we found it worked very well even though we were both using the same network and fibre connection! We probably had more probs in a wing than multicrew tbh.

Should hopefully have the vette on xbox for the weekend so I'll let you know how multicrew is on 2.4 ;)
 
didn't seem to have a problem the two times me and my friends tried it...other than my friend g out as we zipped around stuff and he couldn't control anything.
 
Used it a little in my ASP whilst travelling out to Colonia - worked well but a bit limited on exploring. Thought game was bugged when my friend couldn't deploy the SRV but then realised it's something you cannot use in multi crew.

Something FD could do is allowing the crew access to the scanners, advanced discovery is even on a hardpoint so it's pretty illogical. Was cool having someone using the system map whilst fuel scooping. I also hear it's fine for combat and the like but have yet to try it myself.
 
Has anyone tried multicrew on your PS4 with someone else? How did it work for you?

It dawned on me today that if Amazon has a golden goose sale on the PS4 Pro during Black Friday / Cyber Monday, I could upgrade to the Pro, but keep my Slim and use it to put Jenny in the cockpit with Duck (or vice-versa). Together we shall rule the galaxy as father and daughter! Muhahaha!!!!

But only on the most sunny of days :cool:

Using one controller with each hand, or would you have someone there with you to control the other character? :) ...

(Also running two PS4s and (edit) two TVs at the same time whenever you're playing Elite would certainly add to your electricity bill... :) .)
 
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Tried it several times with a friend and it worked well for us. You've to get used to the menus / controls a bit, but after that it's fine.

We tested different roles like gunner and fighter pilot. Especially the fighter pilot is fun, as these are insanely fast and maneuverable ships.
 
Using one controller with each hand, or would you have someone there with you to control the other character? :) ...

The alt character would just be "eye candy". They don't need to do anything but sit there. One of the reasons I'm hesitating to buy an Anaconda is that a ship like that needs a proper crew - at least one other person on the bridge. It just doesn't "feel right" being in such a huge ship all alone. Someday Frontier will give us NPC crew, but until then, I'm thinking outside the box.

There are a few other benefits - the alt character will earn credits / experience, and I get a free pip (which makes no sense at all). I'd create a private group for this, so it would effectively be Solo play, thus I'll not be "cheating" in a PvP sense.

I also could set the alt character's view to something different, so that second monitor (I use computer monitors on my consoles, not huge TVs) could be a dedicated rear-view mirror, for example.

(Also running two PS4s and (edit) two TVs at the same time whenever you're playing Elite would certainly add to your electricity bill... :) .)

My electricity is free, as long as the sun is shining (hence my OP ending) :p
 
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The alt character would just be "eye candy". They don't need to do anything but sit there. One of the reasons I'm hesitating to buy an Anaconda is that a ship like that needs a proper crew - at least one other person on the bridge. It just doesn't "feel right" being in such a huge ship all alone. Someday Frontier will give us NPC crew, but until then, I'm thinking outside the box.

There are a few other benefits - the alt character will earn credits / experience, and I get a free pip (which makes no sense at all). I'd create a private group for this, so it would effectively be Solo play, thus I'll not be "cheating" in a PvP sense.

I also could set the alt character's view to something different, so that second monitor (I use computer monitors on my consoles, not huge TVs) could be a dedicated rear-view mirror, for example.



My electricity is free, as long as the sun is shining (hence my OP ending) :p

On NPC crews, indeed i hope we get them sooner rather than later... :) .

And that's the least i want, i want to be able to order all my ships around to do things under computer control, like has been a standard thing in the X series since at least X2, rather than having all but the ship i'm currently flying, sitting idle in a shipyard*.

As for the rest of you post, you certainly sound to have it all worked out (though aside from a bit of extra XP and the extra pip the second crew member gets, it sounds like a bit of a waste of having them there...)

Lastly, on the extra pip of energy they get, i'd say that's to reflect the better power management having a second crew member on board a ship would surely give you...
Though MAYBE it's to reflect the fact that they wear portable generators which plug into the ship to give it extra power - i'm mostly joking with this one, mostly... (they COULD be like Iron Man and have Arc reactors in their chests, though probably not) :) .

(*In the X series you can give your ships simple commands which they'll carry out, then they ask you what to do next, or just continue on doing as instructed 'til you tell them to do something else.

For example, you might tell a trading ship to fly to another station, which they'll do then ask for more instructions.
If they're attacked on route, they'll shoot at their attackers, mostly with turrets and launch any defensive missiles or fighter drones they may have and call for help, but mostly they'll just try to fly wherever you sent them, while still under fire (unless you give them new orders).
(IF you can't get to them quickly enough or you're busy, you can try sending combat ships to hopefully deal with whatever's attacking them.)

If you tell a combat ship to attack all enemies in its' current sector, it'll go around looking for targets or if you tell it to protect a particular ship or station, it'll do so 'til you tell it to stop.

If you tell any ship with explorer software to fly though an unexplored gate or to fly around a particular area of a large sector to search around, mostly to look for hard to find gates or bases, it'll do so.

While you can also send ships to remotely mine asteroids and collect items left behind after battles with the right software and equipment on board most ships also...

The above tasks only need easy to find and cheap software on board the particular ships, to follow such orders.
But for more complex commands and more advanced responses from ships, you need more expensive and less common software.

In particular, trade command software mark iii, costs about 500,000 (vs the normally hundreds to about 10,000 credits at the most it costs for most ships software) and is only available from Teladi equipment docks and handful of other special stations.

It puts a named NPC pilot in the particular ship, normally a freighter, it's installed in, who levels up over time.

At first the pilot can only work in one sector, but it'll fly around looking for things to buy and sell for the best profit and will continue 'til they run out of profitable deals, or they have a load of cargo they can't sell, which might never happen in certain sectors.

After a few levels the pilot can be promoted to sector trader status in which they'll search up to four neighbouring sectors for items to buy and sell.

But the fun really starts when the pilot has ranked up high enough to be a Universal Trader, they'll start to search around the whole (known to you at this time) in game Universe, MOSTLY avoiding dangerous sectors, though they still like to look for good deals in pirate sectors... :) .

They'll be smart enough to at least try to jump away from any aggressive ships, go to shipyards to repair themselves and buy fighter drones and energy cells whenever they need them and eventually give up on a particular dangerous trade route, if they keep getting attacked (they'll even buy upgrades for themselves overtime if you send them out in a less than stellar ship) :) .

Lastly combat ships can be commanded to patrol multiple sectors with the right software installed... :) .)
 
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It's going to have to be a mighty good sale for me to pop down the extra $$ for a PS4 Pro (or I get a raise), so in the meantime, here's another idea to chew on:

Right now I doubt anyone is going to want to actively multicrew with Old Duck, as they would be bored out of their mind as I'm running cargo missions for hours at a time.

However....

What about passive multicrew? Let's say it is time for you to mow the lawn, walk the dog, whatever. You could join someone else's ship right before you go do your chores. You'll basically be a "decoration" for that player's bridge. Your CMDR wouldn't do anything, because you're outside mowing the lawn. What's in it for you? Your CMDR is earning credits and rank (IIRC) while you're away from your PS4! And someone like me gets a crew on his bridge to look at, and an extra pip FTW! Think of it as the ED version of SETI@home :D

Anyone interested in this? Perhaps you'd like someone to sit in your empty chairs, but you don't want them touching your buttons. Old Duck would volunteer for "decoration duty" during daylight hours when the human behind the CMDR is not playing the game. I'll even make a female avatar for Duck if you'd prefer a lady on your bridge (it's now official canon):

How_do_you_feel_about_having_a_female_Doctor_in_Doctor_Who_.jpg
 
It's going to have to be a mighty good sale for me to pop down the extra $$ for a PS4 Pro (or I get a raise), so in the meantime, here's another idea to chew on:

Right now I doubt anyone is going to want to actively multicrew with Old Duck, as they would be bored out of their mind as I'm running cargo missions for hours at a time.

However....

What about passive multicrew? Let's say it is time for you to mow the lawn, walk the dog, whatever. You could join someone else's ship right before you go do your chores. You'll basically be a "decoration" for that player's bridge. Your CMDR wouldn't do anything, because you're outside mowing the lawn. What's in it for you? Your CMDR is earning credits and rank (IIRC) while you're away from your PS4! And someone like me gets a crew on his bridge to look at, and an extra pip FTW! Think of it as the ED version of SETI@home :D

Anyone interested in this? Perhaps you'd like someone to sit in your empty chairs, but you don't want them touching your buttons. Old Duck would volunteer for "decoration duty" during daylight hours when the human behind the CMDR is not playing the game. I'll even make a female avatar for Duck if you'd prefer a lady on your bridge (it's now official canon):


Sounds good to me except I wouldn't want you dressed as a her, there isn't enough makeup in the galaxy. But I'd be willing to put my holographic hooker in the closet, if Jenny want's to tag along. Assuming she's not one of those gum snapping valley girl type, that like to pull their gum out and twirl it around their finger all the time. But she better like blues music from the mid 20 century cause that's the only music I'd allow. LOL
 
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It's going to have to be a mighty good sale for me to pop down the extra $$ for a PS4 Pro (or I get a raise), so in the meantime, here's another idea to chew on:

Right now I doubt anyone is going to want to actively multicrew with Old Duck, as they would be bored out of their mind as I'm running cargo missions for hours at a time.

However....

What about passive multicrew? Let's say it is time for you to mow the lawn, walk the dog, whatever. You could join someone else's ship right before you go do your chores. You'll basically be a "decoration" for that player's bridge. Your CMDR wouldn't do anything, because you're outside mowing the lawn. What's in it for you? Your CMDR is earning credits and rank (IIRC) while you're away from your PS4! And someone like me gets a crew on his bridge to look at, and an extra pip FTW! Think of it as the ED version of SETI@home :D

Anyone interested in this? Perhaps you'd like someone to sit in your empty chairs, but you don't want them touching your buttons. Old Duck would volunteer for "decoration duty" during daylight hours when the human behind the CMDR is not playing the game. I'll even make a female avatar for Duck if you'd prefer a lady on your bridge (it's now official canon):


I am interested OD and we are on each others friends lists so we should try it sometime :)
 
Multicrew is not bad but not great either.
It disables Outfitting and Shipyard options on stations, so if you want to change something, you have to disband. It also disables your SLF and SRV, so even though you can have multiple of those, you can't go out and race or explore in SRVs together. Nor can you let someone pilot your ship while you take the Gunner seat or a SLF yourself.
Letting another player control your SLF is a good idea if our Crew sucks, but in my experience, Deadly and Elite Crew with fixed weapons are more capable than players.
Gunner requires turrets and turrets suck. Anaconda and maybe Cutter are about the only ships where turrets can be viable.

The good thing is that you get up to two extra Pips, one per player, which makes a noticeable difference.

You can try it with my Corvette if you want. ;)
 
Multicrew is not bad but not great either.
It disables Outfitting and Shipyard options on stations, so if you want to change something, you have to disband. It also disables your SLF and SRV, so even though you can have multiple of those, you can't go out and race or explore in SRVs together. Nor can you let someone pilot your ship while you take the Gunner seat or a SLF yourself.
Letting another player control your SLF is a good idea if our Crew sucks, but in my experience, Deadly and Elite Crew with fixed weapons are more capable than players.
Gunner requires turrets and turrets suck. Anaconda and maybe Cutter are about the only ships where turrets can be viable.

The good thing is that you get up to two extra Pips, one per player, which makes a noticeable difference.

You can try it with my Corvette if you want. ;)

The restrictions are disappointing, you'd hope that having multicrew (and hopefully eventually NPC multicrew) on board, would be nothing but a benefit to a ship... :_ .
 
From a PC perspective, it worked fine for me Duck. I'd hosted more than a few multicrew sessions where crew used both of my fighters, or there was one fighter, and my npc figther crew. Framerate never visibly dropped even when I was at ring resource sites. The only time it stutters is when usually one of the players in the group has low or bad connection which happens with wings too.
You'd also get an extra energy pip for each multi crew member. Yes, some hosts just let crew sit there and use the pip for a session.
 
I had a crack on multicrew recently with a friend,played a fighter pilot. It was fun but I encountered a few bugs and a random disconnect,the headlook when in the mothership was broken and looked straight up constantly and when in the slf I had to manually set the firegroup for my chaff on several occasions (which is a real pain in the *** when under fire) and also a few times docking the slf would fail,the toaster rack would sometimes randomly retract when I was on approach then I was unable to cancel the dock request and try again resulting in the loss of the fighter
 
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