Multicrew respawn suggestion

Viajero

Volunteer Moderator
When you physically multicrew and fly in a wingmate´s ship, get to a settlement, disembark and die in combat there then the game respawn you back at your ship location wherever that may be. This leads to long periods of wait to get back into the action with your crew mates.

Unless sent to a penal station due to crimes etc I would suggest crew members dying have an additional spawn option to spawn in orbit (similar to when you bring your own ship) at a Vulture dropship (like in CZ) or an Apex which are then automatically bound to go to the general area where they died last.
 
This is critical, if you consider also disconnections, they have to fix this to let physical multicrew be a thing.
Best option would be to let the died/disconected crew member respawn on the ship he was aboard, like its owner.
Of course there's the problem that if it was sent a way they'll have to find a way to make it work, but we now have the apex tech

(in addition this contributes to the half-baked feeling of Odyssey)
 
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Or, if the host's ship is in the instance, spawn there.

Or have the host's ship be the dropship.

Whatever it takes to ensure that a multiplayer gameplay session can continue without the unnecessary friction that being sent to an entirely different location on death, thus breaking the flow of gameplay and causing frustration.
 
This problem has ruined quite a few sessions now, trying to have a game with a friend just doesn't really work - especially when said friend is new and still learning the ropes; they're going to die - more than once - and the majority of you're playtime will be spent just trying to meet up.

Could we not have the option of spawning in a teammates ship on death, much like our own, providing you're in a team with them at the time and they're in the same system as you.
 
When you physically multicrew and fly in a wingmate´s ship, get to a settlement, disembark and die in combat there then the game respawn you back at your ship location wherever that may be. This leads to long periods of wait to get back into the action with your crew mates.

Unless sent to a penal station due to crimes etc I would suggest crew members dying have an additional spawn option to spawn in orbit (similar to when you bring your own ship) at a Vulture dropship (like in CZ) or an Apex which are then automatically bound to go to the general area where they died last.
i think it would be nice if all Odyssey-Players get a Crew-Quarter, similar to how Horizons-Players have the Planetary Landing Suite.
ideally this Module would act as respawn anchor, remove the multicrew-seat limitation, and someday work like the Dropships work.
and in a perfect World, physical Crew could still use your Ships stuff like Turrets, while those in the Quarter cant...
 
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