Multiplayer thoughts and concerns

I wonder if the people on this forum or the Devs could answer a few questions about how Multiplayer will progress with the expected updates.
Could you please address the following?

- Will there be a easy way of identifying people in your wing on your radar? (This is a MUST)
- How are we to play together in such a vast galaxy? - in sessions where all the members of a wing cannot get together, everyone is soon going to be separated by perhaps hundreds of light years.
- I noticed when playing with just one member in my group last night that it took nearly two minutes to come out of my hyperspace jump and sometimes my friend was not in the same instance, even though we were playing Private Group. I felt like something was going on behind the curtain, but whatever it was it didn't work.
- Is there going to be a group hyperspace option - where say the leader of the group can initiate the jump for all members of the wing?
- How are bounties and missions going to be handled?


Well thanks for reading, really enjoying the game.

Booker.
 
- Is there going to be a group hyperspace option - where say the leader of the group can initiate the jump for all members of the wing?
Booker.

This one was answered quite a while back, there'll be no slaving of your FSD drives to a "wing leader". Each person would need to follow using the FSD-wake as the transit method. It would also mean that rather than an en masse entry into combat, you'll have a staggered arrival.
 
I wonder if the people on this forum or the Devs could answer a few questions about how Multiplayer will progress with the expected updates.
Could you please address the following?

- How are we to play together in such a vast galaxy? - in sessions where all the members of a wing cannot get together, everyone is soon going to be separated by perhaps hundreds of light years.

Personal problem. EVE has the same travel times if not more and its fine.
 
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