Hey all,
So I finally got a Rift S and am blown away by the VR experience in ED.
The only area I'm struggling to understand is how the various apps with their different graphic settings relate to each other to get the right balance of performance vs. quality.
I first tried playing with my regular ED install, then installed again in Steam VR, then eventually directly in the Oculus app, and have to say I've found ED performance and stability seems best when it's launched directly from with the Oculus library.
This also meant I could uninstall Steam & Steam VR to remove one more app and its settings. I also tried with the 'optimal' game settings in GE Force experience but didn't notice any difference so uninstalled that app too.
So I'm left with the graphics settings in the Nvidia control panel, the Oculus app, and within ED itself.
I have a pretty good understanding of how the ED graphics settings work, but what I don't understand is what the Oculus graphics settings should be on. There are two places this can be set - in the VR settings screen (I currently have it set to 'Automatic') and an additional one in the 'Devices' section. I currently have that set to 'Automatic' too, but it offers a choice of Performance or Quality.
Similarly in the Nvidia control panel: In the 3D settings area there are three options: 'Let the 3D application decide', 'Use advanced 3D settings' or 'my preference' for quality, performance, or balance.
Historically I always had it set to 'use my preference: Quality' - but now I'm wondering if it's better to 'Let the 3D application decide' as different VR apps will have different needs.
It's all a bit confusing for me as I'm not sure what I'm pushing or losing in the Oculus app or Nvidia control panel if I set them to quality vs. performance. What impact, if any, would they have on the in-game settings in ED?
Not sure if anyone here has a better handle on it all - my rudimentary logic tells me to set everything to automatic in Oculus & Nvidia, which should mean ED has full control of the GPU?
I never really worried about all this before as I was getting 80fps the majority of the time in ED, but now that I've introduced VR it drops to around 40fps with some stuttering and juddering depending on what I'm toggling in ED. I'm mostly okay with that as I've worked out what I can dial down in the ED settings to improve performance (thanks in part to the excellent guide here: https://forums.frontier.co.uk/threads/best-graphics-settings-guide.422735/)
But I can't help think I'm missing a trick somewhere with the Oculus & Nvidia settings if I leave them on automatic ...
Any pointers welcomed
Thanks.
So I finally got a Rift S and am blown away by the VR experience in ED.
The only area I'm struggling to understand is how the various apps with their different graphic settings relate to each other to get the right balance of performance vs. quality.
I first tried playing with my regular ED install, then installed again in Steam VR, then eventually directly in the Oculus app, and have to say I've found ED performance and stability seems best when it's launched directly from with the Oculus library.
This also meant I could uninstall Steam & Steam VR to remove one more app and its settings. I also tried with the 'optimal' game settings in GE Force experience but didn't notice any difference so uninstalled that app too.
So I'm left with the graphics settings in the Nvidia control panel, the Oculus app, and within ED itself.
I have a pretty good understanding of how the ED graphics settings work, but what I don't understand is what the Oculus graphics settings should be on. There are two places this can be set - in the VR settings screen (I currently have it set to 'Automatic') and an additional one in the 'Devices' section. I currently have that set to 'Automatic' too, but it offers a choice of Performance or Quality.
Similarly in the Nvidia control panel: In the 3D settings area there are three options: 'Let the 3D application decide', 'Use advanced 3D settings' or 'my preference' for quality, performance, or balance.
Historically I always had it set to 'use my preference: Quality' - but now I'm wondering if it's better to 'Let the 3D application decide' as different VR apps will have different needs.
It's all a bit confusing for me as I'm not sure what I'm pushing or losing in the Oculus app or Nvidia control panel if I set them to quality vs. performance. What impact, if any, would they have on the in-game settings in ED?
Not sure if anyone here has a better handle on it all - my rudimentary logic tells me to set everything to automatic in Oculus & Nvidia, which should mean ED has full control of the GPU?
I never really worried about all this before as I was getting 80fps the majority of the time in ED, but now that I've introduced VR it drops to around 40fps with some stuttering and juddering depending on what I'm toggling in ED. I'm mostly okay with that as I've worked out what I can dial down in the ED settings to improve performance (thanks in part to the excellent guide here: https://forums.frontier.co.uk/threads/best-graphics-settings-guide.422735/)
But I can't help think I'm missing a trick somewhere with the Oculus & Nvidia settings if I leave them on automatic ...
Any pointers welcomed
Thanks.