Multiple objects but only one material

Hey,
I would like to know, if any of you got an idea on how to solve this.
I got a 3d object, which is made out of two objects. Now those two objects have the same material assigned.

How do i set the textures? I cant uv unwrap them together. Since the TMT only works on material level I would need to create two different materials for each object.
I tried a workaround with two materials but it somehow fails with the flexicolor.
Here are my png files. My materials are called Iron and Iron2

Unbenannt.PNG

If I change Iron2_F2 to Iron2_F1 it works without error but I only get one color. If I leave it like this I get this error: [IncorrectTextureMask] "No shader uses this combination of textures"

Thanks in advance
Korall
 
Hi, why can't you unwrap them together? I remember working in 3ds max, selecting all objects and then applying the unwrap UV modifier will allow me to unwrap all objects in the same UV space.
Unfortunately i do not know if it works similar in Blender because i have never used Blender.
Hey,
I would like to know, if any of you got an idea on how to solve this.
I got a 3d object, which is made out of two objects. Now those two objects have the same material assigned.

How do i set the textures? I cant uv unwrap them together. Since the TMT only works on material level I would need to create two different materials for each object.
I tried a workaround with two materials but it somehow fails with the flexicolor.
Here are my png files. My materials are called Iron and Iron2

View attachment 2469

If I change Iron2_F2 to Iron2_F1 it works without error but I only get one color. If I leave it like this I get this error: [IncorrectTextureMask] "No shader uses this combination of textures"

Thanks in advance
Korall
 
Yes you can unwrap them together in Blender. Both of your objects need to have the same material and the same UV map name, and voilà !

Right now I think your error is due to the fact that you must rename "Iron2_F2" into "Iron2_F1"
 
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