Multiple Ships In Various Ports Is Useless

This may already have a thread, but..............
I know there are plans in the future for some kind ofTransport System, so you can bring your ship to your current location. Althoughthis seems like a cool idea, I think it completely misses the point.
There are 2 obvious choices...... 1) bring any of your shipsto your current location, or 2) transport yourself to any one of your shipstored locations.
Why is Frontier looking at the first, and not the later. Thefirst doesn't solve the problem of being able to explore part of the galaxy,trading in another part, fighting or pirating somewhere else, or having a ship closeto home able to visit SOL. How are people going to be able to group together,join up with friends, etc? Especially when they add more MMO style expansions.More friends join, cool features added in SOL, Spaceport in another sector,but.......... too late, I'm already on the other side of the galaxy.
Transporting a ship to my location is nice, but if I reallywant a different ship at my location, I can just buy one. I don't think shiptransfer adds any extra benefit at all, except saving money.
I know there are realists out there that say transportingyourself to shipyards all over the galaxy in an instant, is not realistic. Butfirst and foremost, this is a game, and needs to have the playability. Do youonly want to be an explorer. Once you head far out there, that's it, you'restuck out there until you spend all that time travelling back. Ridiculous.
Solution........ Why not forget the ship transfer system,and make it so you can purchase a "one-way single cryopod" for a fee,that will transport you (via a worm hole, single unit jump, whatever you wantto call it to make you happy and feel more realistic) one way from one stored shipyardto another stored shipyard. Who's to say a ship must make many single jumps tocross the galaxy, but a small single contained unit can't do it in a singlejump.
This solves many problems, even for the realists. It willalso add money to the economy. Storage fees, cryopod jump fees, people will buymultiple ships of the same type, to keep in various other star systems.
Without this kind of system, the game loses its diversity. Itwill grow old fast.
This is not a rant, and merely a suggestion. I've only beenplaying for 2 weeks now, ready to buy my first ship, and thought why keep anold one. Then I put two plus two together, and realized the system in place,and even the system of transporting ships to your location, is futile.
I look forward to what others have to say, and theirsuggestions.
Stocky
 
This may already have a thread, but..............
I know there are plans in the future for some kind ofTransport System, so you can bring your ship to your current location. Althoughthis seems like a cool idea, I think it completely misses the point.
There are 2 obvious choices...... 1) bring any of your shipsto your current location, or 2) transport yourself to any one of your shipstored locations.
Why is Frontier looking at the first, and not the later. Thefirst doesn't solve the problem of being able to explore part of the galaxy,trading in another part, fighting or pirating somewhere else, or having a ship closeto home able to visit SOL. How are people going to be able to group together,join up with friends, etc? Especially when they add more MMO style expansions.More friends join, cool features added in SOL, Spaceport in another sector,but.......... too late, I'm already on the other side of the galaxy.
Transporting a ship to my location is nice, but if I reallywant a different ship at my location, I can just buy one. I don't think shiptransfer adds any extra benefit at all, except saving money.
I know there are realists out there that say transportingyourself to shipyards all over the galaxy in an instant, is not realistic. Butfirst and foremost, this is a game, and needs to have the playability. Do youonly want to be an explorer. Once you head far out there, that's it, you'restuck out there until you spend all that time travelling back. Ridiculous.
Solution........ Why not forget the ship transfer system,and make it so you can purchase a "one-way single cryopod" for a fee,that will transport you (via a worm hole, single unit jump, whatever you wantto call it to make you happy and feel more realistic) one way from one stored shipyardto another stored shipyard. Who's to say a ship must make many single jumps tocross the galaxy, but a small single contained unit can't do it in a singlejump.
This solves many problems, even for the realists. It willalso add money to the economy. Storage fees, cryopod jump fees, people will buymultiple ships of the same type, to keep in various other star systems.
Without this kind of system, the game loses its diversity. Itwill grow old fast.
This is not a rant, and merely a suggestion. I've only beenplaying for 2 weeks now, ready to buy my first ship, and thought why keep anold one. Then I put two plus two together, and realized the system in place,and even the system of transporting ships to your location, is futile.
I look forward to what others have to say, and theirsuggestions.
Stocky
 
There are 2 obvious choices...... 1) bring any of your shipsto your current location, or 2) transport yourself to any one of your shipstored locations.
Why is Frontier looking at the first, and not the later. Thefirst doesn't solve the problem of being able to explore part of the galaxy,trading in another part, fighting or pirating somewhere else, or having a ship closeto home able to visit SOL. How are people going to be able to group together,join up with friends, etc? Especially when they add more MMO style expansions.More friends join, cool features added in SOL, Spaceport in another sector,but.......... too late, I'm already on the other side of the galaxy.
Transporting a ship to my location is nice, but if I reallywant a different ship at my location, I can just buy one. I don't think shiptransfer adds any extra benefit at all, except saving money.
I know there are realists out there that say transportingyourself to shipyards all over the galaxy in an instant, is not realistic. Butfirst and foremost, this is a game, and needs to have the playability. Do youonly want to be an explorer. Once you head far out there, that's it, you'restuck out there until you spend all that time travelling back. Ridiculous.
Solution........ Why not forget the ship transfer system,and make it so you can purchase a "one-way single cryopod" for a fee,that will transport you (via a worm hole, single unit jump, whatever you wantto call it to make you happy and feel more realistic) one way from one stored shipyardto another stored shipyard. Who's to say a ship must make many single jumps tocross the galaxy, but a small single contained unit can't do it in a singlejump.
This solves many problems, even for the realists. It willalso add money to the economy. Storage fees, cryopod jump fees, people will buymultiple ships of the same type, to keep in various other star systems.
Without this kind of system, the game loses its diversity. Itwill grow old fast.
This is not a rant, and merely a suggestion. I've only beenplaying for 2 weeks now, ready to buy my first ship, and thought why keep anold one. Then I put two plus two together, and realized the system in place,and even the system of transporting ships to your location, is futile.
I look forward to what others have to say, and theirsuggestions.
Stocky

Was thinking of starting a similar thread but might as well piggyback off yours.

I have to say that having your ships spread across the galaxy can be difficult to manage especially if you are time limited like myself (real life). However I do think the having a haulage charge and a period of time that must be observed from you requesting your ship to be transported from one place to another would make a lot of sense, obviously the destination would have to be capable of housing the ship type. If I had any input this would be my preferred method.

However the thought of sending yourself through a Cryopod jump is interesting but it begs the questions - should this be subjected to time delays, high costs and only having certain stations equipped with the facility to send/receive? I presume this would also mean you'd need to have a station with a shipyard as you'd either have to use the haulage option (if this was available) or buy a new ship.
 
Was thinking of starting a similar thread but might as well piggyback off yours.

I have to say that having your ships spread across the galaxy can be difficult to manage especially if you are time limited like myself (real life). However I do think the having a haulage charge and a period of time that must be observed from you requesting your ship to be transported from one place to another would make a lot of sense, obviously the destination would have to be capable of housing the ship type. If I had any input this would be my preferred method.

However the thought of sending yourself through a Cryopod jump is interesting but it begs the questions - should this be subjected to time delays, high costs and only having certain stations equipped with the facility to send/receive? I presume this would also mean you'd need to have a station with a shipyard as you'd either have to use the haulage option (if this was available) or buy a new ship.

I agree with both of you. I have single ships scattered in four separate locations. To consolidate them, I have to find a port that sells a Sidewinder, fly it out to pick up a ship, sell the Sidewinder, fly the other ship back, repeat 3 more times. I don't like the thought of having to play magic number box trying to get all my ships to the same station I intend to base out of. It's made worse when the station I want to base out of doesn't have Sidewinders.

I like the idea of either a courier ship or shuttle for cheap that can just fly somewhere, or a service that can haul your ships to a given location at a cost. I'm not sure I agree with the idea of transporting yourself to another location. It worked in EVE, but the canon easily allowed for it. This game, not so much. I agree with the notion that if you want to go somewhere, you should fly there; that's half the fun of it, and that's what the game is about.
 
It's way more practical to have a single ship and buy and sell them to match whatever role you feel like playing in the moment. I was trading in a hauler, made some cash, sold it for a viper to do some bounty hunting. Sold it for an adder for some mining and exploring, sold that for a cobra to do a bit of every thing, will sell that for a big hauler soon for more trading. Ship hording makes no sense right now.
 
Ship hoarding makes no sense for someone who is traveling around system to system since when you die, you respawn at the last station you visited.

Ship hoarding makes sense for people who have made themselves a semi-permanent residence in a system.

The game's mechanics are working just fine. The need to purchase a ship to go back and sell and transport a ship you want back is the same mechanic used in other games, it is by no means irregular or unexpected.

If they do implement a means of transporting your ships via npc, then it should take the same amount of time as if a person was actually traveling the nav route and then they should also make it possible for this transport to get attacked en route and you lose your ship.
 
Ship hoarding makes no sense for someone who is traveling around system to system since when you die, you respawn at the last station you visited.

Ship hoarding makes sense for people who have made themselves a semi-permanent residence in a system.

The game's mechanics are working just fine. The need to purchase a ship to go back and sell and transport a ship you want back is the same mechanic used in other games, it is by no means irregular or unexpected.

If they do implement a means of transporting your ships via npc, then it should take the same amount of time as if a person was actually traveling the nav route and then they should also make it possible for this transport to get attacked en route and you lose your ship.

Worst case; ship destroyed during transport ... you'd add insurance, to be able to rebuy your ship and mudules or end up with a lot of cash in your account, if the ship / modules aren't available at your local port. I think this interesting but players would need to be made aware of the possible risks. The ship could sustain a random level of damage too .. like a not very careful transportation company did the hauling.

Moving YOU, to your ship, might look difficult to implement especially as a passenger in player ships. What if they log off and leave you adrift? I guess an NPC character could pick you up and take you the rest of the way, but I think what worried the devs when this was discussed last year is, what do you do / watch during that transportation time? If there could be a good solution for that then I think you'd crack it because, in a way (I feel), it's more satisfying to bring your own ships to a shared location, than have them delivered to you.

In an ideal world I guess both options would be possible but, what should you be doing / seeing during your taxi ride to go and collect your other ships ... Answers on a postcard .... ?
 
Dearest Stocky,

Could you please not use black text? Anyone reading with the dark forum skin just gets a black page, and the text needs to be highlighted to read...

kthnxby

Z...
 
It has been stated several time, actually probably more, in the DDA, in interviews and in Q&A sessions that there will not be any form of instant travel in ED. No teleporters, no star gates, no black hole thingies. Such things go against the core design strategy or the basic concept or something like that. Anyway, it was an emphatic no to instant travel.
 

Robert Maynard

Volunteer Moderator
Dearest Stocky,

Could you please not use black text? Anyone reading with the dark forum skin just gets a black page, and the text needs to be highlighted to read...

kthnxby

Z...

Similarly, using white text is useless for those who use the skins with a light background - better to leave the text colour set to "automatic" as it renders as dark on light backgrounds and light on dark backgrounds....
 
Ship hoarding makes no sense for someone who is traveling around system to system since when you die, you respawn at the last station you visited.

Ship hoarding makes sense for people who have made themselves a semi-permanent residence in a system.
Yea this is true. When setting up shop for a while in a specific system, having multiple ships is nice to switch up how you want to play at the moment. Keep a transport on hand for making some relaxing high paying runs, and a combat fighter for doing some bounties...that's exactly what I'm doing at the moment.
But if you feel like moving, jump in your traveling ship, sell all the others and move. Then just re-buy. I think it's more physiological for people to think the ships are unique a the moment. I'm sure if they had lots of different customization for appearance and ability to name them, it would be even harder to let them go. But I think deep down everyone has a single favorite.
 
Bringing ships to you is fine, and as others say you'll have to wait, do some stuff and get updates every so often saying that your ship ETA will be XXmins XXsecs etc. Should be a bit quicker that actually jump times as its a bit stingy otherwise, but it should be expensive. Given you're paying another NPC pilot (who's got to be good right?) to bring it to you. :)
As for booking passage to your ship thats a bit more complex. How do you show the passage of time without resorting to instant teleport. Tricky. Maybe it should be a sort of teleport where by you have to log off and then log back on (maybe link it to the launcher) so you can't log on straight away, like have a 3min countdown ha ha. :)
Interesting suggestion though.
 
Sorry about the original black font. I wrote out a nice paragraphed letter, and I never looked at the preview before I posted it. Font was wrong and it bunched it altogether, and I couldn't find an edit on this forum.

Yes "Longpig", to cryopod jump, it's one way only, high cost, long cool down, only at certain shipyards, and only if you have a ship there as well (including storage fees). I know the core design as "Joe" said was not to do something like this, and be as genuine as possible, but in the end, it's still a game, and needs playablity to continue to succeed.

I like "Daggers" idea of just trading in each ship and getting a new one for your role that day. If you don't lose much money doing that, then it renders the having your ship transported to you, obsolete, in a way.

I know people also want to have more than one character slot in the games, so they can play different roles. I prefer the cryopad idea, so you can play the different roles, with one single character.
 
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I did 170ly in 45 mins this morning which included an interdiction by a shieldless adder while plotting my mid route course. Its not really much bother to travel somewhere and if your friends are coming online you have generally prearranged it out of game so you know where to rendezvous.
 
I did 170ly in 45 mins this morning which included an interdiction by a shieldless adder while plotting my mid route course. Its not really much bother to travel somewhere and if your friends are coming online you have generally prearranged it out of game so you know where to rendezvous.

thats not much use if you are exploring and thousands of LY's out and would like to also take part in your friendly friday night pew pew with your friends.

there are plenty of good ideas of how to resolve this, I just hope they choose one that suits the obvious cases and not just the single case most often thought about, I personally prefer the notion of being able to log into a fixed number of registered ships in different locations, but I accept thats probably an unpopular notion.
 
Instead of Cryopods and instant travell I like to see the Orca and other passenger ships becoming useful. Players should be able to transport players in their passengerships.
 
Instead of Cryopods and instant travell I like to see the Orca and other passenger ships becoming useful. Players should be able to transport players in their passengerships.

I was just thinking of this^ and coming to post a similar solution. After some considering, I definitely think the player should travel and not the ship(s)...
 
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